To learn exactly how to beat disco level Follow Us, the Operator (OPY) in the van and the Explorer (EXY) on the ground must successfully communicate to identify exactly eight visual anomalies across the "A Night with DJ Susan" map before the timer expires. Unlike the Ökaou Ikea maze where you simply trigger cameras to freeze mannequins, this stage is a pure, high-stakes "spot the difference" puzzle. Game Atelier built this level to test your communication under pressure. If you report a false anomaly, or take too long to find the real ones, the invincible DJ Susan entity initiates a lethal "Bass Drop" hunt sequence that will wipe your run.

Surviving this relationship stress test requires a systematic approach to clearing the map. The lo-fi PSone-inspired graphics are not just an aesthetic choice; they actively camouflage the subtle changes in the environment. You cannot brute-force this level. You need a strict protocol, a shared vocabulary, and a complete understanding of the three distinct zones inside the nightclub.

Understanding the Perspective Split Mechanic

The core difficulty of "A Night with DJ Susan" lies in the asymmetrical information split between the two players. OPY and EXY are playing two entirely different games, and assuming your partner sees what you see is the fastest way to die.

The key takeaway: OPY holds the uncorrupted master reference on their CRT monitors, while EXY navigates a live, actively shifting hallucination.

OPY sits safely in the surveillance van. Their screens display the nightclub in its "Normal State." Nothing changes on OPY's end. EXY is physically inside the club. The environment around EXY is constantly generating anomalies—subtle visual deviations from the master reference. When EXY spots a discrepancy, they must verbally describe it to OPY. OPY then verifies if it matches their screen. If it is an anomaly, OPY locks it in via the van's terminal to cleanse the room.

Follow Us in-game screenshot

Follow Us in-game screenshot

If EXY guesses and OPY locks in a normal object by mistake, the system registers a false positive. This immediately triggers the Bass Drop hazard. Therefore, EXY must never guess, and OPY must never blindly trust an unverified callout.

The Three Zones and Their Specific Anomalies

The nightclub is divided into three distinct areas: The Dancefloor, The VIP Lounge, and The DJ Booth. Anomalies only spawn in these designated zones. Memorizing the baseline state of these rooms is mandatory for speed and survival.

Follow Us in-game screenshot

Follow Us in-game screenshot

Zone 1: The Dancefloor

The Dancefloor is the largest area, characterized by its flashing strobe lights and a massive checkerboard floor. Because of the heavy visual noise, anomalies here are often related to movement and lighting.

ObjectNormal State (OPY's View)Anomaly State (EXY's View)
Disco BallSpinning slowly clockwise.Stationary, or dripping dark pixelated blood.
Floor TilesClassic black and white checkerboard.Colors invert to hot pink and electric cyan.
MannequinsFour posed dancers in the center.Five dancers, with the extra one facing EXY.
Strobe LightsFlashing rhythmically on the beat.Flashing erratically in Morse code (SOS).

Zone 2: The VIP Lounge

Located up the stairs to the left, the VIP Lounge is darker and heavily shadowed. The deep purple lighting makes it difficult for EXY to spot subtle texture changes, so OPY must ask highly specific questions about the objects here.

ObjectNormal State (OPY's View)Anomaly State (EXY's View)
Velvet RopeHooked securely to the brass stanchions.Unhooked, lying limp on the floor.
Neon SignReads "VIP Access" in steady pink.Reads "DIE Access" or flickers violently.
Leather SofasCompletely empty.A shadowy, unmoving figure sits in the far corner.
ChampagneThree intact glasses on the glass table.Glasses are shattered, with no liquid inside.

Zone 3: The DJ Booth

The most dangerous zone in the level. The DJ Booth is elevated and overlooks the Dancefloor. Anomalies here often trigger the fastest, meaning EXY has the least amount of time to report them before the system penalizes the team.

Follow Us in-game screenshot

Follow Us in-game screenshot

ObjectNormal State (OPY's View)Anomaly State (EXY's View)
DJ Susan PosterSmiling prominently on the back wall.Eyes are scratched out or actively bleeding.
TurntablesVinyl is spinning clockwise.Vinyl is spinning counter-clockwise against the beat.
Mixer CablesFully plugged into the soundboard.Unplugged, yet the heavy bass music continues.
HeadphonesResting flat on the mixing deck.Levitating slightly above the table.

Surviving the Bass Drop Hunt

You will inevitably make a mistake. When OPY logs a false anomaly, or if EXY takes longer than 90 seconds to identify a real one, DJ Susan enters the map. This is not an instant game over, but it requires immediate, flawless execution to survive.

The key takeaway: EXY has exactly four seconds to break line of sight when the hot pink scanlines appear on their screen.

When the Bass Drop hunt triggers, the heavy synthwave music distorts into a screeching, slowed-down drone. EXY's screen will fill with hot pink scanlines. DJ Susan will spawn at the exact center of the Dancefloor in a flash of electric cyan light. She is invincible. You cannot fight her.

Follow Us in-game screenshot

Follow Us in-game screenshot

If EXY is caught out in the open, they will be instantly killed, ending the run. To survive, EXY must immediately crouch and break line of sight behind a solid object—the VIP leather sofas or the DJ Booth mixing desk are the only reliable cover spots. OPY must simultaneously mash the "Overload" button on their terminal to reset the club's breakers. This process takes 15 seconds. Once the breakers pop, DJ Susan despawns, and the anomaly timer resets.

Step-by-Step Route for a Perfect Clear

Efficiency is survival. Wandering aimlessly guarantees a time-out penalty. Use this optimized route to clear the eight required anomalies systematically.

Step 1: Sweep the Dancefloor Perimeter

EXY should enter the club and immediately hug the right wall, keeping the center of the Dancefloor in view. Do not walk directly into the center; if a Bass Drop triggers, you will have no cover. Call out the status of the mannequins and the disco ball first, as these are the most common early spawns.

Step 2: Lock Down the VIP Lounge

Move up the stairs to the VIP Lounge. OPY should already be zoomed in on the VIP camera feed. EXY must check the velvet rope and the neon sign immediately. If both are normal, do a quick sweep of the leather sofas. Do not linger here; the dark purple lighting makes it easy to miss the shadowy figure anomaly until it is too late.

Step 3: The DJ Booth Finale

Approach the DJ Booth last. Because anomalies here have a shorter fuse, you want to tackle them when you have momentum. EXY should stare directly at the DJ Susan poster while OPY verifies the turntable direction. Once the eighth anomaly is logged, the music will stop, the exit doors will unlock, and EXY can sprint to safety.

Communication Protocols That Save Lives

Follow Us is fundamentally a game about talking. Poor communication kills more Explorers than the actual monsters. If your OPY is still using vague terms like "over there" or "that thing," you are going to wipe.

The key takeaway: Adopt a strict, standardized vocabulary for every object in the game.

  • Ban the word "Here": EXY cannot see OPY's mouse cursor, and OPY cannot see exactly where EXY is pointing. Use cardinal directions relative to the entrance (e.g., "Front-left sofa," "Back-right mannequin").
  • State the object, then the condition: "Disco ball, bleeding." "Neon sign, flickering." This allows OPY to instantly check the specific item without parsing a long, panicked sentence.
  • Use the "Verify" command: If EXY is unsure, they should say, "Verify Turntable." OPY then replies with the normal state: "Turntable should be clockwise." EXY confirms: "It is counter-clockwise. Logging anomaly."

How DJ Susan Compares to Other Levels

Contextualizing this level within the current Steam Early Access build helps explain why it feels so punishing. The tutorial level, Ökaou, acts as a simple maze where OPY actively protects EXY by freezing mannequins with cameras. It is reactive.

"A Night with DJ Susan" flips the dynamic. It is proactive. OPY cannot physically protect EXY here; they can only process data. Later levels, like "Employee of the Month," introduce invincible stalker enemies that require OPY to manage electrical doors. DJ Susan sits perfectly in the middle of the difficulty curve, serving as the ultimate gatekeeper that forces you to master clear, concise communication before the game takes the training wheels off completely.

Frequently Asked Questions

How many anomalies are in the disco level?

You must successfully identify and log exactly 8 anomalies to unlock the exit doors and beat the level. There are over 20 possible anomaly variations that can spawn randomly across the three zones.

What happens if you report the wrong anomaly?

Logging a false positive immediately triggers the Bass Drop hunt sequence. DJ Susan will spawn, and EXY will have four seconds to break line of sight and hide while OPY resets the breakers.

Can OPY get killed in the van during DJ Susan?

No. In "A Night with DJ Susan," the Operator is entirely safe from physical harm in the van. The tension for OPY comes strictly from the responsibility of keeping EXY alive and managing the terminal interface without making a fatal data entry error.

Is the disco level harder than the Ikea level (Ökaou)?

Yes. While Ökaou relies on simple timing and maze navigation, the disco level requires sharp visual memory and highly specific verbal communication to overcome the PSone-style graphical limitations.