The in-game phone's Social tab is the single most important tool in Sinner Maker. This sinner maker phone social tab guide will show you that it’s not just a contact list; it's the central nervous system for the entire narrative, directly tracking the two core metrics that dictate your fate: Affection and Sin. Mastering this screen is the only way to navigate the complex web of relationships with angels and demons, unlock crucial story events, and achieve the specific ending you want.

Your every significant choice—from dialogue options to major plot decisions—updates these values in real-time. Neglecting them means you're flying blind, likely headed for a default, and probably unsatisfying, conclusion. This guide breaks down every character's metrics, critical thresholds, and how to manipulate them to become the master of your own damnation or salvation.

What Does the Social Tab Actually Track?

The Social tab presents a clean but dense interface for each character you've formed a bond with. While it looks simple, the stats it displays are deeply interconnected and influence everything from unique scenes to which final boss you might face. Understanding the interface is the first step to controlling it.

The Duality of Affection and Sin

Every character's profile is governed by two primary, often opposing, forces:

  • Affection (Heart Icon): This is your relationship score. It generally increases through validation, kindness, agreement, and giving gifts that align with their personality. High Affection is required to progress a character's personal storyline and is a prerequisite for most of the game's romantic or loyalty-based endings. It's the measure of their trust and fondness for you.
  • Sin (Demon Horns Icon): This measures your transgressions, corruption, and willingness to indulge in forbidden acts. Choices that are selfish, cruel, demonic, or defy angelic law will raise your Sin score. While it sounds purely negative, accumulating Sin is essential for unlocking demonic routes and satisfying characters like Mammon or Asmodeus. For some, your corruption is exactly what they want to see.

The key takeaway is that for many characters, choices that raise Affection will lower Sin, and vice-versa. Siding with Michael in a dispute, for example, might earn his Affection but will simultaneously add Sin points in the eyes of a character like Samael, who values rebellion.

Character-Specific Stats

Beyond the universal metrics of Affection and Sin, certain key characters have a unique third stat that tracks a more specific aspect of your relationship. These are often the true key to their ultimate endings.

  • Samael's "Defiance": This measures how much you challenge the established order and think for yourself. Agreeing with his rebellious philosophy and questioning angelic dogma will raise it. It's almost impossible to get his true ending without maxing this out.
  • Michael's "Order": The polar opposite of Defiance. This stat increases when you uphold the rules, show deference to authority, and choose lawful-good options. High Order is essential for his path.
  • Azrael's "Mortal Fear": A unique stat that reflects how much he fears and is fascinated by your human nature. Protecting mortals and showing empathy for their plight raises this stat, which is crucial for pulling him away from his grim duties.

These special stats are often more important than raw Affection for unlocking a character's best ending. You can have high Affection with Samael, but if your Defiance is low, he'll ultimately see you as just another follower, not a true partner.

A Full Roster Breakdown: Every Character's Social Metrics

To truly control the game's narrative, you need to know what makes each character tick. Here’s a detailed breakdown of how to manage your relationships with the core cast through the Social tab.

Sinner Maker in-game screenshot

Sinner Maker in-game screenshot

Samael: The Rebel Prince

Samael values independence and rebellion above all else. His meters are a constant balancing act between earning his respect and not falling into pure, mindless chaos.

  • To Raise Affection: Agree with his critiques of Heaven. Choose dialogue options that are questioning, sarcastic towards authority, and confident. He appreciates intelligence and wit. The "Ancient Grimoire" is his favorite gift.
  • To Raise Sin (in his eyes): This is tricky. Acts of petty cruelty or selfishness don't impress him. His version of "Sin" is tied to grand, defiant gestures against the old guard. Siding with Michael is the fastest way to lose his Affection.
  • To Raise Defiance: This is the goal. Always choose options that assert your own will, even against Samael himself. Questioning his plans and suggesting your own ideas will raise this stat significantly. The threshold for his true route is a Defiance score of 80 or higher before the final chapter.

Michael: The Archangel General

Michael is the embodiment of law and order. His approval is gained through discipline, respect, and adherence to a strict moral code. There is very little room for error on his path.

  • To Raise Affection: Be formal and respectful. Follow his orders without question. Choose dialogue options that emphasize justice, protection of the innocent, and the greater good. He favors gifts that are practical, like the "Whetstone of Justice."
  • To Raise Order: This is directly tied to your actions. Completing side quests that involve eliminating demonic threats and reporting rule-breakers are the primary drivers. Any choice that generates Sin will almost always lower your Order stat.
  • Warning: His path is one of the most restrictive. A single major Sin-generating decision, like sparing a key demon, can lock you out of his best ending permanently.

Beelzebub: The Lord of Gluttony

Beelzebub is driven by indulgence, power, and consumption. His relationship is transactional; he wants to see you embrace your desires and become a powerful player in the demonic court.

  • To Raise Affection: Indulge in food, drink, and lavish choices. Accept his offers of power without hesitation. Show ambition and a hunger for more. He loves extravagant gifts, especially the "Ever-full Chalice."
  • To Raise Sin: This is his primary metric of interest. Every selfish, gluttonous, and power-hungry decision feeds his approval. Siding with him in demonic territory disputes and choosing options that benefit you at the expense of others will rapidly increase both his Affection and your Sin score.

Azrael: The Angel of Death

Azrael is a melancholic and conflicted figure, torn between his duty and a growing fascination with humanity. Your relationship with him is about showing him the value of mortal life.

  • To Raise Affection: Show empathy, particularly for mortals. Choose gentle and understanding dialogue options. Visit him in his isolated domain and listen to his lamentations. He appreciates gifts that symbolize memory and beauty, like the "Preserved Lunar Moth."
  • To Raise Mortal Fear: This stat is poorly named; it's more akin to "Mortal Awe." It rises when you make choices that showcase human resilience, love, and sacrifice. Defending a human settlement or mourning a fallen mortal character are key triggers. This stat must be over 70 to convince him to defy his fate.

How Social Stats Trigger Key Game Events

Your Social tab stats are not just passive scores; they are keys that unlock specific doors in the narrative. Certain scenes, conversations, and even entire subplots will not be available unless you meet specific numerical thresholds by a certain point in the game.

Sinner Maker in-game screenshot

Sinner Maker in-game screenshot

Unlocking Mid-Game Character Scenes

Many of the game's most revealing character moments are gated behind stat checks. These are missable events that add crucial context to the characters' motivations.

  • The Observatory Scene with Samael: Requires at least 50 Affection and 30 Defiance before Day 20. Failing to meet this means you miss the core conversation where he reveals his personal motivations for rebellion.
  • The Training Yard Spar with Michael: Requires an Order stat of 40 or higher. This unlocks a sequence where he trains you personally, offering a rare glimpse of the man behind the general's armor.
  • The Feast with Beelzebub: Triggered by having a total Sin score of over 60. This event locks you into a closer relationship with the demonic factions, opening up new quests and opportunities for corruption.

The Point of No Return

Around Chapter 4, the game performs a major stat check that largely determines which ending route you're on. A character's Social tab profile with the highest combined primary stats (Affection + their unique stat, or Affection + Sin for demons) will typically claim you for their path. For instance, if your highest combined score is with Michael (e.g., 70 Affection + 60 Order = 130), you will be locked into his storyline, and opposing characters like Samael may become openly hostile. This is the moment your careful management of the Social tab pays off—or punishes your lack of focus.

The Path to All Endings: A Social Tab Checklist

Your final stats on the Social tab at the start of the last chapter are the ultimate determinant of your ending. Here is a simplified checklist for achieving the main character endings. Note that "Total Sin" refers to your overall Sin score across all actions.

Sinner Maker in-game screenshot

Sinner Maker in-game screenshot

Ending NameCharacterRequired ConditionsNotes
Age of DefianceSamaelSamael Affection > 90, Samael Defiance > 80, Michael Order < 30This is Samael's "true" ending, where you join him as an equal.
The Silent ThroneSamaelSamael Affection > 80, Samael Defiance < 50A lesser ending where you become his powerful but subservient consort.
The Golden OrderMichaelMichael Affection > 90, Michael Order > 80, Total Sin < 25Michael's "true" ending, where you become a champion of Heaven.
Chains of JusticeMichaelMichael Affection > 80, Michael Order < 50You are respected but ultimately kept under watch, never fully trusted.
Reign of RuinBeelzebubBeelzebub Affection > 85, Total Sin > 100You embrace your demonic nature and rule alongside him.
Mortal's AdvocateAzraelAzrael Affection > 90, Azrael Mortal Fear > 70You convince Azrael to abandon his post and protect humanity.
AloneAnyFail to meet the primary threshold for any single character.The default "bad" ending where you fail to form a meaningful bond.

Frequently Asked Questions (FAQ)

Q1: Can you max out both Affection and Sin for one character?

For most demonic characters like Beelzebub and Mammon, yes. Their Affection is directly tied to your willingness to commit Sin. For angelic characters like Michael or Gabriel, it's virtually impossible, as the actions that raise their Affection actively prevent Sin accumulation.

Q2: Do stats from one character affect another?

Absolutely. The relationships are a zero-sum game. The most direct conflict is between Samael and Michael. Nearly every choice that raises Michael's "Order" stat will lower your "Defiance" with Samael, and vice-versa. Choosing a faction means alienating the other.

Q3: What's the fastest way to raise Affection?

Gift-giving is the most reliable grind. Each major character has a specific favorite gift that provides a large boost. Beyond that, consistently siding with them in main story dialogues and completing their personal side quests are the most effective methods.

Q4: Does the Social Tab update in real-time?

Yes. The moment you make a choice, the corresponding stats are updated. It's highly recommended to check the Social tab after any major conversation to see the immediate impact of your decisions. This allows you to course-correct if you see a stat moving in the wrong direction.

Your Narrative Compass

Ultimately, the phone's Social tab is more than a menu—it's the game's core feedback loop. It's the only way to get objective data on your subjective choices. By paying close attention to its metrics, you can move beyond simply playing the story and begin actively directing it, ensuring the ending you receive is the one you truly earned.