Expected Dart Score for a Bivariate Normal Throw with Ring Scoring
DRWQuantitative Researcher · OnsiteLast updated
Calculate the expected score of a dart throw modeled by a zero-mean bivariate normal distribution with circular scoring rings, calibrated using a known hit probability inside the inner ring.
Problem Statement
A quantitative trader plays a dart game where the landing position of a dart, (X, Y), follows a bivariate normal distribution centered at the origin (0, 0). Specifically, X and Y are independent and identically distributed normal random variables:
X ~ N(0, sigma^2)
Y ~ N(0, sigma^2)
Let R = sqrt(X^2 + Y^2) denote the Euclidean distance from the landing point to the center of the board.
The thrower's accuracy is calibrated such that the probability of landing within radius 1 of the origin is exactly 3/4:
P(R <= 1) = 3/4
The dartboard has two concentric scoring rings centered at the origin:
- Bullseye / Inner Ring (
R 2): awards 0 points.
Tasks
- Express the cumulative distribution function
P(R <= r)in terms ofsigma. - Determine the exact value of
P(R <= 2)without needing to numerically approximatesigma. - Compute the expected score of a single throw as an exact fraction in simplest form.
Hints
Hint 1
Recall that the sum of squares of two independent standard normal variables follows a chi-squared distribution with 2 degrees of freedom, which is identical to an Exponential distribution with scale parameter 2.
Hint 2
Express P(R <= r) as 1 - exp(-r^2 / (2 * sigma^2)), and use the calibration condition P(R <= 1) = 3/4 to directly find the value of exp(-1 / (2 * sigma^2)).
Hint 3
Notice that exp(-2^2 / (2 * sigma^2)) is simply (exp(-1 / (2 * sigma^2)))^4, allowing you to compute P(R <= 2) and P(1 < R <= 2) algebraically.
Follow-up questions
- How does the radial distribution change if X and Y have unequal variances sigma_x^2 != sigma_y^2, and how would you calculate the hit probability in that scenario?
- If the thrower has an aim bias (mu_x, mu_y) != (0, 0), what is the distribution of R^2, and does offsetting the aim ever increase expected score given these ring values?
- Suppose the scoring rule is continuous, granting S(R) = max(0, 16 - 4 * R^2) points. What would the expected score be under the same calibration?
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