The concept of "bourgeoisie jobs" in Town to City is the single most misunderstood late-game mechanic. Here's the critical truth: Bourgeoisie do not have jobs and they do not work. Instead, your job is to cater to their expensive tastes. This Town to City bourgeoisie jobs guide explains how to master this wealthy, non-working class to generate massive tax income and unlock the final tiers of your city.

Bourgeoisie are the pinnacle of your residential hierarchy, evolving from Artisans. Attracting them is essential to upgrade your City to a Large City and finally to a Grandiose City. But they are a double-edged sword: while their tax contributions are enormous, they permanently remove workers from your labor pool and demand a constant, expensive supply of luxury goods and services.

What is the role of the Bourgeoisie?

Think of the Bourgeoisie not as workers, but as a city objective. Their presence is a measure of your economic success. Their primary functions are to provide a massive passive income stream through taxes (once you unlock the City Hall and Higher Class Taxes) and to act as a population gate for the game's final two upgrades.

  • To upgrade from City to Large City: You need a population of 25 Bourgeoisie.
  • To upgrade from Large City to Grandiose City: You need a population of 60 Bourgeoisie.

Meeting these milestones is impossible without understanding their demanding lifestyle. They are, in essence, the ultimate resource sink, converting your carefully produced goods and services into the progress required to "beat" the game.

How do you attract and create Bourgeoisie?

Getting your first Bourgeoisie family is a multi-step process that begins once your settlement reaches the "City" stage. You don't attract them from the train station like other citizens; you must create them by upgrading existing households.

Step 1: Unlock the Bourgeoisie Class

First, you must officially unlock the ability to house this new class. As soon as you upgrade your settlement to the "City" tier (the sixth stage), a new set of options becomes available.

  • Open the Research Menu.
  • Navigate to the new tier of unlocks.
  • Find and unlock the Bourgeoisie Class. This will grant you access to the "Bourgeoisie Residence" building upgrade.

Step 2: Choose and Upgrade an Artisan Residence

Bourgeoisie are an evolution of the Artisan class. You cannot upgrade a basic Townsfolk house directly. Find a suitable Artisan residence—preferably one with a larger family to help meet population quotas faster—and select it. You will see an option to upgrade the building to a Bourgeoisie Residence. This costs a significant amount of money, so ensure your treasury is prepared.

Strategic Tip: Plan your Bourgeoisie district in advance. They thrive in low-density, beautifully decorated areas far from industrial pollution. It’s often easier to create a new, dedicated upscale neighborhood than to try and retrofit a dense, existing part of your city.

Town to City in-game screenshot

Town to City in-game screenshot

Step 3: Immediately Satisfy Their Needs

The moment a house is upgraded, its inhabitants become Bourgeoisie and their needs skyrocket. They will instantly become unhappy if their demands aren't met. Their happiness is directly tied to one primary metric: Luxury. An Artisan requires 12 luxury points to be happy; a Bourgeoisie requires a staggering 26 luxury points. You must have a robust network of high-end services ready and waiting.

How do you meet Bourgeoisie luxury needs?

Meeting the 26-point luxury demand is the central puzzle of the late game. It requires a diverse portfolio of expensive, high-end buildings. You cannot satisfy them with the simple food stalls and basic clothing shops your other citizens use. Each of the buildings below provides a set number of luxury points to nearby residences.

BuildingLuxury PointsNotes
Library2Also fulfills Public Service need.
Post Office2Also fulfills Public Service need.
Luthier4Fulfills Housewares demand.
Restaurant5A powerful source of food and luxury.
Theatre5The primary source for high-end Leisure.
Perfumer / Jeweller4-5Fulfills high-end Apparel demands.
CathedralHighUnlocked at Large City stage, provides massive luxury/service radius.
UniversityHighUnlocked at Large City stage, fulfills top-tier Public Service need.

The key is to create a district where Bourgeoisie homes are within the service radius of many of these buildings simultaneously. Group your Theatre, Restaurant, Cathedral, and luxury shops around a central plaza, then build the Bourgeoisie residences around that hub. Use the connection overlays to ensure each house is receiving service from enough sources to exceed the 26-point threshold.

Town to City in-game screenshot

Town to City in-game screenshot

What is the 'Tourist Destination' requirement?

This is the secret mechanic that trips up most players. Even if your Bourgeoisie have 100% happiness and all their luxury needs met, the city upgrade meter may show that 0 out of 25 (or 60) are satisfied. This is because of a hidden requirement: to be counted towards city progression, Bourgeoisie must have an available "tourist destination."

A tourist destination is a Grand Hotel built in a different city on your campaign map. The Bourgeoisie in Belvau need a hotel in Rocemarée or Fontebrac to visit, and vice-versa. They cannot use a hotel in their own city for this purpose.

How to Fulfill the Tourist Requirement:

  1. Go to one of your other developed towns (e.g., your farming town).
  2. Build a Grand Hotel there.
  3. Ensure the hotel has 100% completed travel routes.
  4. Return to the city with your Bourgeoisie population.

Your Bourgeoisie will automatically claim the available hotel slots, and the city upgrade counter will now correctly register them as being satisfied. If you need to house 60 Bourgeoisie for the Grandiose City upgrade, you will need to have a total of 60 available hotel guest spots across your other maps.

Town to City in-game screenshot

Town to City in-game screenshot

What are some common mistakes to avoid?

Managing Bourgeoisie is about balance. One wrong move can stall your economy or halt your progress entirely. Avoid these common blunders.

  • Upgrading Too Soon: Never upgrade a family to Bourgeoisie if you are struggling with your labor supply. Remember, you are permanently losing those workers. If your key industries are already short-staffed, converting Artisans will trigger a catastrophic labor crisis.
  • Ignoring Location: Placing a Bourgeoisie residence next to a noisy, polluting industrial zone or in a high-density area is a recipe for failure. Their happiness will plummet, and they will never meet the threshold for progression.
  • Forgetting the Tourist Mechanic: As detailed above, this is the number one reason players get stuck. You can have a perfect luxury paradise, but without a hotel in another town, you will not be able to upgrade your city.
  • Over-producing Bourgeoisie: Some experienced players adopt a ruthless strategy: create just enough Bourgeoisie to meet the 25 or 60-person requirement, perform the city upgrade, and then immediately demolish the Bourgeoisie homes to return the citizens to the workforce as Artisans. This is an advanced tactic but can be useful if their drain on your economy becomes too severe.

Frequently Asked Questions

Why aren't my Bourgeoisie happy?

There are two likely culprits. First, ensure their Luxury score is above 26 by clicking on a residence and checking their needs panel. If luxury is low, build more high-tier service buildings like a Theatre or Restaurant nearby. Second, if their happiness is high but they aren't counting towards city upgrades, you are missing the tourist destination requirement. Build a hotel in another one of your cities.

Do Bourgeoisie actually work in Town to City?

No, they do not work at any job. Upgrading a family to Bourgeoisie permanently removes them from the available labor pool. Their only economic contribution is through taxes.

How do I get more luxury points?

You must build specific, high-end commercial and public service buildings from the later research tiers. Early-game shops provide little to no luxury. Prioritize buildings like the Restaurant (5 points), Theatre (5 points), and Luthier (4 points), and cluster them around your Bourgeoisie residences.

Is it worth it to have Bourgeoisie?

Yes, absolutely. You cannot reach the final "Grandiose City" stage without them, and their tax income is vital for funding massive late-game projects. However, they must be managed as a strategic objective, not just another resident type. Only create them when your worker economy is strong and stable enough to lose the laborers and support their expensive needs.