The legendary Mythical Items in PEAK are game-changers, capable of turning a doomed ascent into a triumphant summit. You don't find them in random luggage; they are rewards for flawless teamwork. These powerful artifacts are granted by the mysterious statues found at each campfire between biomes, but only if your entire team reaches the checkpoint alive. If even one climber has fallen, interacting with the statue will simply revive them, forfeiting your chance at a legendary reward. It's a system that rewards caution and skill with incredible power.
This high-stakes gamble makes every section of the climb critical. Do you push ahead quickly, risking a fall, or play it safe to secure a potential Mythical Item that could be essential for the brutal final ascent in The Kil? Understanding what's on offer is the first step to making that call.
How exactly do you get Mythical Items?
The process is simple in theory but demanding in practice. Mythical Items are tied directly to the statues located at the end of each major biome: the Tropics, the Alpines, and the Caldera. These locations serve as checkpoints where you can rest, cook food, and prepare for the next leg of the journey.
To earn a Mythical Item, your entire party must be alive when you interact with the statue. It doesn't matter if someone was downed and revived mid-climb, only that everyone is on their feet when you reach the camp. If you meet this condition, one player can use the statue, which will crumble and reveal a single, randomly selected Mythical Item for the team.
If anyone in your group is dead upon arrival, the statue serves a different purpose: a free, full-team revival. While this is a lifesaver, it comes at the cost of a Mythical Item. On higher difficulties like Ascent 7, where gear is paramount, losing out on a potential Fairy Lantern or Bugle of Friendship can be a devastating setback. This forces a strategic decision on every run: prioritize survival for the guaranteed revive, or aim for perfection to earn a game-breaking tool.
The full list of Mythical Items and what they do
Once you successfully activate a statue with a full team, you'll receive one of the following items. They range from powerful traversal tools to clutch support gear, with a few high-risk curiosities thrown into the mix. Knowing their function is key to leveraging them effectively, especially when the pressure is on in the final biome.
PEAK in-game screenshot
Game-Changing Traversal Tools
These items fundamentally alter how you can move up the mountain, saving precious stamina and opening up paths that would otherwise be impossible.
- Anti-rope: Imagine a standard rope, but it defies gravity. When deployed, the Anti-rope floats straight up, creating an instant climbing line without needing a higher anchor point. It’s an incredible tool for bypassing a tricky overhang or getting a lead climber into a better position to help the rest of the team.
- Anti-rope Cannon: This is a direct upgrade to the Anti-rope. It functions like a rope gun but fires the gravity-defying Anti-rope. This allows you to deploy a vertical climbing line from a safe distance, making it one of the most powerful and flexible traversal tools in the game.
Essential Healing & Support Gear
Keeping your team healthy, warm, and full of stamina is the core challenge of PEAK. These items make that job significantly easier.
- Fairy Lantern: Arguably one of the best items in the game. The Fairy Lantern is a reusable light source that emits a gentle, healing aura. Players standing within its glow will slowly regenerate health and have negative status effects like 'Cold' from the Alpines or 'Heat' from the Caldera gradually removed. It can single-handedly solve the environmental challenges of the later biomes.
PEAK in-game screenshot
- Bugle of Friendship: When you need a massive, immediate burst of climbing power, this is your tool. Playing the bugle at your teammates grants them a short period of infinite stamina. It has a limited total use time of about 10 seconds, so coordinate its use for a single, desperate wall climb where the entire team needs to move fast. It's the ultimate 'go' button.
- Scout Effigy: A powerful revival tool. Deploying this effigy allows you to revive all currently dead players at its location. This item is a run-saver, allowing you to recover from a catastrophic mistake that leaves multiple climbers down without having to backtrack.
- Cure All: A simple but effective consumable. Using the Cure All instantly removes all your negative status effects (like poison or fire) and provides a small boost to your hunger meter. It's a reliable panic button when you're afflicted with multiple debuffs.
High-Risk, High-Reward Items
Not all Mythical Items are straightforwardly beneficial. A few come with significant risks or strange effects that require careful consideration before use.
- Cursed Skull: The ultimate sacrifice play. Upon use, the Cursed Skull instantly kills the user. In exchange, it fully heals all other living players in the vicinity and revives any who are dead. This item represents a calculated, heroic death. On a tough run, one player can use it to bring the rest of the team back from the brink, allowing them to push on to the summit. It's a grim but incredibly potent tool for clutch moments.
PEAK in-game screenshot
- Andor's Lunchbox: A pure gamble. Opening Andor's Lunchbox will trigger one of two effects: you'll either have all your status effects cured and your stamina bar completely filled, or you'll be afflicted with both fire and poison. It's a coin flip that can either save you or put you in an even worse position. Use it only when you're truly desperate and have no other options.
- Scoutmaster Bugle: A tool of chaos. Unlike the Bugle of Friendship, this instrument summons the dreaded Scoutmaster, an enemy who normally only appears when a player gets too far ahead of their team. The Scoutmaster will relentlessly hunt down and attack the person who played the bugle. Its only conceivable use is as a deliberate, high-risk distraction, drawing the enemy to one player so others can complete an objective. In almost all scenarios, this is an item to be avoided.
What about the Magic Bean?
You may have also stumbled upon a 'Magic Bean' during your climbs. While it has a legendary feel, it is not a Mythical Item from the campfire statues. The Magic Bean is a rare item found randomly in luggage or on the ground.
When thrown, it instantly sprouts a massive, climbable beanstalk wherever it lands. It's a fantastic utility item for creating your own path up a sheer cliff face. While useful, its random nature means you can't plan a strategy around it in the same way you can with the guaranteed statue rewards. Think of it as a lucky bonus, not a core part of the Mythical Item pool.
A final word on strategy
Mythical Items are designed to reward cohesive, careful play. The difference between a team that limps to the campfire with dead members and a team that arrives intact is the difference between a simple revive and a piece of gear that can win you the game. On your next ascent, communicate with your team, plan your routes, and prioritize keeping everyone alive. The legendary power locked inside those stone statues is well worth the effort.