Company
NVIDIA interview questions
95 practice questions in the style of NVIDIA's interviews, covering Data Manipulation (SQL/Python), System Design, Software Engineering Fundamentals, Machine Learning, Coding & Algorithms, Analytics & Experimentation, Behavioral & Leadership, ML System Design, Statistics & Math.
6 easy67 medium22 hard
NVIDIA interview questions by the numbers
Last updated
Katkat has 95 NVIDIA interview questions. The largest topics are Coding & Algorithms (25%), Software Engineering Fundamentals (24%) and System Design (19%). By difficulty: 6% easy, 71% medium and 23% hard. The most common round is Technical Screen (54%). Frequent concepts include Distributed Systems, System Design, Data Structures and Algorithms.
Topics
- Coding & Algorithms25% · 24
- System Design19% · 18
- Behavioral & Leadership13% · 12
- ML System Design7% · 7
- Machine Learning6% · 6
Difficulty
- Easy6% · 6
- Medium71% · 67
- Hard23% · 22
Interview rounds
- Technical Screen54% · 51
- Onsite23% · 22
- HR Screen11% · 10
- Online Assessment9% · 9
- Other3% · 3
Roles
- Software Engineer82% · 78
- Data Scientist11% · 10
- Data Engineer3% · 3
- Applied Scientist2% · 2
- Machine Learning Engineer2% · 2
Frequent concepts
- Distributed Systems5% · 5
- System Design5% · 5
- Data Structures4% · 4
- Algorithms3% · 3
- Greedy3% · 3
- Optimization3% · 3
Most mentioned in interview experiences
- 1.Discuss activities, role, and project deep dive5 reports
- 2.Compare deep learning framework trends2 reports
- 3.Clarify and Design a Streaming Top-K Tracker1 report
- 4.Compare Java and Python: Execution, Typing, Concurrency and When to Use Each1 report
- 5.Count Distinct Strings With a Hand-Built Hash Table, Then Parallelize It for GPUs1 report
- 6.Define developer-centric usability metrics1 report
- 7.Demonstrate cultural fit and sales-oriented leadership1 report
- 8.Describe model-to-GPU execution pipeline1 report
- 9.Design a Key-Value Store, From the Single-Node Storage Engine to Replication1 report
- 10.Design a Task Scheduler That Runs Each Task Reliably When It Is Due1 report
Counted from 16 candidate interview experiences on Katkat. How we collect and count
Showing 91–95 of 95 results
Solve unique triplets summing to target evaluates algorithm design, data structures, correctness, complexity, edge cases, and implementation details in a realistic interview setting. A strong answer states assumptions, handles edge cases, explains trade-offs, and shows how to validate the result clearly.
NVIDIASoftware EngineerCoding & AlgorithmsTechnical ScreenDesign a structure that consumes an unbounded stream and reports the K most frequent elements at any time, first with a heap and then with constant-time updates after the interviewer rejects the heap. It tests per-operation cost analysis, data-structure invariants, deterministic tie handling, and extensions to sliding windows, approximate counting, and sharded streams.
NVIDIASoftware EngineerSoftware Engineering FundamentalsOnsiteA hardware design-verification interview question: plan how to verify a FIFO, a round-robin arbiter and a valid/ready handshake interface. It tests testbench architecture with scoreboards and reference models, constrained-random stimulus, corner cases, SystemVerilog assertions and functional coverage.
NVIDIASoftware EngineerSoftware Engineering FundamentalsOnsiteAssesses SQL proficiency in relational joins and aggregation by asking for a total population computed from ZIP-level data and evaluates reasoning about duplicate entity names.
NVIDIASoftware EngineerSoftware Engineering FundamentalsTechnical ScreenWrite a small Linux agent that reads live CPU, memory and disk usage from kernel-exposed files, reports them as JSON to a collector endpoint over HTTP, and adds a rolling-window check that only flags a sustained resource spike rather than a single noisy reading.
NVIDIASoftware EngineerSoftware Engineering FundamentalsOnsite
NVIDIA interview experiences
All 23 →- GPU Hash Partition Phone Screen in C++, Two Weeks to the Next RoundNVIDIA · Software Engineer · Senior+ · Technical Screen · Oct 2026In progress
I asked a friend to refer me to a lot of NVIDIA positions. This was the first one to respond, and I really felt how slow the process is. After the phone screen it took two weeks just to schedule the next interview. The interviewer was a bit of a nerd. The topic was GPU partitioning, in C++. Given an array and P partitions, do a hash partition, and the output has to return the offsets. It is the c…
- Three Onsite Rounds, Rejected Three Days LaterNVIDIA · Software Engineer · Onsite · Oct 2026Rejected
After I passed the one phone screen round, they told me to go straight to the onsite. There were only three rounds in total, which made me realize I wasn't going to be that lucky, and sure enough, three days after the interview I was told I was rejected. The first round was straight to a director: BQ plus a deep dive. He felt like a smiling tiger, rambling about this and that, and then suddenly s…
- Three System Design Rounds and a Director RoundNVIDIA · Software Engineer · Onsite · Oct 2026In progress
I interviewed last Friday. There were four rounds, and in the first three the interviewers were all senior SDEs, with one system design question per round: A task scheduler Implement a version-controlled download service. For example, if you want to download python2.7 and you find that your machine is missing a few of its dependency packages, you have to download those as well. I thought about th…
- Verification Role, Offer After Eight WeeksNVIDIA · Software Engineer · New Grad · Onsite · Sep 2026Offer
The interview mostly revolved around FIFO, round-robin arbiter, valid/ready handshake, scoreboard/reference model, constraints, SVA and functional coverage. They give you a small design/spec and have you discuss it from the angle of verification architecture, corner cases, assertions and coverage. They also ask brain teasers, and there are a lot of them online. The coding/RTL part is mainly basic…
- GPU Search Engine Team Phone Screen on Counting Distinct StringsNVIDIA · Software Engineer · Technical Screen · Jul 2026
This is for a team at Nvidia that is turning an open-source search engine into a GPU implementation. I personally have no hardware or GPU experience at all. They replied the day after I applied and said they wanted a phone screen, and I found out early on, after looking into the background of the interviewer, that the interviewer was a hardware engineer. I assumed they cared about my search engin…
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