Getting all four endings in Sinner Maker depends entirely on your key decisions, particularly how you treat the cat Sain and the Woman in her apartment, and which choices you make during the climactic Pandemonium. There is no complex stat-building; the game tracks a few critical choices that lock you into one of four distinct paths: the violent Sinner, the ambiguous Nowhere, the merciful Salvation, or the hidden Promise.

This guide breaks down the exact requirements for each outcome. Your fate is determined not by combat skill, but by your capacity for cruelty or compassion.

The Core Choices That Shape Your Fate

Unlike many RPGs, Sinner Maker doesn't use a visible karma meter. Instead, the game sets internal flags based on your interactions with two key characters and your behavior during the surreal "Pandemonium" sequences. Your final ending is a direct calculation of these flags.

  • Sain the Cat: Your first major moral test. Do you comfort the stray cat or treat it with hostility? Your actions toward Sain are a primary indicator of your character's disposition.
  • The Woman: The encounter in the apartment building is the game's central pivot. Whether you choose violence or empathy here is the single most important decision you will make, heavily influencing which endings are available to you.
  • Pandemonium: These surreal interludes test your resolve. The choices presented—often between embracing a dark power or rejecting it—serve as the final lock on your predetermined path.

Essentially, the game asks one question: are you a slave to your violent impulses, or can you rise above them? The four endings provide four very different answers.

Ending 1: "Sinner" — The Path of Violence

This is the game's bleakest outcome, earned by consistently choosing aggression and cruelty. It's the most straightforward ending to achieve, as it simply requires you to follow your most destructive instincts without hesitation. The Sinner ending frames the protagonist as a monster who has fully succumbed to their inner darkness.

How to Get the Sinner Ending

  1. Be Hostile to Sain: When you first encounter the cat, choose the option to kick it or otherwise act aggressively. Do not interact with it again.
  2. Kill the Woman: This is the critical step. When you confront the Woman in her apartment, choose the dialogue and actions that lead to her death. Do not listen to her story or show any mercy.
  3. Embrace Pandemonium: During the final Pandemonium sequence, accept the power that is offered to you. Choose the options that align with strength, dominance, and violence.

Following this path leads to a grim conclusion where the protagonist becomes a true sinner, trapped in a cycle of their own making. It's the "bad ending," confirming the worst possible interpretation of the character's journey.

Ending 2: "Nowhere" — The Path of Ambiguity

This ending is a state of limbo, reserved for players whose actions are inconsistent. If you show mercy in one instance but commit to violence in another, the game cannot place you on the path of the Sinner or the Savior. Instead, you are left adrift, with a conclusion that offers no resolution or peace.

It reflects a character who is conflicted but ultimately fails to commit to a path of redemption, resulting in a hollow, empty fate.

Sinner Maker in-game screenshot

Sinner Maker in-game screenshot

How to Get the Nowhere Ending

This ending has a few potential triggers, but they all revolve around a mix of good and evil deeds. The most common path is:

  1. Be Kind to Sain: When you find the cat, choose the option to pet it or show it kindness.
  2. Kill the Woman: Despite your earlier compassion, proceed to kill the Woman in her apartment. This contradiction is the key to the Nowhere ending.

Alternatively, you could be hostile to Sain but then attempt to spare the Woman, only to fail or make a different compromising choice during Pandemonium. The core requirement is a fundamental contradiction in your major moral choices. The result is an ending that feels unresolved, casting the protagonist into a void where nothing is gained and nothing is lost.

Ending 3: "Salvation" — The True Good Ending

This is the game's "true" ending, a difficult but rewarding path that requires consistent compassion and a rejection of the violence that permeates the world. Achieving Salvation means proving that the protagonist is more than their sins and is capable of genuine change and empathy.

It provides a conclusive, hopeful resolution to the story, suggesting that redemption is possible even in the darkest of circumstances. This is the ending most players strive for, as it completes the character's arc in a satisfying way.

Sinner Maker in-game screenshot

Sinner Maker in-game screenshot

How to Get the Salvation Ending

  1. Be Consistently Kind to Sain: Pet the cat every time you have the opportunity. Your gentleness towards the most helpless creature in the game is the first step toward redemption.
  2. Spare the Woman: This is non-negotiable. When you meet the Woman, you must exhaust all peaceful dialogue options. Listen to her story, understand her plight, and choose to let her live. Do not attack her under any circumstances.
  3. Reject the Power: In the final Pandemonium, when offered ultimate power, you must refuse it. Choose humility and humanity over demonic strength.

This sequence of merciful acts proves the protagonist's worth, breaking the cycle of violence and leading to the Salvation ending, a moment of quiet grace and closure.

Ending 4: "Promise" — The Secret Best Ending

Beyond Salvation lies a hidden, more profound conclusion: the Promise ending. This requires not just mercy, but a proactive effort to connect with the other characters and fulfill a specific commitment. It's the most demanding path, requiring players to perform specific actions in the correct order, some of which are easily missed.

This ending re-contextualizes the entire narrative, suggesting a deeper bond between the characters and a more personal form of redemption than even the Salvation ending offers.

How to Get the Promise Ending

Unlocking this secret requires a perfect, pacifist run with specific conversational triggers.

  1. Zero Aggression: You must complete the game without initiating any avoidable combat. Flee from encounters where possible.
  2. Maximum Kindness to Sain: Interact with Sain at every single opportunity. This means finding him in all his locations and choosing the positive interaction each time.
  3. Make the Promise to the Woman: When speaking with the Woman, you must not only spare her but also select the specific dialogue branch where you explicitly make a "promise" to her. This often involves exhausting all other topics first.
  4. Remember the Promise: This choice unlocks a unique dialogue option during the final confrontation. When facing the ultimate choice, you must select the option that references remembering your promise. This is the final key.

Choosing this path leads to a unique cinematic and conclusion that is both poignant and deeply personal, rewarding the most dedicated players with the game's most complete and emotionally resonant ending.

Sinner Maker in-game screenshot

Sinner Maker in-game screenshot

Frequently Asked Questions

Can I get locked out of an ending? Yes. Killing the Woman, for instance, immediately locks you out of the Salvation and Promise endings. Your major choices are definitive and cannot be undone without reloading an earlier save or starting a new game.

What exactly is Pandemonium Mode? Pandemonium is a gameplay state representing the protagonist's psychological turmoil. These are short, surreal sequences where you are presented with a binary choice, often reflecting a struggle between your human and demonic nature. Your choice here solidifies the path you're already on.

Does the choice at the very beginning of the game matter? The initial dialogue choices primarily serve to set the tone but do not lock you into an ending. The first mechanically significant choice is your interaction with Sain the cat.

Is there a New Game Plus mode? Sinner Maker does not have a formal New Game Plus mode. However, due to the game's short length (typically 1-2 hours), it is designed to be replayed multiple times to discover all the branching paths and endings.

More Than a Sinner

Sinner Maker is a compact and effective horror narrative that uses its branching paths to explore themes of guilt, violence, and redemption. The four endings are not just different outcomes; they are four different interpretations of the protagonist. Are they a monster, a lost soul, a redeemed man, or a keeper of promises? The game leaves that decision entirely in your hands, making each playthrough a deliberate moral statement.