The best side objectives rewards in 2 Fights in 2 Tight Spaces come from understanding risk versus reward. These optional challenges are your main source of credits, governed by a semi-random pool of tasks tied to mission difficulty. Mastering them isn't about completing every single one; it's about identifying and executing the safest, most profitable objectives to fund your run without getting sent back to the safehouse.

Successfully farming credits hinges on three things: knowing which objectives are traps, building a deck that can adapt to spatial puzzles, and knowing when to ignore a bonus to protect your health. This guide breaks down the entire system, from how objectives are generated to which ones you should prioritize.

How Are Side Objectives Generated?

Side objectives aren't purely random. The game pulls from a weighted list of potential challenges based on several key factors of the mission you're about to undertake. Think of it as a curated chaos designed to test specific aspects of your deck and tactical planning.

  • Mission Type: The overall goal of the level heavily influences the objective pool. An Assassination mission is more likely to generate objectives like "Defeat the target in X turns" or "Defeat the target first." Conversely, a Protect the Informant mission will naturally favor objectives like "The informant must not be moved" or "End the mission with the informant at full health."
  • Enemy Faction: The rogues' gallery you're facing matters. Bikers, with their aggressive forward movement, often spawn objectives related to positioning and avoiding damage. Prison Inmates might have objectives tied to their shiv attacks or group synergies. The elite Death's Head commandos, with their advanced gear, often come with objectives that demand precise tactical takedowns, like "Defeat the Sniper before they can fire."
  • Room Layout and Hazards: The environment itself is a factor. A room with many open pits is a prime candidate for objectives like "Knock 2 enemies into pits." A level with explosive barrels might ask you to use them to defeat enemies.
  • Mission Difficulty: This is the most straightforward factor. The higher the mission level (indicated on the map), the higher the base credit reward for completing the primary goal, and consequently, the higher the bonus for completing the side objectives. A simple "Don't get hit" objective might be worth 50 credits in Chapter 1 but swell to 150+ credits by Chapter 4.

Your choices on the world map directly impact the kinds of objectives you'll face. If your deck is heavy on knockback cards like Push and Shove, plotting a course through levels with environmental hazards can be a highly profitable strategy.

The Three Tiers of Side Objectives

Not all objectives are created equal. To farm them effectively, you need to instantly categorize them into three mental buckets: the gimmes, the maybes, and the run-killers. Greed is a fast track to failure in Fights in Tight Spaces; learning to turn down a risky but lucrative objective is a key skill.

Fights in Tight Spaces in-game screenshot

Fights in Tight Spaces in-game screenshot

The "Free Money" Tier (Low-Risk)

These are objectives you should almost always aim for. They either align with standard good play or require minimal deviation from your core strategy. Completing these consistently is the foundation of a wealthy run.

  • Finish with over X Health: If you're playing well, you're trying to do this anyway. This is often a pure bonus for a clean fight.
  • Use X [Card Type] Cards: Objectives like "Play 3 Movement cards" or "Play 2 Attack cards with Knockback" are easily achieved with a balanced deck.
  • Don't Use Items: Unless you're in a desperate situation, saving your single-use items is standard practice. This objective pays you for being prudent.
  • End your turn on a specific tile: While it can sometimes be awkward, it's usually a minor positioning puzzle that can be solved with a single movement card.

The Situational Tier (Medium-Risk)

These objectives require careful thought and often a specific deck composition. They can be very profitable but can also go wrong if you miscalculate. Evaluate these against the enemy composition before committing.

  • Defeat a specific enemy type first/last: "Defeat the Brawler last" can be tricky if the Brawler is charging you down. This requires you to have enough control—stuns, knockbacks, dodges—to manage the battlefield while you eliminate other threats.
  • Defeat an enemy with a counter-attack: This is only viable if you have a reliable counter card and a safe way to tank the initial hit. It's a high-skill objective.
  • Don't let enemies end their turn on adjacent tiles: Against enemies that swarm, like some Prison mobs, this can be extremely difficult. Against a few slow, predictable enemies, it can be quite easy.
  • Finish in X turns: This is a clock. If you have a high-damage, aggressive deck, this can be simple. If you have a slow, defensive build, it can force you into making reckless moves.

The "Trap" Tier (High-Risk)

These are the siren songs of side objectives. They offer huge payouts but have a high probability of costing you significant health or even ending your run. You should only attempt these if you are in a dominant position or have the perfect hand of cards.

  • Take no damage: The single most notorious trap. While tempting for its massive credit bonus, a single unexpected enemy action can nullify it. In later chapters, avoiding all damage against multiple elite enemies is borderline impossible and not worth risking your health for.
  • Defeat all enemies in a single turn: This is a fantasy objective. It requires an absolutely perfect storm of card draw, Combo, and enemy positioning that is almost never feasible.
  • Don't move from your starting tile: Unless you have a deck full of long-range attacks and the enemies are perfectly funneled, this is a death sentence. You're sacrificing your most powerful defensive tool: positioning.

A Strategic Approach to Farming Objectives

Thinking like a tactician before the first card is played is crucial. Your credit income is decided as much in the planning phase as it is in the execution.

Fights in Tight Spaces in-game screenshot

Fights in Tight Spaces in-game screenshot

Step 1: Analyze the Mission Briefing

Before you hit "Start Combat," take a full 10 seconds to read the screen. It gives you everything you need to make a decision. Look at the enemy types and their starting positions. Look at the room layout—are there hazards? Choke points? Now, look at the offered side objectives. Ask yourself: Can I realistically achieve this bonus given the board state? If one objective is "Knock an enemy into a pit" and an enemy is starting right next to one, that's a good sign. If the objective is "Take no damage" and you're surrounded by three Bikers, it's probably a trap.

Step 2: Build Your Deck for Flexibility

You can't predict every objective, but you can build a deck that's prepared for the most common categories. Don't over-specialize in pure damage. A successful run requires a balance of:

  • Movement: Cards like Step, Shift, and Dash are essential for satisfying positioning objectives and for basic survival.
  • Control: Push, Stun, Grapple, and other knockback/disabling cards are your tools for manipulating the board to defeat enemies in a specific order or use hazards.
  • Damage: You still need to win the fight. Efficient, high-damage cards are necessary for meeting "Finish in X turns" objectives and managing threats before they overwhelm you.

Step 3: Adapt When an Objective Fails

Sometimes, things go wrong. An enemy gets a lucky shot, and your "Take no damage" objective is gone. The key is to not get flustered. Write off the loss and immediately reassess. Do not try to play recklessly to "make up for it." If you had two objectives and one fails, pivot your entire focus to achieving the second one. It's better to walk away with 50 extra credits and full health than to lose the run chasing a 150-credit bonus that's already gone.

Fights in Tight Spaces in-game screenshot

Fights in Tight Spaces in-game screenshot

Frequently Asked Questions About Side Objectives

Here are quick answers to the most common questions players have about the objective and reward system in Fights in Tight Spaces.

Are side objectives mandatory to win?

No, they are completely optional. Your only goal is to complete the primary mission objective (e.g., defeat all enemies, protect the target). However, ignoring them entirely will leave you starved for credits, making it very difficult to afford new cards, upgrades, and medical services needed for later chapters.

Do I get penalized for failing a side objective?

No, there is no penalty for failing. You simply do not receive the bonus credits or reward associated with it. There's no reason not to try for an objective if it seems feasible, as there's no punishment if you fall short.

Can you see the objectives before choosing a mission on the map?

No. You choose your path on the chapter map based on the mission type (e.g., Combat, Event, Medical) and the rewards you can see (e.g., new card, money). The specific side objectives are only revealed once you lock in your choice and arrive at the mission node, just before combat begins.

Which starting deck is best for completing side objectives?

While all decks are viable, the Counter-Striker deck is arguably the most flexible for tackling a wide range of objectives early on. It comes with a good mix of movement, defense (blocks/dodges), and control (counters), which allows you to adapt to positioning puzzles and damage-avoidance challenges more easily than a pure glass-cannon build.

The Final Take

Side objectives transform Fights in Tight Spaces from a simple brawler into a rich tactical puzzle. They force you to think beyond just landing the next punch and engage with the environment, enemy AI, and the full potential of your deck. The path to a successful run isn't paved with the rewards from every single objective. It's paved with the wisdom to know which bonuses to chase, which to ignore, and how to walk away from a fight with your health intact, ready for the next challenge.