To survive the Ökaou chapter and solve the ikea map furniture puzzle Follow Us, the Explorer (EXY) must locate and tally specific oddly-named Swedish furniture pieces while the Operator (OPY) manages the camera flashes to freeze incoming mannequins. The final warehouse exit code requires plugging the exact inventory counts of the KRAPPA, FLÜSH, and BÖRK items into the loading dock keypad. Because the item spawns are randomized every run, you cannot just look up a static four-digit code; you have to actually clear the rooms, communicate the counts back to the van, and do the math under pressure.
The Ökaou Level Setup: Operator and Explorer Roles
Game Atelier designed the Ökaou map to immediately stress-test player communication. The Explorer spawns at the entrance turnstiles completely defenseless on the floor of the labyrinthine store, armed only with a clipboard and a flashlight that drains battery at 1% per second. The Operator sits in the surveillance van parked outside, watching the action unfold through grainy security feeds split across three distinct dashboard monitors.
Operator (OPY) Camera Duties
Most co-op pairs wipe on the Ökaou chapter because the Operator treats the camera system like a passive observation tool. The cameras are your only weapons against the swarm. When the mannequins animate, they move strictly in the dark, emitting a faint plastic scraping sound that only the Explorer can hear. The Operator must trigger the overhead light cameras to freeze them in place before they reach the Explorer's hit box.
Follow Us in-game screenshot
However, camera flashes have a strict 12-second cooldown per sector. If the Operator spams the flash prematurely, the Explorer will be caught in a pitch-black aisle with three hostile mannequins and zero defense. The optimal strategy is the "leapfrog" method. The Explorer calls out their next zone crossing over the radio (e.g., "Moving to Kitchens"), and the Operator pre-aims the camera for that specific sector, holding the flash until the Explorer confirms a mannequin is actively twitching.
Explorer (EXY) Navigation and Decoys
The Explorer's job is to read the yellow price tags on specific items scattered across the Showroom, Market Hall, and Warehouse. You are looking for four specific pieces of furniture with ridiculous names. Ignore the standard "Soffa" or "Bord" items—they are decoys designed to waste your flashlight battery and keep you lingering in danger zones.
To conserve power, the Explorer must toggle the flashlight off when moving through clear, illuminated paths. The battery recharges only when the flashlight is holstered, but walking in the dark increases the aggro radius of the mannequins by roughly five meters. Stick to the main yellow-taped path on the floor to minimize battery usage while navigating between the major departments.
Managing the EMP Effect
Mannequins project a localized EMP field that disrupts the Explorer's equipment. If a mannequin gets within three meters, the flashlight battery will instantly drop to zero, and the radio comms to the Operator will dissolve into heavy static. If you hear static creeping into your headset, it means a mannequin is flanking you in the dark. The Explorer must immediately call out their coordinates before the radio cuts out entirely, giving the Operator a final chance to trigger a blind camera flash to save the run.
All Funny-Named Furniture Locations & Counts
The core puzzle requires finding and counting four specific items. The game spawns a randomized number of these items per run, but they always adhere to specific visual tells and maximum caps.
| Furniture Name | Spawn Zone | Visual Tell | Max Spawn Count |
|---|---|---|---|
| KRAPPA | Living Room | Crooked bookshelf leaning heavily to the left. | 4 |
| FLÜSH | Bathrooms | Display toilet. You must open the lid to check the tag inside the bowl. | 3 |
| BÖRK | Cafe / Dining | Three-legged chair noticeably missing its back-right leg. | 5 |
| SLÜMP | Bedrooms | Stained mattress. The tag is hidden under the bottom-left corner. | 2 |
Beware of the fake BÖRK chairs. Game Atelier deliberately placed standard four-legged chairs with green tags in the Cafe section to confuse rushing players. If the tag is green, it does not count toward the final total. Only yellow tags matter for the final tally.
Follow Us in-game screenshot
Advanced Strategies for the Cafe Zone
The Cafe section is universally considered the hardest zone in the Ökaou chapter because of its open floor plan. Unlike the linear hallways of the Bathrooms or Bedrooms, mannequins in the Cafe can approach the Explorer from 360 degrees.
The Operator has access to two distinct camera feeds in this room, but their flash radiuses overlap in the center by the meatball counter. The Explorer has to physically check up to 15 different chairs to find the maximum of 5 BÖRKs. The safest method is to split the room in half. The Explorer clears the north tables while the Operator holds the North Camera flash, then they rotate to the south tables. Do not cross the center overlap zone while a flash is on cooldown, or a mannequin spawning from the kitchen double-doors will instantly catch you.
How to Crack the Loading Dock Keypad
Once the Explorer has tallied the KRAPPA, FLÜSH, BÖRK, and SLÜMP items, the Operator must input the final code. The keypad is located on the OPY's terminal in the van, not on the EXY's side. The Explorer simply waits by the heavy metal shutters in the Warehouse.
The code sequence is not static; it corresponds directly to the order of the departments the Explorer visited, as tracked on the Operator's primary left monitor. If the Operator's monitor lists the zone sequence as Bedrooms, Bathrooms, Living Rooms, and Dining, the code requires the counts of SLÜMP, FLÜSH, KRAPPA, and BÖRK, in that exact order.
Follow Us in-game screenshot
For example, if the Explorer counted 2 SLÜMPs, 1 FLÜSH, 4 KRAPPAs, and 3 BÖRKs, the Operator types 2143 and hits Enter. Inputting an incorrect digit instantly cuts the power to the entire store for 10 seconds. The mannequins will immediately swarm the Explorer in the dark Warehouse, resulting in an unavoidable game over. Verify the counts twice before touching the keypad.
Surviving the Final Escape Sequence
The moment the Operator inputs the correct final digit, the store's alarm triggers, and every mannequin in the Ökaou map activates simultaneously, regardless of the current lighting conditions in the store.
The Explorer has exactly 45 seconds to sprint from their current location at the shutters down the long loading dock corridor. During this sprint, the Operator must abandon the security cameras entirely and switch to the "Overload" breaker panel on the right monitor. This panel features four heavy switches corresponding to the Main Floor, Mezzanine, Warehouse, and Loading Bay. By flipping the breakers in the exact sequence the Explorer runs through the zones, the Operator triggers massive electrical sparks from the ceiling fixtures that permanently stun the pursuing mannequins.
Follow Us in-game screenshot
For the Explorer: do not look back. Your stamina bar will deplete rapidly if you jump or deviate from the main path. Feather the sprint key, follow the yellow tape on the ground, and call out your zone transitions loudly so the Operator can hit the corresponding breaker precisely when you cross the threshold.
The Verdict on Ökaou
Game Atelier's decision to gate the rest of Follow Us behind such a communication-heavy first chapter is a bold filter. The Ökaou level forces players to drop their egos and learn the mechanics immediately. If you can master the leapfrog camera flashes and accurately track the bizarre Swedish furniture without panicking, the subsequent chapters—like the spot-the-difference nightmares in "A Night with DJ Susan"—will feel significantly more manageable.
Frequently Asked Questions
Can the Operator see the furniture tags through the cameras? No. The security cameras render at a low resolution that makes the yellow tags completely unreadable from the van. The Explorer must physically walk up to the items, interact with them to read the tag, and call the funny names out loud over the voice comms.
Is there a way to permanently kill the mannequins in Ökaou? Mannequins cannot be killed in Chapter 1. They can only be temporarily frozen by the Operator's 12-second camera flashes or stunned during the final 45-second escape sequence using the Overload breaker panel in the van.
Why did my flashlight battery die instantly? If the Explorer stands too close to a moving mannequin, the entity drains the flashlight battery via a localized EMP effect. You must maintain at least a three-meter distance from any active mannequin to preserve your charge.
Does the Friend's Pass allow both players to unlock achievements? Yes. Even if only one person owns Follow Us, the player using the free Friend's Pass will still unlock the "Swedish Meatballs" achievement for completing the Ökaou chapter.