There are five core endings in Road to Empress 2, with two additional failure states. This guide covers how to get all of them. Your final outcome is determined by your Influence score with the four main factions and your choices during three critical story moments called "Throne Decisions." Mastering these systems is the only way to choose your destiny in the decaying empire of Aethelgard.
Everything hinges on who you align with and who you betray. The path to the throne is paved with difficult choices, and this guide will walk you through every single one to secure your desired outcome, from benevolent ruler to a god ascending beyond the mortal coil.
How Endings Work in Road to Empress 2
Your entire playthrough is a balancing act. Every major quest, dialogue choice, and resource spent will nudge your standing with the four pillars of Aethelgardian power. You cannot please everyone, and trying to will likely lead to ruin. Understanding this system is the first step to controlling it.
The Influence System
Influence is the game's central mechanic. A positive score (up to +100) means a faction supports your claim to the throne, while a negative score (down to -100) means they actively work against you. The four factions are:
- The Imperial Senate: Led by the ruthless Lord Valerius. They value tradition, order, and overt displays of strength. Gaining their favor requires upholding old laws and crushing dissent.
- The Alchemist's Guild: Under the brilliant but obsessive Grand Magister Kaelen. They seek knowledge, progress, and the forbidden secrets of life itself. Siding with them often means funding dangerous experiments and challenging the faith.
- The Shadow Syndicate: A clandestine network of spies and assassins led by the enigmatic figure known only as the Whisper. They respect cunning, discretion, and results. You'll earn their trust by using subterfuge and eliminating rivals quietly.
- The Ecclesiarchy: Commanded by the zealous High Priestess Lyra. They demand piety, adherence to scripture, and the purging of heresy. Supporting them involves public donations, persecuting alchemists, and upholding divine right.
Road to Empress Ⅱ in-game screenshot
The Three Throne Decisions
These are three unskippable, mutually exclusive choices that lock you into certain ending paths. Your Influence levels often unlock unique options during these moments.
- The Crimson Treaty (Mid-Game): A pact with a neighboring kingdom that the Senate supports but the Syndicate knows is a trap. You can either enforce it, expose its flaws, or destroy it entirely.
- The Kaelen Conspiracy (Late-Game): The Alchemist's Guild is accused of heresy by the Ecclesiarchy for their work on the Elixir of Life. You must decide whether to execute Kaelen, spare him and aid his research, or expose him for a lesser crime to appease both sides.
- The Day of Ascension (Finale): With the Empress Dowager on her deathbed, the factions make their final power play. Your cumulative Influence and prior decisions determine who stands with you as you make your claim.
The "True" Ending: The Unifier
This is widely considered the best possible outcome for Aethelgard, establishing a new age of prosperity. It requires careful diplomacy and a refusal to be corrupted by any single ideology. This path is about building a coalition, not dominating it.
Faction Requirements
To achieve the Unifier ending, you need high positive Influence with at least three of the four factions by the final act. A common successful spread is:
- Imperial Senate: +70 or higher
- Alchemist's Guild: +50 or higher
- Shadow Syndicate: +70 or higher
- Ecclesiarchy: Above -20 (they don't need to love you, just not actively hate you)
Key Throne Decisions
Your choices must reflect a desire for balance and justice, not naked ambition.
- The Crimson Treaty: You must use information from the Syndicate to expose the treaty's flaws publicly. This angers the Senate temporarily but ultimately earns you respect for your shrewdness and prevents a disastrous war.
- The Kaelen Conspiracy: You absolutely must spare Grand Magister Kaelen. The ideal choice is to use the Senate's legal system to find him innocent of heresy but guilty of unsanctioned research, placing him under your protection. This placates the Senate's need for order while saving the Guild's leader.
- The Day of Ascension: With your broad support, you will have the option to forge a coalition council. This choice makes you the head of state, but with checks and balances from the three factions that support you, leading to a stable and prosperous reign.
The Path of Power: The Tyrant Ending
This ending sees you seize absolute control, crushing your enemies and ruling Aethelgard with an iron fist. It's a dark path that prioritizes order over freedom and strength over compassion.
Faction Requirements
This path requires you to fully commit to the forces of authoritarianism and espionage.
- Imperial Senate: +80 or higher
- Shadow Syndicate: +80 or higher
- Alchemist's Guild: Below -50
- Ecclesiarchy: Below -50
Key Throne Decisions
Your choices must be ruthless and decisive.
- The Crimson Treaty: You must enforce the treaty at the Senate's request. Ignore the Syndicate's warnings. This leads to a short, bloody border conflict that consolidates the Senate's military power under your command.
- The Kaelen Conspiracy: Execute Grand Magister Kaelen publicly. This wins you massive favor with the Ecclesiarchy (temporarily) and the Senate, who see it as eliminating a destabilizing element. It permanently alienates the Alchemists.
- The Day of Ascension: With the backing of the Senate's legions and the Syndicate's assassins, you have a unique option to dissolve the council and seize power by force. This involves a difficult fight against loyalist guards but results in you becoming the sole, undisputed ruler.
Road to Empress Ⅱ in-game screenshot
The Price of Knowledge: The Sage Ending
For those who believe worldly power is fleeting, the Sage ending offers a different kind of victory. You turn your back on the throne, instead pursuing enlightenment and ushering in an age of scientific and spiritual discovery, though the empire itself may crumble from neglect.
Faction Requirements
This path requires you to champion the factions of faith and reason above all else.
- Alchemist's Guild: +90 or higher
- Ecclesiarchy: +70 or higher
- Imperial Senate: Below -60
- Shadow Syndicate: Below -60
Key Throne Decisions
Your choices must prioritize knowledge and faith over politics.
- The Crimson Treaty: You must destroy the treaty documents. This is a chaotic option that throws the political situation into disarray, but it aligns with the Alchemists' desire to disrupt the old, stagnant order.
- The Kaelen Conspiracy: You must fully aid Kaelen's research, funneling resources to the Alchemist's Guild and protecting them from the Ecclesiarchy's wrath. This requires a very high Influence score with both factions to mediate a truce.
- The Day of Ascension: You are given a unique choice to abdicate worldly power. You establish a new council led by the leaders of the Guild and Ecclesiarchy and retreat to the Great Library to pursue the ultimate truths of the universe, becoming a revered but politically irrelevant figure.
The Secret Path: The Ascended Ending
This is the hidden fifth ending, a path so obscure it's almost an urban legend. It involves abandoning the political game entirely and interacting with a hidden, supernatural force that underpins Aethelgard. This ending has nothing to do with faction Influence and instead relies on finding specific items and making esoteric choices.
Step 1: Find the Three Umbral Shards
These artifacts are hidden across the capital. They don't appear as quest items and must be found through exploration.
- Shard of the Eye: Located in the Empress's Solar. You must solve the constellation puzzle on the ceiling to reveal a hidden compartment behind her portrait.
- Shard of the Hand: Found in the Alchemical Undercroft. During the Kaelen Conspiracy quest, look for a loose brick behind the distillation tanks. It's trapped, so you'll need high cunning or a disarm kit.
- Shard of the Voice: Hidden in the Whispering Gallery of the Grand Cathedral. You must interact with the statues in the order described in the "Parables of the Penitent" book (found in the library).
Road to Empress Ⅱ in-game screenshot
Step 2: Decode the Heretic's Journal
With all three shards, you can unlock a chest in the city archives containing the Heretic's Journal. The text is coded. The key is to use the first letter of every seventh word. It speaks of a being called the "Silent Arbiter" who resides in the foundation of the Imperial Palace.
Step 3: The Ritual of Whispers
If you have the decoded journal in your inventory on the Day of Ascension, you get a new, hidden dialogue option when you approach the throne: [Remain Silent and Listen]. Instead of making a claim, you focus your will inward. The Umbral Shards resonate, and you are pulled into a surreal confrontation with the Silent Arbiter. It offers you a choice: become its new vessel and guide humanity from the shadows, or destroy it and unravel the fragile reality of the empire. Choosing to merge with it grants the Ascended ending, where you vanish from the world, becoming a new, unseen god.
The Bad Endings: Exile and The Silent Throne
Failure is always an option. There are two primary ways to lose the game before the credits roll.
- The Exile: This occurs if your Influence with three of the four factions drops below -80. Before the Day of Ascension, the factions will unite against you, holding an emergency vote to strip you of your titles and banish you from Aethelgard forever. You are unceremoniously marched out of the city gates, and the game ends.
- The Silent Throne: This is a more direct failure state. If you attempt to seize power on the Day of Ascension (as in the Tyrant ending) but have insufficient Influence with the Senate and Syndicate, your coup fails. Lord Valerius's legionaries and the Syndicate's assassins will turn on you, and you are cut down in the throne room.
Road to Empress Ⅱ in-game screenshot
Quick Ending Checklist
| Ending | Faction Focus | Crimson Treaty Choice | Kaelen Conspiracy Choice | Key Item/Action |
|---|---|---|---|---|
| The Unifier | Senate, Syndicate, Alchemists | Expose Flaws | Spare Kaelen | Forge a coalition council |
| The Tyrant | Senate, Syndicate | Enforce Treaty | Execute Kaelen | Seize power by force |
| The Sage | Alchemists, Ecclesiarchy | Destroy Treaty | Aid Kaelen | Abdicate worldly power |
| The Ascended | None | Any | Any | Collect 3 Umbral Shards |
| The Exile | N/A (Failure) | N/A | N/A | Have 3 factions at < -80 Influence |
Frequently Asked Questions
Can you lock yourself out of the true ending? Yes. The single fastest way to void the Unifier ending is to execute Grand Magister Kaelen. Sparing him is a mandatory step, as his knowledge is required to stabilize the empire later.
What's the hardest ending to get? By far, the Ascended ending. It requires ignoring the main Influence game for a hidden object hunt and puzzle-solving, with no quest markers to guide you. Most players will complete the game multiple times without ever discovering it.
Does my starting background affect the ending? Your chosen background (Disgraced Noble, Ambitious Scribe, etc.) only provides a small starting boost to Influence with one or two factions. It makes the early game easier with those groups but does not lock you into or out of any specific ending.
Is there a "best" faction to side with? No. Siding too heavily with any one faction will alienate the others and lock you out of the Unifier ending. The Tyrant and Sage endings are effectively what happens when you let one or two factions completely dominate your decision-making. Balance is key for the "true" outcome.
Final Take
Road to Empress 2 doesn't have a simple good or evil axis. Each ending presents a valid, if flawed, vision for Aethelgard's future. The Unifier path creates a stable but bureaucratic state, the Tyrant forges a strong but cruel empire, the Sage allows for enlightenment at the cost of order, and the Ascended... well, the Ascended transcends the entire concept of mortal rule. The choice is yours, and now you have the map to reach your destination.