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Software Engineer Interview Questions
Practice 9403 coding, system design and machine learning questions from 546 companies, sorted by role, topic and interview round. Every question has step-by-step hints, a code runner that supports 8 languages and an AI mentor; members also get the full solution walkthrough.
- 9403
- Questions
- 546
- Companies
- 11
- Topics
- 8
- Languages
Showing 151–180 of 1026 results
- Applied IntuitionMediumSoftware EngineerBuild an Ingestion Service and Timestamp-Indexed Query API for MCAP Driving Logs
A hands-on build exercise over recorded vehicle drive logs stored in MCAP, with Protobuf-encoded camera and location messages. The candidate ingests the runs, designs storage and a time index, exposes APIs to list runs and query messages by timestamp, then demos the result and explains how they worked with an AI coding assistant.
Software Engineering FundamentalsOnsite - Applied IntuitionMediumSoftware EngineerBuild and present a minimal vehicle log playback app from S3 data in two hours
Given two hours, an AI coding assistant and an S3 bucket of unfamiliar vehicle log data, build a minimal 3D log playback app and then present it in 30 minutes. The exercise tests data exploration, tight scoping, verifying AI-generated code, and explaining trade-offs and future work clearly.
Software Engineering FundamentalsOnsite - Applied IntuitionMediumSoftware EngineerDesign Parsing Boundaries for Interdependent Message Types
Design parsing and type-resolution boundaries for interdependent message definitions, clarifying schema versus encoded input, forward references, recursion, and validation.
Software Engineering FundamentalsTechnical Screen - Applied IntuitionMediumSoftware EngineerDesign a C++ Ring Buffer for Producer-Consumer Use
This problem tests your understanding of multi-threaded synchronization primitives, memory ordering, and circular buffer logic in a low-latency environment.
Software Engineering FundamentalsTechnical ScreenC++ConcurrencyLock-free - Applied IntuitionMediumSoftware EngineerDesign a Streaming TLV Message Reassembler in C
Implement an in-memory reassembler in C that reconstructs out-of-order chunked TLV messages, validates chunk bounds and duplicates, and detects message completion.
Software Engineering FundamentalsTechnical ScreenCSystems ProgrammingNetworking - Applied IntuitionMediumSoftware EngineerDesign a Transactional Key-Value Store
This problem tests the ability to design an in-memory key-value store that supports nested transactions, including atomic commits, rollbacks, and precise state management across layers.
Software Engineering FundamentalsTechnical ScreenData StructuresSystem DesignTransactions - Applied IntuitionEasySoftware EngineerDesign a mini compiler/interpreter
This question evaluates understanding of language design and implementation skills, including lexical analysis, parsing into an AST, expression evaluation with operator precedence and unary operators, variable assignment semantics, and runtime error reporting.
Software Engineering FundamentalsOnsite - Applied IntuitionMediumSoftware EngineerLocate Cars with a Boolean Square-Scan API
Implement and analyze a quadtree-based search algorithm that locates all vehicles on a 2D grid using a Boolean square-scan API.
Software Engineering FundamentalsTechnical Screenrecursiondivide-and-conquerquadtree - Applied IntuitionMediumSoftware EngineerProtobuf-Style Schema: Look Up Message Sizes and Field Types, Then Parse the Schema
Implement size and field-type lookups over a simplified protobuf-style schema in which messages embed other messages, then write the parser that builds the schema from raw text. Tests schema data modeling, handling of nested, cyclic and unknown message references, clear error behavior, and robust parsing of proto-like definitions.
Software Engineering FundamentalsTechnical Screen - Applied IntuitionHardSoftware EngineerScale a Grid Fire-Spread Simulation Past What Fits in Memory
Scale a working small-grid cellular-automaton fire-spread simulation to a dense multi-million-cell board that no longer fits in memory, by computing each generation with a three-row sliding window read from one file and streamed into another. Tests memory estimation and disk-backed algorithm redesign without changing the core update rule.
Software Engineering FundamentalsTechnical Screensimulationstreamingfile-io - AristaEasySoftware EngineerExplain C printf pointers and memory layout
This question evaluates understanding of C pointer semantics, printf format-specifier behavior, memory layout and allocation differences, and practical debugger usage for inspecting addresses and bytes, within the Software Engineering Fundamentals domain.
Software Engineering FundamentalsTechnical Screen - AristaHardSoftware EngineerImplement and Defend a Generic C++ Stack
Implement a dynamically growing generic C++ stack with raw storage and correct object lifetime management. The deep-dive covers self-referential insertion, exception safety, move ownership, allocation mechanisms, reference validity, capacity overflow, and the distinction between language guarantees and ABI behavior.
Software Engineering FundamentalsTechnical Screen - ArizeMediumSoftware EngineerCoordinate Three Threads to Print an Ordered Sequence
This problem tests knowledge of multi-threaded synchronization, specifically the use of condition variables and mutexes to enforce strict ordering among three distinct threads.
Software Engineering FundamentalsTechnical ScreenConcurrencyMultithreadingSynchronization - ArmEasySoftware EngineerExplain GPU pipeline and execution hazards
This question evaluates understanding of GPU architecture concepts including the graphics pipeline from vertices to pixels, register read-after-write hazards in pipelined execution, memory behavior, throughput considerations, and execution scheduling, reflecting competency in computer graphics and parallel processor design.
Software Engineering FundamentalsHR Screen - AsanaMediumSoftware EngineerDesign a 2048 Game
This question evaluates object-oriented design, state management, deterministic randomness handling, and algorithmic reasoning for implementing game rules on a configurable N x N grid.
Software Engineering FundamentalsOnsite - AsanaMediumSoftware EngineerDesign a Layered ASCII Canvas Command Processor
Design a clean, object-oriented command processor for a fixed 10x6 ASCII canvas that supports drawing, layering, and rendering overlapping filled rectangles.
Software Engineering FundamentalsOnsiteObject-Oriented DesignData StructuresSoftware Architecture - AsanaMediumSoftware EngineerDesign a Testable 2048 Game Engine
This problem tests object-oriented design principles, state management, and the ability to decouple business logic from external dependencies like random number generation to ensure testability.
Software Engineering FundamentalsTechnical ScreenOOPDesign PatternsTestability - AsanaMediumSoftware EngineerDesign an Extensible Animal-Chess Game Engine
This question tests your ability to design a decoupled, extensible object-oriented system that separates game state, rule validation, and game flow logic.
Software Engineering FundamentalsTechnical ScreenObject-Oriented DesignDesign PatternsSoftware Architecture - AsanaMediumSoftware EngineerExplain code complexity and design two games
This multi-part question evaluates code comprehension and algorithmic complexity analysis alongside object-oriented design competencies for interactive applications, covering skills in analyzing time and space complexity, class modeling, API design, and state management.
Software Engineering FundamentalsTechnical Screen - AsanaMediumSoftware EngineerFind frequent IPs from a huge file
This question evaluates a candidate's competency in large-scale data processing and algorithm design, focusing on memory- and disk-constrained frequency estimation, streaming and approximation concepts.
Software Engineering FundamentalsOnsite - AsanaMediumSoftware EngineerModel a Turn-Based Cats and Rabbits Board Game
Design the object model, game state invariants, and move-validation engine for an asymmetric turn-based grid game played on a 7x7 board.
Software Engineering FundamentalsOnsiteobject-oriented-designgame-designstate-machine - AsanaMediumSoftware EngineerModel and Solve a Rectangular Jigsaw Puzzle
This problem tests object-oriented modeling skills and the ability to implement a backtracking algorithm with state pruning for a combinatorial search task.
Software Engineering FundamentalsTechnical ScreenBacktrackingOOPRecursion - AsanaMediumSoftware EngineerObject-Oriented Design of a Two-Player Chess Game and Its Move Rules
A low-level design exercise asking for the classes, responsibilities and core code of a two-player chess program. It tests object modeling of pieces, board and game state, move validation including check and special moves, checkmate and stalemate detection, and keeping the design open to undo, network play or a computer opponent.
Software Engineering FundamentalsOther - AtlassianMediumSoftware EngineerDesign a CI/CD release notification service
This problem evaluates your ability to design a flexible, object-oriented notification service that handles varying event triggers and subscriber preferences in a release pipeline.
Software Engineering FundamentalsOnsiteSystem DesignDesign PatternsCI/CD - AtlassianMediumSoftware EngineerDesign a Music Player with Queue, Loop, and Shuffle
Design music-player objects and state transitions for play, pause, queue, looping, and shuffle, with stubbed audio and deterministic tests.
Software Engineering FundamentalsTechnical Screen - AtlassianMediumSoftware EngineerEvaluate Architecture and Capacity Trade-offs
This problem tests your ability to design a document storage and processing system, specifically focusing on capacity estimation, deduplication strategies, and security considerations.
Software Engineering FundamentalsOnsiteSystem DesignCapacity PlanningSecurity - AtlysMediumSoftware EngineerDesign a Splitwise-Style Expense Splitter with Minimum-Transaction Debt Settlement
Design a Splitwise-style shared-expense app, covering functional and non-functional requirements, API design and core entities, then implement settle() to produce payments that clear every balance and settle_optimally() to use the fewest transactions. Tests object-oriented design, exact money handling, and reasoning about optimality and complexity.
Software Engineering FundamentalsTechnical Screen - AtlysMediumSoftware EngineerDesign a Tour-Expense Splitter That Minimizes Payments
Design a shared-expense tracker for a touring band: members log who paid for what and how it was split, the app maintains running balances, and two settlement modes produce the payments needed to zero every balance -- a simple pairwise payoff and an optimal one using the fewest transactions. Tests API/entity design plus a min-cash-flow-style algorithm.
Software Engineering FundamentalsTechnical Screensystem-designgraphsgreedy - AttentiveMediumSoftware EngineerEvaluate a Lisp-Style Prefix Expression Language With ADD, MULT and LET Variables
Implement an evaluator for a small Lisp-style prefix language with ADD and MULT, then extend it with LET variable bindings. It tests recursive parsing of nested expressions, settling ambiguous language rules before coding, and choosing a data structure for nested variable scopes.
Software Engineering FundamentalsOnsite - Axq CapitalMediumSoftware EngineerRow-Wise vs Column-Wise Array Reads, L1/L2 Caches, and the TLB
Compare horizontal and vertical reads of a large two-dimensional array, explain how L1 and L2 caches differ from main memory, and describe what the TLB does and what a TLB miss costs. It tests understanding of cache lines, locality, prefetching, address translation, and practical fixes for memory-bound code.
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