The Void Tech demo contains one primary mission, The Seraphim Extraction, which is composed of three mandatory phases and three optional, branching objectives. Your performance and choices across these objectives directly determine which of the three possible endings you will unlock. This guide breaks down every step, secret, and outcome for a perfect run.
Unlike a linear slice of gameplay, the demo is a highly replayable vertical slice of a mid-game level. It emphasizes the core pillars of Void Tech: player choice, stealth-action flexibility, and environmental interaction. Success isn't just about reaching the end; it's about how you get there.
Mission Briefing: The Seraphim Extraction
Your core objective is to infiltrate the rival Omni-Corp tower, locate a scientist named Dr. Aris Thorne (codename: "Seraphim"), and extract him along with his research data. The mission is considered complete once you escort Thorne to the rooftop extraction point. However, three optional objectives can be completed along the way, offering significant rewards and altering the final outcome.
Primary Objectives:
- Infiltrate the Omni-Corp Research Division.
- Locate and secure Dr. Aris Thorne.
- Escort Dr. Thorne to the rooftop extraction point.
Optional Objectives:
- Data Wipe: Erase Omni-Corp's backup project data.
- Ghost in the Machine: Sabotage a prototype security mech.
- Whispers & Wires: Collect all three executive audio logs.
Phase 1: Choosing Your Infiltration Route
Your first major choice comes before you even enter the building proper. After you bypass the initial street-level security, you'll find yourself in a maintenance corridor with two distinct paths forward. Your choice here sets the tone for the first half of the mission, determining the types of obstacles you'll face.
Void Tech in-game screenshot
Rooftop Access (Stealth & Tech)
This path involves using your Void Tether to scale the exterior of the building and enter through a maintenance hatch on the 47th floor. It is the quieter, more technical route, ideal for players focusing on stealth and hacking.
- Obstacles: You'll face laser grids, pressure plates, and require a higher-level ICE breaker to bypass security on the executive suite servers. Enemy patrols are lighter, consisting mainly of Omni-Sec Watchers and Stalker Drones.
- Advantages: This route places you much closer to the "Whispers & Wires" objective and allows you to bypass the heavily guarded main atrium entirely.
- Requirements: A successful Level 2 ICE hack on the exterior lift controls is mandatory. Without it, the lift will remain locked down.
Sub-Level Maintenance (Combat & Exploration)
This route takes you through the tower's lower-level geothermal vents and maintenance tunnels. It's a more direct and combat-heavy approach, suited for players who have invested in weapon upgrades and combat augments.
- Obstacles: Expect heavier resistance, including encounters with Omni-Sec Wardens armed with shock batons and suppression shields. The environment is more hazardous, with steam pipes that can be ruptured to create cover or damage enemies.
- Advantages: This path leads you directly through the R&D hangar, putting you in a prime position to complete the "Ghost in the Machine" optional objective early.
- Requirements: No special requirements, but bringing EMP grenades or the Voltaic Arc weapon mod is highly recommended to deal with the armored Wardens.
Phase 2: The Omni-Corp Atrium & Optional Objectives
Once inside the main tower, your goal is the penthouse suite. The central atrium is a large, multi-level space patrolled by a heavy security presence. It's here that you can break away from the main path to pursue the three optional objectives. Completing them provides immediate rewards and builds towards a better ending.
Void Tech in-game screenshot
Objective: Data Wipe
Located in Server Room B-4 on the 50th floor, this objective requires you to erase Omni-Corp's backup data on a competing project. The server room is protected by a mag-locked door and an internal turret system.
- Gain Access: Obtain the Server Room B-4 keycard from the shift supervisor in the nearby security office. You can either pickpocket him or create a distraction to lure him away from his post.
- Bypass Security: Once inside, you have 60 seconds to initiate the wipe before the system traces your intrusion and floods the room with guards. The console requires a Level 3 ICE hack. The turret can be disabled temporarily via a nearby terminal.
- The Wipe: Initiate the data wipe and defend the console for 90 seconds from two waves of Omni-Sec guards. Using your Chrono-Shift ability here is critical for managing multiple hostiles.
Reward: +500 Credits, 1x Augment Upgrade Point.
Objective: Ghost in the Machine
In the R&D Hangar (accessible from the sub-level route or by backtracking from the atrium), Omni-Corp is housing a prototype mech: the MX-9 Juggernaut. This objective tasks you with sabotaging it before it can be fully activated.
- Reach the Control Gantry: The hangar is a large, open space. Use the cranes and catwalks to stay above the patrolling guards. The control gantry overlooks the dormant mech.
- Overload the Power Core: Access the maintenance terminal on the gantry. You need to solve a power-rerouting puzzle, redirecting energy flows to overload three specific conduits. The correct sequence is Beta -> Delta -> Alpha.
- Confirm Sabotage: Overloading the core will disable the mech's primary weapon systems. You'll get a confirmation from your handler. Be prepared to exit quickly, as this will trigger a high alert status in the hangar.
Reward: Disables the Juggernaut boss fight during the extraction phase, making the final escape significantly easier.
Objective: Whispers & Wires
This objective is a scavenger hunt for three encrypted audio logs from key Omni-Corp executives. They provide crucial lore about the Seraphim project and Dr. Thorne's motivations. Finding all three is necessary for the best ending.
- Log #1 (Director Vahn): Located on the desk in the 48th-floor executive office. This is easiest to grab when taking the Rooftop Access route.
- Log #2 (Dr. Elara Vance): Found on a datapad in the Med-Bay adjacent to the main atrium. You'll need to bypass a patrolling medical drone.
- Log #3 (Head of Security Thorne): Yes, the security chief is related to the scientist. His log is in the security command center on the 51st floor, right before the final penthouse approach. It's on a console near the main tactical display.
Reward: +750 Credits, unlocks the "True" ending path if all other conditions are met.
Phase 3: The Penthouse Confrontation & Extraction
After navigating the tower, you'll reach the penthouse lab where Dr. Thorne is located. The final phase involves confronting him and his brother, the Head of Security, and making your escape.
Void Tech in-game screenshot
Your approach to the optional objectives heavily influences this section. When you enter, you'll find Dr. Thorne arguing with his brother, Security Chief Thorne. How this plays out depends on your actions:
- Standard Confrontation: If you did not complete the "Whispers & Wires" objective, the Security Chief will immediately become hostile. You'll have to incapacitate him (lethally or non-lethally) before you can speak with Dr. Thorne.
- Altered Dialogue: If you collected all three audio logs, you gain a unique dialogue option to present the evidence to Dr. Thorne. This convinces him to come willingly and causes his brother to stand down without a fight, as he realizes the extent of Omni-Corp's deception.
Once Dr. Thorne is with you, you must proceed to the rooftop helipad for extraction. The final challenge is a wave of Omni-Corp forces. If you completed the "Ghost in the Machine" objective, you'll face standard guards. If you didn't, the MX-9 Juggernaut will activate and serve as the demo's final boss fight.
Demo Endings & Replayability
The demo concludes as your transport lifts off. Your handler gives you a final summary, which changes based on your performance.
Void Tech in-game screenshot
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Ending 1: Loose Ends (Default)
- How to get it: Extract Dr. Thorne but complete zero or one of the optional objectives.
- Outcome: Your handler remarks that the extraction was sloppy. Omni-Corp still has their backup data and a functional prototype mech, meaning your victory is temporary and created more problems for the future.
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Ending 2: A Job Well Done (Good)
- How to get it: Extract Dr. Thorne and complete any two of the three optional objectives.
- Outcome: Your handler is pleased. You dealt a significant blow to Omni-Corp's research and development, securing a major victory. However, the full truth behind the Seraphim project remains hidden.
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Ending 3: The Whole Truth (True)
- How to get it: Extract Dr. Thorne after completing all three optional objectives (Data Wipe, Ghost in the Machine, and Whispers & Wires).
- Outcome: This is the best possible result. Your handler is ecstatic. You not only extracted the asset and his research but also wiped their backups, sabotaged their hardware, and uncovered the corporate conspiracy that motivated Thorne's defection. You get a small teaser cinematic hinting at the full game's story.
FAQ: Your Burning Questions
How long is the Void Tech demo? A single playthrough of the Seraphim Extraction mission takes approximately 45-60 minutes, depending on your playstyle (stealth vs. combat) and whether you pursue all objectives. Achieving all three endings can take 2-3 hours.
Are there any secret weapons or augments in the demo? Yes. In the R&D Hangar, on a high catwalk behind some crates, you can find the schematics for the "Stinger" Precision Rifle. If you find it, you can use it for the remainder of the demo. It does not carry over to subsequent playthroughs of the demo itself.
What happens if you trigger the alarms? Triggering alarms increases the number and difficulty of enemy patrols. In certain areas, like Server Room B-4, it can also lead to an objective failure if you don't act quickly. Stealth is generally rewarded with an easier experience, but a loud approach is fully viable.
Does progress from the demo carry over to the full game? The developers have confirmed that while your specific save file will not transfer, completing the demo with "The Whole Truth" ending will unlock an exclusive cosmetic weapon charm in the full version of Void Tech.
The Final Call
The Void Tech demo is more than a simple teaser; it's a dense, replayable proof-of-concept that showcases the game's systemic depth. By exploring different routes, completing the optional objectives, and aiming for "The Whole Truth" ending, you not only master its mechanics but also get a tantalizing glimpse into the corporate espionage and high-tech conflict that awaits in the full release.