Company
OpenAI interview questions
342 practice questions in the style of OpenAI's interviews, covering Behavioral & Leadership, Coding & Algorithms, Analytics & Experimentation, Software Engineering Fundamentals, Machine Learning, Data Manipulation (SQL/Python), Statistics & Math, System Design, ML System Design, Product Design & Strategy.
7 easy181 medium154 hard
OpenAI interview questions by the numbers
Last updated
Katkat has 342 OpenAI interview questions. The largest topics are System Design (32%), Coding & Algorithms (23%) and Software Engineering Fundamentals (18%). By difficulty: 2% easy, 53% medium and 45% hard. The most common round is Technical Screen (57%). Frequent concepts include System Design, Distributed Systems, Scalability and Data Structures.
Topics
- System Design32% · 108
- Coding & Algorithms23% · 79
- Machine Learning9% · 32
- ML System Design7% · 24
- Behavioral & Leadership5% · 17
Difficulty
- Easy2% · 7
- Medium53% · 181
- Hard45% · 154
Interview rounds
- Technical Screen57% · 196
- Onsite37% · 127
- HR Screen4% · 12
- Online Assessment2% · 7
Roles
- Software Engineer71% · 242
- Machine Learning Engineer21% · 73
- Data Scientist5% · 18
- Android Engineer1% · 3
- Product Manager1% · 2
Frequent concepts
- System Design15% · 53
- Distributed Systems13% · 44
- Scalability5% · 18
- Data Structures4% · 14
- Concurrency3% · 11
- system-design3% · 11
Most mentioned in interview experiences
- 1.Plant Infection Grid Simulation: Days to Stabilize, Immune Plants, Expiring Immunity5 reports
- 2.Simulate Plant Infection With Controlled Burning4 reports
- 3.Implement a memory allocator with malloc/free3 reports
- 4.Debug a Concurrent Job Scheduler2 reports
- 5.Design a Payment System That Charges Customers Through an External Payment Provider2 reports
- 6.Design a Sora-Style Video Generation Service with Fair Queueing and Cancellation2 reports
- 7.Design an Online Devbox Service for On-Demand Cloud Development Environments2 reports
- 8.Expiring GPU Credit Ledger with Out-of-Order Events and Point-in-Time Balance2 reports
- 9.Fault-Tolerant Task Queue with Retries, a Dead-Letter Queue and Task Dependencies2 reports
- 10.Fault-Tolerant Task Queue with Retry Cooldowns, a Dead-Letter Queue and Dependencies2 reports
Counted from 46 candidate interview experiences on Katkat. How we collect and count
Showing 91–120 of 342 results
Tests your ability to architect a scalable, low-latency distributed rate limiter capable of enforcing multi-dimensional limits (such as requests per minute and tokens per minute) across distributed services.
OpenAISoftware EngineerSystem DesignTechnical ScreenDesign the backend for a SaaS image-upscaling API where every job runs on exactly one accelerator and a scheduler must divide a shared fleet across many paying customers, testing job-store design, weighted scheduling by accelerator-time rather than job count, and recovery from worker, accelerator, and scheduler failures.
OpenAISoftware EngineerSystem DesignOnsiteThis problem tests your ability to design a stateful, fault-tolerant system where move ordering, clock synchronization, and session persistence are critical for game integrity.
OpenAISoftware EngineerSystem DesignTechnical ScreenThis question tests the ability to design a distributed, asynchronous system capable of handling long-running, resource-intensive tasks while ensuring idempotency and fault tolerance in the event of partial component failure.
OpenAISoftware EngineerSystem DesignTechnical ScreenSketch an end-to-end metrics pipeline for a large service fleet, then choose one or two components — cardinality control, storage layout, or alert evaluation — and design them in real depth.
OpenAISoftware EngineerSystem DesignTechnical ScreenThis question evaluates system-design and engineering competencies for building a multi-tenant LLM chat web application, covering real-time token streaming, snapshot/versioned data modeling, full-text and metadata search, API and schema design, role-based sharing, security, and frontend state management.
OpenAISoftware EngineerSystem DesignTechnical ScreenThis problem tests the ability to design a high-throughput, fault-tolerant distributed system that bridges external payment processors with internal ledger state management.
OpenAISoftware EngineerSystem DesignOnsiteStart with a minimal stateless conversational AI endpoint that streams responses, then evolve it for scale and resilience. Cover safety and authorization, cancellation, admission control, backpressure, dependency failures, regional isolation, durable history, and metrics that separate serving issues from model issues.
OpenAISoftware EngineerSystem DesignOnsiteThis question tests the ability to design a scalable, low-latency infrastructure for hosted interactive notebooks, focusing on container orchestration, state persistence, and session management.
OpenAISoftware EngineerSystem DesignTechnical ScreenDesign an end-to-end streaming architecture for an AI product feature serving millions of concurrent users. The focus is on low-latency token streaming, connection lifecycle management, data persistence, and graceful failure recovery.
OpenAISoftware EngineerSystem DesignOnsiteDesign a real-time game in which up to ~150 players per arena solve timed puzzle rounds, the wrong and slowest are knocked out each round, and large audiences watch live standings. Tests partitioning by arena, authoritative timing, mid-round failover, and isolating spectator fan-out from gameplay.
OpenAISoftware EngineerSystem DesignOnsiteDesign the backend for a live multiplayer riddle showdown where wrong or slow answerers are eliminated each round and large audiences spectate in real time. Tests room sharding, authoritative round settlement, mid-round crash recovery, and isolating spectator traffic from gameplay.
OpenAISoftware EngineerSystem DesignOnsiteDesign the backend for a multiplayer typing race where wrong keys lock a player out for 1.5 seconds. Covers authoritative match servers, the lockout mechanism, skill-based matchmaking, ratings and leaderboards, and compensating for network latency.
OpenAISoftware EngineerSystem DesignTechnical ScreenDesign an online trivia game where 2 to 8 players race to buzz in and answer each question correctly, and a wrong answer locks that player out for one second. Tests authoritative server design for real-time input, lockout state, matchmaking, and fairness across differing network latencies.
OpenAISoftware EngineerSystem DesignTechnical ScreenThis question assesses the ability to architect a multi-tenant cloud IDE platform, focusing on secure runtime isolation, resource partitioning, and efficient state management for concurrent user environments.
OpenAISoftware EngineerSystem DesignTechnical ScreenThis problem tests the design of a distributed, idempotent payment processing system that ensures data consistency and financial integrity across asynchronous state transitions.
OpenAISoftware EngineerSystem DesignOnsiteDesign a resilient merchant-side payment orchestration platform that routes transactions across multiple payment service providers (PSPs) while enforcing strict amount invariants, idempotent state transitions, and auditability.
OpenAISoftware EngineerSystem DesignOnsiteThis question tests the ability to design a reliable, fault-tolerant distributed system for handling financial transactions, focusing on idempotency, atomicity, and consistent state transitions.
OpenAISoftware EngineerSystem DesignTechnical ScreenThis question tests the ability to design a distributed payment processing system that guarantees atomicity and consistency under high concurrency and partial network failures.
OpenAISoftware EngineerSystem DesignOnsiteThis question tests the ability to design a fault-tolerant payment system that handles distributed transactions, ensures idempotency, and reconciles state with external gateways.
OpenAISoftware EngineerSystem DesignTechnical ScreenDesign a hold-and-charge payment processor with honest asynchronous results, durable deduplication, incremental network batches, and safe acknowledgment recovery.
OpenAISoftware EngineerSystem DesignTechnical ScreenThis system design question evaluates a candidate's ability to architect a reliable backend payment flow, including idempotent request handling, transactional data modeling, and reconciliation with external processors. It is commonly asked to assess practical distributed systems skills around failure handling, consistency, and scalability under real-world conditions, testing applied architectural reasoning rather than pure theory.
OpenAISoftware EngineerSystem DesignTechnical ScreenA system design interview question asking you to design a payment system that charges customers through an external payment provider. It tests exactly-once charging under retries and timeouts, payment state machines, ledger and reconciliation design, webhook handling, and failure recovery.
OpenAISoftware EngineerSystem DesignOnsiteDesign a payment system that places holds and captures final amounts, submits charges in batches, reconciles internal records against processor settlement reports, and never double-charges when calls are retried. It tests payment state machines, double-entry ledgers, idempotency and reconciliation.
OpenAISoftware EngineerSystem DesignOnsiteA system design question about a photo service that supports upload, download and delete while keeping only one stored copy of any content with the same SHA-256 hash. It tests content-addressed storage, reference tracking, safe deletion under concurrent uploads, and the security risks of deduplicating across users.
OpenAISoftware EngineerSystem DesignTechnical ScreenA system design question: build a real-time multiplayer typing race where players matched by language into races of 2 to 8 type the same text, see each other's progress and errors live, freeze for one second per error, and can be watched by spectators. It tests matchmaking, server-authoritative real-time state, fan-out to spectators and fairness under network latency.
OpenAISoftware EngineerSystem DesignTechnical ScreenDesign a real-time multiplayer typing race for 2 to 8 players in which the first player to type a generated passage wins and every wrong letter freezes that player for one second. The discussion covers the freeze mechanism, matchmaking, ranking players by score, and keeping races fair when players have different network delays.
OpenAISoftware EngineerSystem DesignTechnical ScreenThis question tests your ability to design a low-latency, stateful distributed system that handles real-time bidirectional communication and ensures strict move consistency.
OpenAISoftware EngineerSystem DesignTechnical ScreenThis question evaluates proficiency in end-to-end machine learning system design for real-time sensor-driven products, covering sensor choice trade-offs, data collection and labeling pipelines, model selection and real-time inference, and operational constraints such as latency, reliability, privacy, efficiency, and power.
OpenAIMachine Learning EngineerML System DesignOnsiteSystem design question about a real-time trivia battle royale in which dozens to a hundred or more players per room answer timed rounds, the wrong and slowest are eliminated, and spectators watch live leaderboards. It tests sharding by room, authoritative round settlement, fair answer timing, recovery from a server failure mid-round, and spectator isolation.
OpenAISoftware EngineerSystem DesignOnsite
OpenAI interview experiences
All 49 →- Failed the Phone Screen on a Malloc ImplementationOpenAI · Software Engineer · Technical Screen · Oct 2026Rejected
A recruiter reached out to me. I think my background was a good fit, because they only screened me a little before scheduling the phone interview. I got one question, malloc, with some tests provided. Part 1 was malloc/free. I wrote it by hand, using a list to simulate a linked list, and I couldn't get it to pass in one go. I debugged for a while, then the interviewer gave me a hint, I rewrote a…
- Fault-Tolerant Queue Coding and Online Devbox Design Phone ScreensOpenAI · Software Engineer · Technical Screen · Oct 2026In progress
I interviewed last week. After work I prepared on and off for over a month, and I went through basically all the questions on the forum. The phone screen was two rounds, one coding and one design. The coding question was a fault tolerant queue. I had to implement enqueue, reserve, fail and a DLQ, and they gave unit tests that all had to pass. The first part went fairly smoothly and all the tests…
- Fault-Tolerant Work Queue Coding Plus a Metrics Monitoring Design RoundOpenAI · Software Engineer · Technical Screen · Oct 2026In progress
Coding Fault-Tolerant Work Queue I solved the first part but got stuck on one silly bug which took a long time, but I got it to green eventually. I coded up the second part quickly but couldn't run the code due to time. The interviewer said it should be okay, that I was very close, and that I am good. System Design Metrics monitoring variation I did okay in this round. The interviewer didn't seem…
- Phone Screen Failed on a Fault Tolerant Queue and a Typing Race DesignOpenAI · Software Engineer · Technical Screen · Oct 2026Rejected
I had two phone screen rounds, one coding and one design. The coding round was a fault tolerant queue. I had to implement enqueue, reserve, fail, and a DLQ, and there were 7 unit tests that all had to pass. Part 2 added task dependencies. Each task comes with a cooldown after it gets preempted, and you have to use the preempt timestamp to work out yourself when the cooldown ends. Also, when a tas…
- System Design for a Real-Time Trivia Battle Royale PlatformOpenAI · Software Engineer · Onsite · Oct 2026
Sharing the system design question from one round of my OpenAI technical interview. The question was given on the spot, and the design below is my solution. Happy to discuss. Question Design a real-time trivia battle royale platform: dozens to a hundred or so players join a room, questions are released round by round, and each round eliminates the players who answer wrong and the slowest player.…
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