Sinner Maker has multiple endings for your post-Rapture colony, all determined by the collective Faith and Sin of your community, your resource management, and key choices made across the 100-day timeline. While players are still uncovering every secret permutation, the paths to salvation or damnation hinge on a few core mechanics that you can control from day one. Understanding these systems is the key to unlocking all endings.

This guide breaks down every known ending path in Sinner Maker, from the triumphant Ascension to the depths of Damnation, explaining the specific gameplay systems you need to master to see them all.

How Are Endings Determined?

Your final outcome isn't based on a single dialogue choice at the end, but on the cumulative state of your colony when the 100-day timer runs out. Three primary factors are constantly in play, creating a dynamic path toward your ultimate fate.

The 100-Day Countdown

The main narrative premise of Sinner Maker is a trial from God: survive and build a thriving, faithful community for 100 days, and you may be spared and ascend to Heaven. This is your primary goalpost. The state of your colony on Day 100 is what triggers the ending sequence. Simply reaching this day is a victory in itself, but the quality of that victory—and the ending you receive—depends on the other two factors.

The Sin & Faith System

This is the most critical mechanic. Every character you create or welcome into your colony has stats for the seven deadly sins: Pride, Greed, Lust, Envy, Gluttony, Wrath, and Sloth. These values are influenced by their physical appearance during creation and their actions throughout the game. Allowing sinners to indulge in sinful behavior or failing to meet their needs will increase the colony's overall Sin level.

Conversely, Faith is a community-wide resource that you must actively cultivate. Building a church and sending your sinners to pray is the primary way to increase Faith and counteract the spread of Sin. Low Faith makes your followers unhappy, unproductive, and more susceptible to sinful acts and demonic influence. Your ending is heavily dependent on the balance between total Sin and total Faith on Day 100.

Colony Stability and Sinner Relationships

Beyond the spiritual metrics, the physical well-being and social harmony of your colony matter. Sinners have needs like Hunger and Health that must be managed through resource gathering, farming, and building structures like kitchens. They also form complex relationships, becoming friends, lovers, or enemies. A colony plagued by starvation, sickness, and infighting is a sign of poor leadership and will contribute negatively to your ending, likely preventing Ascension even if you scrape by for 100 days.

Infographic explaining the seven deadly sins system in Sinner Maker.

Infographic explaining the seven deadly sins system in Sinner Maker.

The Main Endings: Salvation or Suffering

Based on the core mechanics, the community has identified two primary ending paths, with variations expected based on more subtle factors. Your goal is to aim for one of these outcomes through your management style.

The Ascension Ending (The "Good" Ending)

This is the game's intended triumphant conclusion. To achieve Ascension, you must prove your colony is worthy of salvation. This is considered the standard "good" ending.

Requirements:

  • Survive for 100 Days: Reach the time limit without your colony collapsing.
  • High Collective Faith: Your community's Faith level must be consistently high. This means building a church early, regularly sending sinners to pray, and successfully repelling demonic events that spread doubt.
  • Low Collective Sin: You must actively manage the sins of your followers. This involves fulfilling their needs to prevent them from acting out, encouraging virtuous behavior, and guiding them away from their base temptations.
  • Stable Colony: Your sinners should be generally healthy, well-fed, and socially content. Widespread misery, even with high Faith, can jeopardize your ascent.

The Damnation Ending (The "Bad" Ending)

If you fail in your divine task, your colony and all its inhabitants will be damned. This ending occurs when you survive the 100 days but are ultimately judged unworthy.

Requirements:

  • Survive for 100 Days: You still need to make it to the end of the timer.
  • High Collective Sin: This is the primary trigger. A colony where the seven deadly sins have run rampant is a failed experiment. Letting sinners starve, fight, and indulge their every whim without spiritual guidance will guarantee this outcome.
  • Low Collective Faith: Neglecting the church, ignoring your sinners' spiritual needs, and allowing demonic influence to fester will crush your colony's Faith score. A Faith level near zero by Day 100 is a one-way ticket to Damnation.
Comic grid comparing the paths to the Damnation and Ascension endings.

Comic grid comparing the paths to the Damnation and Ascension endings.

Are There Secret Endings?

While not fully documented, the complexity of Sinner Maker's systems strongly suggests that other, more nuanced endings exist. These are likely tied to specific conditions or character storylines that go beyond the simple Faith vs. Sin metric.

The "Lone Survivor" Theory

One popular theory revolves around an ending where only the player's original sinner ascends, leaving the rest of the flawed colony behind. This might be achieved by maintaining a perfect personal Sin record while the rest of the community struggles, or by making a pivotal, selfish choice at the very end. This would be a bittersweet, neutral ending.

Character-Specific Fates

The game features deep personality and relationship systems, with sinners having unique dialogues and forming bonds. It's highly probable that completing a specific sinner's hidden "questline"—perhaps by helping a Prideful sinner learn humility or a Greedy one learn generosity—could unlock a unique epilogue or a variation on the Ascension ending. Pay close attention to unique sinner interactions and requests.

The "Abyss" Ending

Some players have reported strange events after failing to fend off demonic attacks. A potential secret "worst" ending could involve not just failing God's test, but actively siding with the forces of Hell. This might be triggered by repeatedly failing to repel demons, allowing your Faith to drop to zero before Day 100, and perhaps interacting with a cursed object or a special NPC. This would be a step beyond mere Damnation, representing a total corruption of the colony.

Annotated diagram of a Sinner Maker colony highlighting key buildings for a good ending.

Annotated diagram of a Sinner Maker colony highlighting key buildings for a good ending.

Quick Guide: How to Get the Ascension Ending

Want to ensure your flock reaches the pearly gates? Focus on these priorities from Day 1.

  1. Build a Church Immediately: This is your most important building. Don't delay. Your ability to generate Faith is paramount. Once built, create a schedule to rotate your sinners through it so everyone's Faith stays topped up.
  2. Establish a Stable Food Source: A hungry sinner is an angry and sinful sinner. Build a rudimentary kitchen and assign sinners to farm and cook. Keeping everyone fed prevents a cascade of problems related to health and mood.
  3. Monitor Sinner Personalities: When welcoming new sinners, pay attention to their starting sins and personality card. A Wrathful sinner might need more positive reinforcement, while a Slothful one might need to be assigned to a job they enjoy to stay productive. Use gifts that match their interests to keep them happy.
  4. Respond to Problems Quickly: Don't let negative emotions fester. If a sinner is angry, find out why. Is their Faith low? Are they hungry? Are they fighting with a rival? Intervene by sending them to church, feeding them, or trying to mediate the conflict before it spreads.
  5. Prepare for Judgment Day: The game features a "daily wheel of fortune" that can grant rewards or punishments from God. Keeping your Faith high seems to improve your odds of receiving a blessing instead of a curse, making the path to Day 100 much smoother.

Sinner Maker Endings: FAQ

How many endings are in Sinner Maker?

The exact number is still being confirmed by the community, as the game is new. However, there are at least two primary outcomes (Ascension, Damnation) with strong evidence for several secret or variant endings based on specific in-game conditions.

What is the hardest ending to get?

The Ascension ending is arguably the most difficult, as it requires careful, long-term management of multiple complex systems—Faith, Sin, resources, and relationships—over 100 in-game days. Any secret endings tied to specific, obscure character actions will likely prove even harder.

Can you get all the sinner maker all endings in one playthrough?

No. Since the endings are determined by the cumulative state of your colony at the end of the game, you can only achieve one ending per 100-day playthrough. You will need to start a new game to see a different outcome.

Does the character creator affect the ending?

Yes, indirectly. The physical traits you give your sinners in the creator influence their starting sin values. For example, creating a character with features associated with Gluttony or Pride will give you a higher baseline of Sin to manage from the very beginning, making the path to Ascension slightly more challenging.

Ultimately, the ending you achieve in Sinner Maker is a direct reflection of your priorities as a leader. Whether you rule as a benevolent guide leading your flock to salvation or a neglectful warden watching them descend into chaos is entirely up to you. Experiment with different strategies, focus on different sinners, and see how many fates you can uncover.