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System Design Interview Questions
Practice 9403 coding, system design and machine learning questions from 546 companies, sorted by role, topic and interview round. Every question has step-by-step hints, a code runner that supports 8 languages and an AI mentor; members also get the full solution walkthrough.
- 9403
- Questions
- 546
- Companies
- 11
- Topics
- 8
- Languages
Showing 91–120 of 1311 results
- AmazonHardSoftware EngineerDesign ride-hailing pricing with fairness and pooling
This question evaluates system design and algorithmic skills related to real-time distributed pricing, API and data-flow architecture, carpooling logic, fairness constraints, and experimentation support.
System DesignOnsite - AmazonHardSoftware EngineerDesign secure multi-tier cloud infrastructure
This question evaluates cloud systems design competencies including multi-tier network architecture, IP addressing and capacity planning, security controls, centralized server management, shared storage trade-offs, and identity and access integration within a production-scale virtual private cloud.
System DesignTechnical Screen - AmazonMediumSoftware EngineerHigh Availability and Failover for a Primary-Replica Database
This problem tests your ability to design a resilient database architecture that minimizes downtime and data loss during node failures.
System DesignOnsiteDatabaseHigh AvailabilityReplication - AmazonMediumSoftware EngineerMeasure platform success and drive adoption
This question assesses your ability to design a telemetry and feedback system for an internal developer platform to measure adoption, identify friction points, and drive cross-team migration.
System DesignOnsiteTelemetryDeveloper ExperienceMetrics - AmazonMediumSoftware EngineerReview an existing architecture for risks
This question tests the ability to analyze a distributed system architecture for single points of failure, scalability bottlenecks, and operational risks, while balancing engineering trade-offs.
System DesignOnsiteScalabilityReliabilityArchitecture - AmperityMediumSoftware EngineerDesign a Metrics Collection System
Design an end-to-end distributed metrics collection and monitoring pipeline capable of ingesting millions of data points per second, handling label cardinality risks, and supporting low-latency time-series queries.
System DesignTechnical Screensystem-designtime-seriesdistributed-systems - AmperityHardSoftware EngineerDesign an Online SQL Query Service over Apache Iceberg Tables
Design an online service that runs user-submitted SQL statements against data stored in Apache Iceberg tables. Covers the query lifecycle and API, metadata-driven planning with snapshots and manifests, distributed execution, multi-tenant admission control, commits for writes, and table maintenance.
System DesignOnsite - Anchorage DigitalMediumSoftware EngineerDesign a Digital Asset Custody Service
This question tests your ability to design a high-security, distributed system for managing digital asset custody, focusing on secure key storage, transaction authorization, and auditability.
System DesignOnsiteSecurityBlockchainDistributed Systems - AnrokHardSoftware EngineerDesign async batched key-value fetcher
This question evaluates understanding of designing asynchronous, batched request handling in a single-threaded event-loop, covering batching windows, key deduplication, response-to-callback correlation, consistency boundaries, error handling, timeouts/retries, cancellation, and backpressure.
System DesignTechnical Screen - AnthropicHardMachine Learning EngineerDeploy a Large Model to GPU Workers
Design a high-throughput, fault-tolerant artifact distribution system to deploy a 500 GB large language model across thousands of GPU worker nodes under strict time and bandwidth constraints.
System DesignOnsiteML InfrastructureDistributed SystemsNetworking - AnthropicMediumSoftware EngineerDescribe a Python design-and-coding approach in Colab
This question evaluates a candidate's ability to design and implement a Python-based solution within a cloud-hosted notebook environment, covering requirements elicitation, component and data-structure selection, modularization, testing, dependency and environment management, and basic performance analysis.
System DesignOnsite - AnthropicHardSoftware EngineerDesign Durable One-to-One Web Messaging at Large Scale
Design Web-only one-to-one messaging at 100 million DAU with durable deduplication, chat sharding, membership indexes, offline recovery, and replica-aware reads.
System DesignTechnical Screen - AnthropicMediumSoftware EngineerDesign Instagram (Feed, Photos, and Friend Recommendations)
Design a scalable social media platform supporting photo uploads, timeline feed generation, follow graphs, and friend recommendations. This problem tests distributed storage, feed fan-out strategies under skewed follower distributions, and graph-based recommendation systems.
System DesignOnsiteDistributed SystemsCachingFeed Generation - AnthropicHardSoftware EngineerDesign Large Model-Weight Distribution to GPU Workers
Design a high-throughput, fault-tolerant distribution platform that transfers multi-hundred-gigabyte model weights to tens of thousands of GPU worker nodes with integrity validation, progressive rollouts, and fast rollback capabilities.
System DesignTechnical Screensystem-designml-infrastructuredistributed-systems - AnthropicMediumSoftware EngineerDesign One-to-One Chat
This question evaluates expertise in designing scalable, real-time one-to-one messaging systems, testing knowledge of distributed systems principles, message persistence and retrieval, delivery semantics, session and WebSocket management, ordering, retries, deduplication, and trade-offs between streaming and in-memory technologies such as Kafka and Redis. It is commonly asked to assess architectural reasoning about latency, availability, ordering guarantees and reliability within the System Design domain, and requires a mix of conceptual architectural understanding and practical implementation-level considerations.
System DesignOnsite - AnthropicMediumSoftware EngineerDesign Peer-to-Peer Model Distribution Under a Shared Link Cap
Design an internal peer-to-peer artifact distribution system to deliver large model weights from a single seed machine to thousands of cluster workers subject to a shared aggregate upload-and-download network link limit.
System DesignTechnical Screensystem-designdistributed-systemsnetworking - AnthropicMediumSoftware EngineerDesign Telemetry Ingestion and Reconcile Metric Names
Design a scalable telemetry ingestion pipeline that standardizes and reconciles metric naming inconsistencies and schema drift across disparate client libraries, historical stores, and real-time query engines.
System DesignTechnical ScreenData InfrastructureTelemetryStream Processing - AnthropicHardSoftware EngineerDesign a Batched LLM Inference Service Assuming Each Batch Takes 100 ms
A system design question on serving large language model inference by batching requests, given the interviewer's assumption that every batch finishes in 100 ms. It tests batching policy, capacity math, latency budgets, returning results to callers, failure handling, and whether a fixed batch time holds when prompt and response lengths vary.
System DesignOnsite - AnthropicMediumSoftware EngineerDesign a Collaborative Prompt Playground
Design a collaborative prompt playground with conflict-aware editing, immutable versions, asynchronous model runs, and reliable input and result provenance.
System DesignOnsite - AnthropicHardSoftware EngineerDesign a Concurrent Image Processing Service
Design a resilient, distributed image-processing pipeline that safely scales from a single worker to hundreds of concurrent nodes while guaranteeing job lease safety, idempotent output writes, and clean cancellation.
System DesignOnsitesystem-designdistributed-systemsconcurrency - AnthropicHardSoftware EngineerDesign a Crash-Resilient LRU Cache
This question evaluates a candidate's competency in designing a crash-resilient LRU cache, including which data and ordering must be persisted, durability and recovery concerns, and trade-offs between latency and persistence.
System DesignTechnical Screen - AnthropicMediumSoftware EngineerDesign a Distributed Rate Limiter
Tests the candidate's ability to design a low-latency, highly available distributed rate-limiting service that coordinates shared state across geographically distributed API gateways while gracefully handling network partitions and datastore failures.
System DesignOnsiteDistributed SystemsRate LimitingRedis - AnthropicHardMachine Learning EngineerDesign a Dynamically Batched Inference API
Design a scalable, multi-tenant LLM inference serving platform that balances Time-to-First-Token (TTFT) and throughput using dynamic iteration-level batching, KV cache memory management, and strict admission control.
System DesignOnsiteLLM ServingDistributed SystemsInference Engine - AnthropicMediumSoftware EngineerDesign a Model Inference API and Optimize Its GPU Usage
A system design interview question that asks you to design an inference API for a trained model served on GPUs, covering the public API, streamed responses, request queueing, scheduling onto GPU workers, overload handling and failure recovery. Follow-up questions probe how to raise GPU throughput and memory efficiency without missing latency targets.
System DesignOnsite - AnthropicMediumSoftware EngineerDesign a One-on-One Chat Service
Design a highly available, low-latency one-on-one messaging system capable of delivering messages in real time, maintaining strict ordering, and handling offline synchronization.
System DesignTechnical Screensystem-designdistributed-systemsreal-time - AnthropicMediumSoftware EngineerDesign a Parallel and Resumable Model Downloader
Design a parallel model downloader with version-bound byte ranges, resumable verified pieces, bounded resource use, and atomic publication of complete artifacts.
System DesignOnsite - AnthropicMediumSoftware EngineerDesign a Resilient Chat System
Design a resilient, distributed 1:1 and group messaging system focusing on durability guarantees, strict message ordering, robust fan-out, and reliable offline catch-up under partial failures.
System DesignTechnical Screensystem-designdistributed-systemschat-architecture - AnthropicMediumSoftware EngineerDesign a Resumable Parallel Downloader for Game Client Patches
Design a game launcher's patch downloader that fetches a multi-gigabyte update in parallel byte-range chunks, survives crashes and connection drops without re-downloading verified bytes, and only ever exposes a complete, verified patch to the game client.
System DesignOnsitedistributed-systemsresumabilityintegrity - AnthropicMediumSoftware EngineerDesign a Resumable, Parallel Fetcher for Huge Dataset Releases
Design a node-side fetcher that downloads multi-terabyte dataset releases in parallel byte ranges, resumes from verified pieces after crashes, and atomically publishes only complete releases. Tests manifest design, range-request validation, durable progress tracking, and atomic filesystem publication.
System DesignOnsitesystem-designdistributed-systemsstorage - AnthropicMediumSoftware EngineerDesign a Shared API Request Workbench With Versioned Runs
Design a team tool where engineers co-edit a shared collection of HTTP request templates, freeze them into immutable versions, and execute versions asynchronously against third-party APIs with full provenance of inputs, config, and results.
System DesignOnsitesystem-designcollaborationversioning