To get sinners married in Sinner Maker, you must raise their relationship to the 'Soulbound' stage, craft the 'Ring of Fealty' using a Heartstone Ember, Tears of the Penitent, and Fused Soul-Silver, and then perform the union ceremony in the Sanctum of Vows. This process is a significant investment, but it grants the couple a permanent, powerful combat buff and unlocks unique story epilogues.
This guide breaks down every single step, from the first interaction to the final vow. We'll cover the relationship mechanics, item locations, and the ceremony itself, ensuring you can forge that unbreakable bond.
The Core Mechanics of a Sinner's Bond
Before you can even think about marriage, you need to understand how relationships work in Sinner Maker. Every sinner has an independent relationship meter with every other sinner in your retinue. This isn't a simple friendship bar; it's a complex system governed by compatibility, shared experiences, and direct interactions.
The primary driver of marriage is the Relationship Meter. This is a hidden value that progresses through four distinct stages. You can get a general sense of where two sinners stand by their unique dialogue when they're near each other in the Bastion or when paired on a mission. Cold, formal lines indicate a low level, while protective or familiar dialogue signals a high one.
Compatibility also plays a crucial, passive role. When you first create a sinner, the combination of Sins and Virtues you choose creates a personality profile. A sinner with the 'Pride' sin and 'Loyalty' virtue will naturally clash with one who has the 'Sloth' sin and 'Deceit' virtue. While you can force an incompatible pair together through sheer effort, compatible sinners will gain relationship points much faster.
Positive and Negative Interactions
Nearly every action you take can influence the bond between two sinners. Maximizing positive interactions is the key to reaching the final relationship stage.
Actions that INCREASE Relationship Points:
- Assigning them to the same Mission: The most reliable method. Every successful mission they complete together provides a significant boost.
- Healing a Partner in Combat: When one sinner uses an ability or item to heal the other, it builds their bond.
- Executing a Combo Attack: Certain skills can be chained together. Successful combos trigger a small relationship increase.
- Gift-Giving: Gifting a sinner their preferred item type (e.g., Arcane Tomes, Strange Obols, Whetstones) provides a large, one-time boost.
- Defending them from a killing blow: If one sinner takes a fatal hit but is saved by a 'Guardian' type ability from the other, the relationship gain is massive.
Actions that DECREASE Relationship Points:
- Friendly Fire: Accidentally hitting a partner with an area-of-effect (AoE) attack.
- Mission Failure: Failing a mission they are on together will cause a minor decrease.
- One Sinner Dies: If one sinner falls in combat and the other survives the mission, the relationship takes a serious hit.
- Rivalry: If you have Sinner A build relationships with both Sinner B and Sinner C, the bond between B and C will stagnate or even decrease due to jealousy.
The Four Stages of a Sinner Relationship
Progressing from strangers to spouses is a long journey marked by four clear milestones. Each stage unlocks new dialogue, new combat synergies, and gets you one step closer to the Sanctum of Vows. You must pass through all four in order; there are no shortcuts.
| Stage | Point Threshold (Approx.) | Key Unlocks & Benefits |
|---|---|---|
| 1. Acquaintance | 0 - 100 | - Basic, neutral dialogue.<br>- No combat bonuses. |
| 2. Ally | 101 - 350 | - Unlocks supportive combat barks.<br>- Chance to auto-defend partner at low health.<br>- Unlocks the 'Confession Booth' interaction. |
| 3. Confidant | 351 - 700 | - More personal dialogue in the Bastion.<br>- Higher chance to auto-defend.<br>- Unlocks a unique passive combo skill (e.g., "Vengeful Strike"). |
| 4. Soulbound | 701+ | - The highest relationship tier. Required for marriage.<br>- Unlocks unique, affectionate dialogue.<br>- The passive combo skill becomes much more powerful.<br>- Enables the 'Propose Union' option in the Sanctum of Vows. |
The most crucial jump is from Ally to Confidant. This is where the relationship moves from a professional partnership to a genuine bond. Reaching this stage often requires completing a specific character-duo side quest, which usually appears after they've completed 5-10 missions together.
Sinner Maker in-game screenshot
How to Reach the 'Soulbound' State
Getting to the 'Soulbound' stage is the main grind. It demands focused effort and strategic pairing. You can't just throw two sinners on a mission and hope for the best. You need a dedicated strategy.
The Art of Gift-Giving
Gifts are your primary tool for accelerating relationship growth. Each sinner has a preferred category of gift, and giving them the right one provides a massive boost. Giving a neutral or disliked gift does very little.
- Scholar Types: Prefer 'Arcane Tomes' or 'Forgotten Histories'.
- Warrior Types: Prefer 'Masterwork Whetstones' or 'Maps of Old Battlefields'.
- Rogue Types: Prefer 'Shadow-spun Cloaks' or 'Weighted Dice'.
- Zealot Types: Prefer 'Consecrated Oils' or 'Reliquary Fragments'.
Experiment to find what each of your sinners likes. A good rule of thumb is that the gift's description will often align with the sinner's core virtues or sins.
Coordinated Hunts and Raids
Standard missions are good, but high-stakes Hunts and Raids are better. The relationship point multiplier for completing these difficult encounters is significantly higher. Focus on pairing your prospective couple for these events. Success not only brings rare materials but also solidifies their bond through shared struggle. A single successful boss raid can be worth five standard patrol missions.
The Confession Booth: A Critical Milestone
Once two sinners reach the 'Ally' stage, you unlock a special interaction at the Confession Booth in the Bastion's chapel wing. This is not a repeatable action; it is a one-time event per sinner pair that provides a colossal relationship boost, essential for pushing them into the 'Confidant' stage.
To initiate it, select one sinner and interact with the booth. You will be given a list of all other sinners who have reached the 'Ally' stage with them. Choose their partner. The two will enter the booth, and you'll see a short, text-based scene where they share a deep secret from their mortal life. This is a pivotal moment that cements their trust.
Crafting the Ring of Fealty: The Ultimate Symbol
Reaching 'Soulbound' is only half the battle. You cannot propose marriage without a key item: the Ring of Fealty. This is an epic-tier craftable accessory that requires three rare components gathered from some of the most dangerous corners of the world.
Sinner Maker in-game screenshot
Material 1: Heartstone Ember
This glowing ember is a guaranteed drop from the final boss of the Infernal Forge dungeon, the 'Forge Tyrant.' The dungeon is a high-level area filled with fire-based enemies, so prepare your sinners with appropriate resistances. The Forge Tyrant is a slow but incredibly powerful boss that requires you to manage the heat levels in the arena. Defeat it, and the Heartstone Ember is yours.
Material 2: Tears of the Penitent
The Tears are not a boss drop but a quest reward. After reaching the 'Confidant' stage with a pair of sinners, a new side quest called 'Atonement' will become available from the Bastion's Archivist. This quest sends the specific pair on a journey to a location from their past. You must fight through specters of their memory and defeat a 'Regret Demon' at the end. The quest is dialogue-heavy and provides significant lore for the two sinners involved. Completing it awards the Tears of the Penitent.
Material 3: Fused Soul-Silver
This final material must be crafted at your Alchemy station. It requires a high Alchemy skill level (at least level 7) and the following ingredients:
- 10x Quicksilver: Commonly found in cave systems.
- 5x Soul Dust: Harvested from elite ghost-type enemies.
- 1x Philosopher's Catalyst: A very rare material that can be purchased from the wandering merchant, found in treasure chests, or crafted with a max-level Alchemy skill.
Once you have all three main components—the Ember, the Tears, and the Soul-Silver—you can craft the Ring of Fealty at the Blacksmith's forge.
The Final Step: The Sanctum of Vows Ceremony
With the Ring of Fealty in hand and your chosen pair at the 'Soulbound' stage, you are ready for the final step. The ceremony must take place in a specific, hidden location: the Sanctum of Vows.
The Sanctum is a secret room accessible through the catacombs beneath the Bastion's chapel. A wall marked with a faint silver inlay can be broken down if you have a sinner with high enough strength or the 'Demolition' skill.
Sinner Maker in-game screenshot
Inside, you'll find a simple, candle-lit altar. Follow these steps precisely:
- Form the Party: Place both 'Soulbound' sinners in your active party. No one else is required.
- Equip the Ring: Place the Ring of Fealty in the inventory of the sinner you wish to be the one proposing. It does not need to be equipped, just held.
- Approach the Altar: Move the proposing sinner to the altar and interact with it. A new dialogue option, "Propose Union," will appear.
- The Vow: Selecting this option will trigger a cinematic cutscene. The proposer will offer the ring, and the partner will accept. They exchange vows, and a magical symbol will burn onto the floor, sealing their bond.
Upon completion, the sinners are permanently married. The Ring of Fealty is consumed, and they both gain the powerful "Martyr's Bond" status. This permanent buff causes the surviving partner to gain a massive 50% increase to all damage and damage resistance for three minutes if their spouse falls in battle. It can turn the tide of the toughest fights.
Frequently Asked Questions
Can you marry more than one pair of sinners? Yes. You can marry as many pairs as you're willing to put the work in for. Each pair requires their own Ring of Fealty and must complete the entire process individually.
Can sinners get divorced in Sinner Maker? No. The bond is permanent and cannot be broken. Once the ceremony is complete, the 'Martyr's Bond' buff is locked in forever. Choose your pairings wisely.
Does marriage affect the main story ending? Yes. Having at least one married couple in your retinue by the final mission unlocks a special epilogue slide for that pair, detailing their life after the main story's conclusion.
What's the fastest way to raise the relationship meter? Focus on one pair at a time to avoid jealousy penalties. Find their favorite gifts and give them one whenever possible. Run them through high-difficulty Hunts and Raids repeatedly, as these give the best returns. And don't forget the one-time boost from the Confession Booth.
A Bond Forged in Hellfire
Getting two sinners married in Sinner Maker is an arduous but deeply rewarding process. It's the ultimate expression of the game's focus on character relationships and bonds forged in adversity. The 'Martyr's Bond' buff is one of the most powerful in the game, and the unique story content it unlocks provides a satisfying conclusion for the characters you've grown to command. It's a true in-game achievement that reflects a significant investment of time and strategy.