Katkat

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Playstation interview questions

4 practice questions in the style of Playstation's interviews, covering Analytics & Experimentation, Software Engineering Fundamentals, Behavioral & Leadership.

Questions4

2 easy2 medium0 hard

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Playstation interview questions by the numbers

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Katkat has 4 Playstation interview questions. The largest topics are Software Engineering Fundamentals (50%), Analytics & Experimentation (25%) and Behavioral & Leadership (25%). By difficulty: 50% easy and 50% medium. The most common round is Technical Screen (100%). Frequent concepts include A/B Testing, Causal Inference, Experimental Design and Network Science.

Difficulty

  • Easy50% · 2
  • Medium50% · 2

Interview rounds

  • Technical Screen100% · 4

Roles

  • Software Engineer75% · 3
  • Data Scientist25% · 1

Frequent concepts

  • A/B Testing25% · 1
  • Causal Inference25% · 1
  • Experimental Design25% · 1
  • Network Science25% · 1
  • Statistics25% · 1

Showing 1–4 of 4 results

  • This problem tests your understanding of causal inference in networked environments, focusing on how to detect and mitigate bias when treatment effects spill over between connected users in a social gaming platform.

    PlaystationData ScientistAnalytics & ExperimentationTechnical Screen
  • A ten-minute ticket-grooming exercise in which a software engineer and a product manager groom a ticket that removes a game store's 12+ age rating and adds a Pending rating. It tests asking scope-changing questions, splitting the work into parallel tasks with clear dependencies, and giving a reasoned ETA.

    PlaystationSoftware EngineerSoftware Engineering FundamentalsTechnical Screen
  • Four behavioral questions from a software engineer screen: the most complex thing you have worked on, the environment in which you thrive, what you value in a job, and what you do for fun. It tests ownership, self-awareness and team fit, and the ability to give concise, specific answers backed by real examples.

    PlaystationSoftware EngineerBehavioral & LeadershipTechnical Screen
  • A 30-minute object-oriented exercise that turns a stream of item names into a printed receipt, then extends it to group items by type, apply a buy-three-get-two-free promotion and sort the lines alphabetically. It tests refactoring a shopping cart's storage and its add and remove methods, exact money handling and clean class design.

    PlaystationSoftware EngineerSoftware Engineering FundamentalsTechnical Screen

Playstation interview experiences

All 2 →
  • Receipt OOD Coding Round, 30 Minutes, RejectedPlaystation · Software Engineer · Technical Screen · Oct 2026
    Rejected

    The technical interview was the first coding round of the second round, with 2 SDEs. It leaned more toward OOD. You're given a string stream of lots of items and have to process them into a receipt. There were four requirements: 1. Print the items one by one with each item's price, and on the last line the total of all prices. 2. Consolidate quantities by item type, for example three cheeses beco…

  • TPM Behavioral Questions and a 10-Minute Ticket Grooming ExercisePlaystation · Software Engineer · Technical Screen · Oct 2026

    These are the behavioral questions from the TPM round. There were two TPMs, teams: what is the most complex thing you've worked on what environment makes you thrive what do you value at a job what do you do for fun, Then there was a 10-minute ticket grooming exercise. They gave the requirements: the PlayStation Store is removing the 12+ age rating and adding a pending age rating, and you, as the…

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