Unlocking every persona in Pronoun Palace requires a mix of main story progression, solving hidden puzzles, and achieving specific combat feats. This guide provides the exact steps for how to unlock all characters, from the straightforward Guardian to the enigmatic Echo, ensuring you can access every playstyle and story perspective the game offers. While your starting Protagonist (They/Them) is available from the beginning, five others must be earned.

The Core Roster: Unlocking The Guardian and The Oracle

These two characters are typically the first ones players will unlock after the Protagonist. Their quests are clearly signposted but require mastery of core combat and exploration mechanics.

The Guardian (He/Him): The Vow of Fortitude

The Guardian is a powerful defensive character, unlocked by proving your martial prowess. His recruitment quest, "Vow of Fortitude," becomes available after reaching the Chamber of Resolve in Chapter 2.

  1. Accept the Trial: Interact with the central dais in the Chamber of Resolve to challenge the Gilded Sentinel, the chamber's guardian.
  2. Achieve a Flawless Victory: The key condition for unlocking The Guardian is to defeat the Gilded Sentinel without taking a single point of damage. This is a tough fight designed to test your parry and dodge timing. The Sentinel uses a predictable three-hit combo followed by a powerful lunge. Its 'Radiant Barrage' area-of-effect attack can be avoided by taking cover behind the crumbling pillars in the arena.
  3. Complete the Vow: After defeating the Sentinel flawlessly, it will kneel. Approach it and a dialogue prompt, "Take the Vow of Fortitude," will appear. Accepting this vow unlocks The Guardian as a playable character.

Pro-Tip: The Sentinel's lunge attack is its most telegraphed move. A successful parry on this lunge will stun it for several seconds, providing the largest damage window in the fight. Focus on learning this timing above all else.

Pronoun Palace in-game screenshot

Pronoun Palace in-game screenshot

The Oracle (She/Her): The Three Truths

The Oracle is a master of the Palace's arcane energies, and unlocking her involves a test of intellect rather than strength. Her quest, "The Three Truths," requires you to find three hidden lore objects to solve a riddle.

  1. Find the Ciphered Scrolls: You must locate three scrolls hidden within the Sunken Archives, a sub-zone of the Grand Library in Chapter 3.
    • Scroll of the Past: Located behind a false bookshelf on the upper level, western wing. You'll see scuff marks on the floor in front of it.
    • Scroll of the Present: Held by a statue in the central flooded chamber. You must lower the water level using a nearby crank to reach it.
    • Scroll of the Future: Dropped by the Arcane Amalgam enemy that serves as the Archives' mini-boss.
  2. Decipher the Riddle: With all three scrolls, head to the Reflecting Pool at the far end of the Archives. The scrolls provide the clues to a three-part riddle posed by the pool. The correct answer sequence is always "The Sun," "The Moon," and "The Self."
  3. Accept the Vision: Inputting the correct answers will cause the Oracle to manifest from the pool's surface. Speak with her to complete the quest and add her to your roster.

Thinking Outside the Box: Recruiting The Jester

The Jester is a chaotic and versatile character who uses neopronouns (Ze/Zir). Their unlock method is appropriately unconventional, rewarding players who experiment and defy the game's explicit instructions.

This unlock is possible anytime after reaching the Apex Observatory in Chapter 4. The Observatory is dominated by the Grand Orrery, a massive celestial puzzle you must solve to advance the main story.

  1. Approach the Grand Orrery: The puzzle requires you to align several celestial rings to match a pattern shown in your journal, which plays a specific, harmonious melody upon completion.
  2. Play the Disharmonious Melody: This is the secret. Instead of the correct solution, you must intentionally misalign the rings to play a hidden, discordant tune. The correct sequence for this is: Outer Ring to Shadow, Middle Ring to Wyrm, Inner Ring to Broken Star.
  3. Reveal the Hidden Passage: Playing this "Disharmonious Melody" will cause the Orrery to grind to a halt. While the main path remains locked, a tapestry on the northern wall will retract, revealing a hidden passage to the Jester's private theater.
  4. Attend the Performance: Enter the theater, where The Jester will be waiting on stage. After a brief, fourth-wall-breaking monologue, ze will offer to join your party. Accept, and The Jester is unlocked.
Pronoun Palace in-game screenshot

Pronoun Palace in-game screenshot

The Palace's Deepest Secrets: Awakening The Echo

The Echo is the ultimate secret character, a non-binary entity of pure information (It/Its). Unlocking The Echo is a late-game task that can only be completed after acquiring the 'Phase Shift' ability from the final story chapter. It requires collecting five hidden fragments scattered across the entire Palace.

These "Resonant Shards" are the key. They are located in some of the most well-hidden or challenging spots in the game.

  • Shard of Memory: Found in the Sunken Archives. Requires using Phase Shift to pass through a shimmering wall in the chamber where you fought the Arcane Amalgam.
  • Shard of Will: Located in the Whispering Gallery. You must strike a series of five hidden runes in the correct order within a time limit. The order is etched onto the back of the Gallery's main statue.
  • Shard of Sight: Hidden in the Apex Observatory. At the very top, use Phase Shift to walk out onto an invisible platform leading to a lone telescope. The shard is inside the telescope's lens.
  • Shard of Heart: Dropped by the optional superboss, the Obsidian Heart, in the deepest level of the Black Labyrinth. This is arguably the hardest fight in the game.
  • Shard of Being: Located behind the main throne in the Throne of Being after you have defeated the final story boss. This shard only appears once the main story is complete.

Once you have all five Resonant Shards, return to the empty throne in the Throne of Being. Interact with it, and the shards will coalesce into The Echo, making it a playable character. The Echo's abilities are unique, allowing it to manipulate the very fabric of the Palace.

Pronoun Palace in-game screenshot

Pronoun Palace in-game screenshot

Strength in Numbers: Assembling The Collective

The final unlockable character is The Collective (We/Us), a being formed from three distinct voices of the Palace that you must find and unite. This is a multi-part side quest called "Chorus of Selves" that spans several chapters.

Step 1: Find the Voice of He

This is the 'Voice of Command,' found in the Armory section of the Royal Barracks (Chapter 2). It's inside a locked chest. The key is held by the Training Master after you beat his high score on the combat dummies.

Step 2: Find the Voice of She

The 'Voice of Compassion' is located in the Serene Gardens (Chapter 3). It manifests as a glowing lotus flower in the center of the hedge maze. You must navigate the maze, which shifts its layout, to reach the center and pluck the flower.

Step 3: Find the Voice of They

The 'Voice of Inquiry' is found in a hidden annex of the Grand Library (Chapter 3). You need to solve a light-beam puzzle to illuminate a specific rune on the floor, which reveals a hidden staircase down to the annex where the final voice resides in a floating tome.

Step 4: The Confluence Chamber

With all three voices in your inventory (Voice of Command, Voice of Compassion, Voice of Inquiry), you must find the Confluence Chamber. This is a secret room off the main hall of the Palace, accessible by activating three pressure plates in the correct order: Lion, Owl, then Serpent. Inside, place the three voices on the central altar. They will merge, and The Collective will be formed, joining you as the final playable character.

Character Unlock Checklist & Quick Guide

For a quick overview, here is all the information in a scannable format. Use this to track your progress toward completing the roster.

CharacterPronounsUnlock MethodLocation / ChapterKey Requirement(s)
The ProtagonistThey/ThemStarterPrologueN/A
The GuardianHe/HimFlawless Boss VictoryChamber of Resolve (Ch. 2)Defeat Gilded Sentinel with no damage.
The OracleShe/HerPuzzle/Lore HuntSunken Archives (Ch. 3)Find 3 scrolls, solve the pool riddle.
The JesterZe/ZirSequence Break/SecretApex Observatory (Ch. 4)Play the "Disharmonious Melody."
The EchoIt/ItsCollect-a-thonPalace-wide (Post-Game)Collect 5 Resonant Shards.
The CollectiveWe/UsMulti-part Side QuestBarracks, Gardens, LibraryFind 3 "Voices" and unite them.
Pronoun Palace in-game screenshot

Pronoun Palace in-game screenshot

Frequently Asked Questions

Can you permanently miss any characters?

No, you cannot permanently lock yourself out of recruiting any character. The entire Palace is accessible after completing the main story, so you can backtrack to find any items or complete any trials you may have missed.

What is the easiest character to unlock first?

Excluding the starter Protagonist, The Guardian is generally the first and easiest character to unlock. His trial is purely skill-based combat and is available relatively early in the game in Chapter 2.

Do unlocked characters carry over to New Game+?

Yes. Once unlocked, all characters are available to select from the very beginning of a New Game+ playthrough, allowing you to tackle early challenges with a full, versatile roster.

Is The Echo required for 100% completion?

Yes. Unlocking The Echo and completing its associated quests are required to earn the "Fully Realized" trophy/achievement. The Echo is considered the true final secret of the game.

Final Thoughts

Completing your roster in Pronoun Palace is more than just a collectible hunt; it's a way to experience the game's world and themes from every possible angle. Each character not only brings a unique combat style but also unlocks new dialogue options and interactions throughout the Palace. With this guide, you should have no trouble gathering every last one.