A perfect Deltarune save file is one that carries forward every possible secret, item, and story flag into future chapters. This isn't just about beating the bosses; it's about meticulous completionism. On a true pacifist run, this means recruiting every enemy, finding all key items like the mysterious Eggs and the Dog Dollar, defeating secret bosses Jevil and Spamton NEO without violence, and triggering every unique interaction in Hometown. This guide is your definitive checklist to ensure nothing is left behind.
Chapter 1: The Card Kingdom Checklist
Chapter 1 sets the foundation. Missing key items here can have unknown consequences later. The goal is a pacifist clear, meaning you must not gain any EXP. Warn enemies during fights with Susie before she officially joins your party, and never use the Fight command yourself.
Early Game & Field of Hopes
Your first steps in the Dark World contain items that are easy to miss and impossible to retrieve later.
- Glow Shard: At the first major crossroads in The Cliffs, head south immediately to grab the Glow Shard. You cannot backtrack to this area later.
- Broken Key B: In the Field of Hopes and Dreams, go south of Lancer to find two Dark Candies and the Broken Key B. Keep it.
- White Ribbon: In the checkerboard area, find the chest containing the White Ribbon. Equip it to Ralsei for some extra dialogue.
- K. Round: This miniboss is simple. Use Deep Bow five times to win the fight peacefully. Don't worry about Susie's attacks; they won't count against you.
Scarlet Forest & The Path to Jevil
This is where the hunt for the first secret boss begins. Diligence is key.
- Dice Brace: In the second block-pushing puzzle room (after the Ragger weapon), input the card sequence Spade, Diamond, Swap, Spade, Swap to get this unique armor.
- Top Cake: After the bake sale, head up and to the left to find Top Chef. Fix your broken cake to receive the Top Cake, which becomes the infinitely reusable SpinCake after the first use. This item gets stronger in each chapter.
- Broken Key C: To get the final key piece and the Revive Mint, go to the room with the Starwalker bird puzzle. Instead of going right, head south to find a hidden path in the bottom-center of the screen. Follow it to find the key piece.
- The Original Starwalker: After solving the Starwalker bird puzzle by ringing the bell, backtrack one screen. The Original Starwalker will appear. Talk to him. He'll show up again later.
- The First Egg: In the room with the invisible path puzzle (where Starwalker is), repeatedly exit and re-enter from the right side. There is a small chance (around 1 in 51) that a new door will appear, leading to a strange man who will give you a mysterious Egg.
Infographic: The locations of the three broken key parts to forge Jevil's Key.
Card Castle & The Devil's Tail
Before facing the King, you must deal with the chaos of Jevil. A pacifist victory is essential for the best reward.
- Fix the Key: Take all three Broken Key pieces (A is bought from Seam after talking to him about the prisoner) to the smith, Malius, to forge the Jevil's Key.
- Jevil (Pacifist): This is the hardest fight in Chapter 1. Equip your best defensive gear. The goal is to survive and use Ralsei's Hypnosis ACT (50% TP) repeatedly. After enough uses, Jevil will become tired, allowing you to use Ralsei's Pacify ACT to win. Do not use the Fight command.
- Reward: A pacifist victory grants you the Jevil's Tail, a powerful armor piece that boosts Attack, Defense, and Magic. This is far more versatile than the Devil's Knife weapon you get for a violent victory.
- The King: You can defeat the King with violence without voiding your pacifist run, as the game doesn't penalize you for this final fight. However, achieving the pacifist ending where your friends save you requires that Susie has not defeated any enemies throughout the chapter.
Hometown, Part One
After sealing the fountain, your work isn't done. Interacting with everyone in Hometown sets flags for Chapter 2 and beyond.
- Talk to everyone: Exhaust all dialogue with Undyne, Alphys, Sans (agree to meet his brother), Burgerpants, Catty, Bratty, and Father Alvin.
- Visit Rudy Holiday: Go to the hospital and speak with Noelle's father. This is crucial.
- Trigger Onion-san: Stand in the specific spot on the northern beach and wait for Onion-san to appear. Talk to them.
- Talk to Noelle: Outside the library, ask her about Susie and mention she eats chalk. This nets you a Light Candy at the start of Chapter 2.
- Deposit the Egg: Visit Asgore's flower shop. You can place the Egg in the fridge in the back room.
Chapter 2: The Cyber World Checklist
With a complete Chapter 1 file, Chapter 2 offers even more secrets. The goal remains the same: 100% recruitment, pacifist secret boss, and all unique items.
Castle Town & Cyber Field Prep
Before entering the new Dark World, there's some housekeeping to do.
- Shadow Crystals: Give Seam the Shadow Crystal you got from Jevil. He'll give you some lore and prepare for the next one.
- SpinCake: If you used the SpinCake in Chapter 1, get a replacement from Top Chef.
- Original Starwalker: If you found him in Chapter 1, he will join you as you leave Castle Town.
- Blue Checkmarks: In the Cyber Field, find the Hacker NPC. He will ask you to find three blue checkmarks. They are all located in the teacup ride areas. Completing this quest recruits him to Castle Town.
Queen's Mansion & The Path to Spamton
This is where the majority of Chapter 2's secrets are hidden.
- Ragger 2: On the teacup ride with the purple arrow targets, hit all 70 to get this weapon for Ralsei.
- The Dog Dollar: In the deadly traffic-dodging section, investigate the optional alleyway to the west. You will encounter Toby Fox in a car, die, and wake up by a dumpster. This awards you the Dog Dollar, a unique item whose value decreases each chapter.
- The Second Egg: After getting the Dog Dollar, walk into the alleyway between the dumpster room and the main road. The man from Chapter 1 will be waiting in a car to give you the second Egg.
Comic Grid: Four panels showing the steps to find the second hidden egg by a dumpster.
- Spamton NEO (Pacifist): This is the chapter's secret boss. To initiate the fight, you must first buy the KeyGen from Spamton in his trash zone shop. Then, take the Empty Disk from the basement of Queen's Mansion, bring it to his shop to get the Loaded Disk, and insert it back into the machine in the basement. To win peacefully, use Kris's Snap ACT every turn. When Spamton's wires are cut, use Supercharge with Susie to get more TP for Kris. Keep snapping until you win.
- Reward: A pacifist victory gives you the Dealmaker, an armor piece that increases money gained from battles, as well as boosting Defense and Magic. The violent route gives you the Puppet Scarf.
Hometown, Part Two
New events unfold in Hometown after the Cyber World adventure.
- Castle Town Recruits: Ensure the Hacker, the mannequin Addison (buy the mannequin from him), and the tiny car (don't hit any cars in the traffic section) have all appeared in your town.
- Police Station: Visit the police station with Susie for a scene with Undyne.
- Hospital: Visit Rudy again with Susie and Noelle for new dialogue.
- The Second Egg: Go to Sans's shop (formerly Grillby's). You can place the second Egg in the basket in the back room.
- Ghost Quest: Knock on the ghost's door (next to Napstablook's) and say you're there for 'someone else' to trigger a potential Chapter 3 questline.
What About the "Weird Route"?
The SnowGrave or "Weird Route" is a completely separate, divergent path in Chapter 2 that is mutually exclusive with a perfect pacifist file. It involves manipulating Noelle to use her IceShock magic to freeze every enemy in her path, culminating in a battle against Berdly where you force her to use the fatal SnowGrave spell. This route drastically alters the story, results in Berdly's death in the Light World, and locks you out of recruiting anyone.
This path yields unique items like the Thorn Ring and the Puppet Scarf (from a different Spamton NEO fight), but it is fundamentally an 'evil' or corrupt run. For true 100% completion, you should maintain your pacifist file in one save slot and create a second, separate file specifically for experiencing the Weird Route. Do not overwrite your main file.
Your Final Inventory & Status
By the end of Chapter 2, your perfect pacifist file should be in this state before you save and quit:
- Key Items: You should have the Dog Dollar, SpinCake, and any other unique quest items in your storage. The two Eggs should be safely deposited in their respective locations (Asgore's fridge, Sans's basket).
- Equipment: You should possess the Jevil's Tail and the Dealmaker, the ultimate pacifist rewards.
- Recruits: Every single enemy from Chapters 1 and 2 should be recruited and residing in your Castle Town.
- Story Flags: You have spoken to every NPC in Hometown across both chapters, triggering all possible side conversations.
- Level: Your party members should all be at Level 3, having gained no EXP.
Poster: Showcasing the key completed items for a perfect Deltarune save file.
The Final Take
With a file this complete, you are perfectly positioned for whatever comes next. Deltarune is a game that remembers everything. These seemingly small choices—finding an egg, talking to a forgotten character, sparing a secret boss—are the threads that will likely weave into the grand tapestry of the full story. You've done the work; now you're ready for Chapters 3 and 4.