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System Design Interview Questions

Practice 9403 coding, system design and machine learning questions from 546 companies, sorted by role, topic and interview round. Every question has step-by-step hints, a code runner that supports 8 languages and an AI mentor; members also get the full solution walkthrough.

9403
Questions
546
Companies
11
Topics
8
Languages

Showing 1081–1110 of 1311 results

  • RobinhoodMediumSoftware Engineer
    Design a job scheduler with SLA and logs

    This question tests the ability to design a distributed, fault-tolerant job scheduling system capable of meeting strict SLAs and providing audit-ready logging.

    System DesignTechnical ScreenDistributed SystemsTask QueuesScalability
  • RobinhoodMediumSoftware Engineer
    Design a live and historical stock quote API fed by a redundant exchange trade feed

    A system design question that asks for a stock quote API serving live prices at about 10 million requests per second and one-day, one-month and one-year history at about 1 million, fed by two redundant exchange trade connections. It tests sequence-number arbitration, gap replay, fan-out of live state, bar aggregation and caching at scale.

    System DesignOnsite
  • RobinhoodMediumSoftware Engineer
    Design a secure trading app on AWS

    This System Design question evaluates secure cloud-based architecture on AWS, covering competencies in authentication and authorization, PII handling and auditability, API and data model design, and scalable low-latency market-data retrieval.

    System DesignTechnical Screen
  • RobinhoodMediumSoftware Engineer
    Design an At-Most-Once Job Scheduler

    This question tests the ability to design a distributed, fault-tolerant job scheduler that guarantees tasks are executed no more than once, focusing on state management and concurrency control.

    System DesignOnsiteDistributed SystemsConcurrencyFault Tolerance
  • RobinhoodMediumSoftware Engineer
    Design an Order Execution System for Market and Limit Orders with Cancellation

    A system design question about building the order execution system for a retail brokerage, where users place market and limit orders and can cancel them. It tests order execution flow, order state transitions with partial fills and cancels, failure handling, tracking user balances, and scaling the design to millions of orders.

    System DesignOnsite
  • RobinhoodMediumSoftware Engineer
    Design authorization and audit logging systems

    This question tests your ability to design a scalable, low-latency authorization framework and a reliable, tamper-proof audit logging system for a financial platform.

    System DesignOnsiteSecurityAuthorizationAudit Logging
  • RobinhoodMediumBackend Engineer
    Scale Word-Frequency Processing Beyond One Machine

    This question tests the ability to design a distributed data processing pipeline that handles large-scale text files by balancing memory constraints, horizontal scalability, and data integrity.

    System DesignTechnical ScreenDistributed SystemsMapReduceScalability
  • RobloxEasySoftware Engineer
    Design Multi-Dimensional Request Rate Limiting

    Design a distributed, low-latency rate limiting service capable of enforcing multi-dimensional limits (e.g., by user ID, IP address, and endpoint) across a large-scale gaming platform.

    System DesignTechnical ScreenDistributed SystemsRate LimitingCaching
  • RobloxHardSoftware Engineer
    Design a Played-By Summary System

    Design a scalable social-proof service that tracks unique player counts per experience and computes real-time friend-intersection summaries under high write throughput and low read latency.

    System DesignTechnical Screensystem-designdistributed-systemscaching
  • RobloxMediumSoftware Engineer
    Design a Real-Time Shared To-Do List

    Design a real-time collaborative to-do list supporting concurrent edits, task reordering, fast write confirmations, and seamless reconnect recovery.

    System DesignTechnical ScreenReal-TimeWebSocketsDistributed Systems
  • RobloxMediumFrontend Engineer
    Design a Reusable Dropdown Menu Component

    Tests a candidate's ability to architect a production-grade, reusable UI component library element with consideration for flexible API design, accessibility (WAI-ARIA), state management, and large dataset performance.

    System DesignOnsiteFrontend System DesignReactAccessibility
  • RobloxMediumSoftware Engineer
    Design a Scalable Like Counter

    This question tests the ability to design a high-throughput, eventually consistent counting system that handles massive concurrent write volumes while maintaining low-latency read access.

    System DesignOnsiteScalabilityDistributed SystemsCaching
  • RobloxMediumSoftware Engineer
    Design a Scalable Likes System

    This question tests your ability to design a high-throughput, distributed service for tracking user engagement, focusing on write-heavy loads and read-consistency trade-offs.

    System DesignTechnical ScreenScalabilityDistributed SystemsCaching
  • RobloxMediumSoftware Engineer
    Design a rate limiter

    This problem tests your ability to design a distributed rate-limiting service that maintains request counts across multiple application nodes while balancing system performance and accuracy.

    System DesignTechnical ScreenScalabilityDistributed SystemsCaching
  • RobloxHardSoftware Engineer
    Design a scheduled payment system

    This question evaluates proficiency in designing a reliable, scalable scheduled payment service, testing competencies in distributed systems, API design, scheduling and execution workflows, idempotency and deduplication, time semantics, transactional consistency, security and compliance, and operational monitoring.

    System DesignOnsite
  • RobloxMediumSoftware Engineer
    Design an In-App Notification Center with Real-Time Updates and Unread Counts

    A system design question about an in-app notification center that turns product events into per-user notifications, shows an unread badge and a recent list, and pushes new items to online users. It tests fan-out strategy, inbox data modeling, unread counts, real-time delivery, reliability, and client design.

    System DesignOnsite
  • RobloxMediumSoftware Engineer
    Design favorites and social game recommendations

    This question tests the ability to design a scalable, low-latency system for managing user-specific lists (favorites) and integrating real-time social signals into a game recommendation engine.

    System DesignOnsiteScalabilityCachingSocial Graphs
  • RobloxMediumSoftware Engineer
    Design in-game payment wallet system

    Design in-game payment wallet system evaluates requirements, scale assumptions, API/data design, architecture, trade-offs, failure modes, and rollout in a realistic interview setting. A strong answer states assumptions, handles edge cases, explains trade-offs, and shows how to validate the result clearly.

    System DesignTechnical Screen
  • RobloxHardSoftware Engineer
    Design real-time game matchmaking service

    This question evaluates a candidate's competence in designing scalable, low-latency distributed systems and matchmaking algorithms, including skills in queue management, skill-based matching, regional sharding, SLO-driven latency targets, consistency models, failure handling, and monitoring.

    System DesignOnsite
  • RobloxHardSoftware Engineer
    Design resource loader and ROS-like pub/sub

    This question evaluates system design and distributed-systems competencies including resource management, async concurrency, caching and eviction, streaming and partial loads, dependency resolution, failure isolation, observability, and pub/sub concerns such as topic/schema/versioning, discovery, QoS, ordering, replay, partitioning, latency, clock semantics, and security. Commonly asked to assess architectural reasoning about scalability, low-latency trade-offs, fault tolerance, and deployment/topology choices, it is categorized under System Design and tests both high-level conceptual understanding and practical application-level design decisions; English.

    System DesignOnsite
  • RokuMediumBackend Engineer
    Design a high-throughput ad exchange

    This problem tests your ability to design a low-latency, high-throughput distributed system capable of managing real-time bidding (RTB) auctions for streaming video advertisements.

    System DesignOnsiteDistributed SystemsLow LatencyHigh Throughput
  • RokuMediumSoftware Engineer
    Design a video-on-demand streaming service

    This problem tests your ability to design a distributed video-on-demand platform, focusing on content ingestion, delivery at scale, and media processing pipelines.

    System DesignOnsiteScalabilityCDNDistributed Systems
  • SalesforceHardSoftware Engineer
    Architect serving and storage for recommender

    Architect serving and storage for recommender evaluates requirements, scale assumptions, API/data design, architecture, trade-offs, failure modes, and rollout in a realistic interview setting. A strong answer states assumptions, handles edge cases, explains trade-offs, and shows how to validate the result clearly.

    System DesignTechnical Screen
  • SalesforceMediumSoftware Engineer
    Design a 911 emergency calling service

    This question evaluates a candidate's ability to design a highly available, scalable emergency-calling platform covering real-time call flow, accurate caller location validation, PSAP routing, interoperability with telephony/SIP providers, and regulatory/security considerations.

    System DesignOnsite
  • SalesforceEasyBackend Engineer
    Design a Chat Analytics Backend

    This question evaluates a candidate's competence in designing large-scale analytics backends, covering data ingestion, event and metric schemas, near-real-time and historical analytics, metric computation and slicing, data freshness and deduplication, privacy and access control, operational monitoring, and the API/query layer.

    System DesignOnsite
  • SalesforceMediumSoftware Engineer
    Design a Coffee-Shop Order-Management System

    Design a distributed order-management system for a multi-location coffee shop chain, focusing on transactional order states, menu snapshotting, idempotent payment processing, and resilient preparation workflows.

    System DesignOnsitesystem-designdistributed-systemspayments
  • SalesforceMediumSoftware Engineer
    Design a Concurrent Car Reservation Service

    Design a concurrent car reservation service with availability search, temporary holds, confirmation, cancellation, and status lookup. Explain interval conflicts, atomic inventory claims, retry safety, hold expiry, stale search results, substitutions, partitioning, and double-booking prevention.

    System DesignOnsite
  • SalesforceMediumSoftware Engineer
    Design a Multi-Tenant Enterprise Messaging System

    Design a multi-tenant enterprise messaging system with direct messages, multiple channel types, durable history, real-time delivery, offline catch-up, search, presence, and read positions. Explain ordering, permissions, fan-out, storage, and strict tenant isolation.

    System DesignOnsite
  • SalesforceMediumSoftware Engineer
    Design a Multi-Vendor Integration Platform

    Design a multi-vendor integration platform for authorized actions and inbound events across providers with different APIs. Define an extensible connector contract, secure credential handling, durable retries, rate isolation, webhook and polling ingestion, deduplication, and schema evolution.

    System DesignOnsite
  • SalesforceMediumSoftware Engineer
    Design a Ride-Hailing Platform: Driver Matching, Surge Pricing and Ride Acceptance

    Design the core of a ride-hailing platform, covering driver location ingestion, matching riders with nearby drivers, the offer and acceptance flow with timeouts and reassignment, and surge pricing per area. It tests geospatial indexing, state machines and consistency under concurrent updates.

    System DesignOnsite