This is the complete Pronoun Palace all spells list guide, detailing all 32 spells available in the game. Magic in Pronoun Palace is divided into four primary Schools of Grammar—Nominative, Accusative, Genitive, and Dative—with a fifth, secret category of world-altering spells known as the Unspeakable Verbs. Spells are learned from Grammatical Tomes scattered throughout the Obsidian Library, awarded for defeating powerful Syntactic Beasts, or pieced together from lost Lexical Fragments.
The Four Schools of Grammatical Magic
Before we list every spell, it's crucial to understand the philosophy behind the magic system. Unlike other games, power here isn't about fire or ice; it's about grammatical case and intent. Each school represents a different relationship between the caster and the world.
- Nominative (The "I/We" School): The magic of the subject. These spells focus on self-empowerment, defense, and direct, forceful action. They are declarations of being and will, projecting the caster's identity onto the world. You'll find these are your go-to spells for buffs and straightforward attacks.
- Accusative (The "Me/Us" School): The magic of the direct object. These spells are all about affecting others. Curses, charms, debuffs, and targeted projectiles fall under this school. It's about making something, or someone, the object of your intent.
- Genitive (The "My/Our" School): The magic of possession. This school governs spells of creation, summoning, and ownership. If you want to conjure a barrier, summon a creature, or claim an area, you're using Genitive magic.
- Dative (The "To/For" School): The magic of the indirect object. These are spells of transference, support, and influence. Healing allies, bestowing boons, and redirecting energy are the domain of the Dative school. It's the most subtle of the four main arts.
Mastering how these schools interact is the key to overcoming the Palace's toughest challenges, especially the Collector of Clauses in the Apostrophe Spires.
Complete Nominative Spell List (The "I/We" School)
The Nominative School is the first one players will encounter, with its foundational tome found right after the tutorial boss. These spells are defined by their focus on the self. The best spell in this school is arguably "Unbreakable Stance," which can negate the final blow from any boss.
| Spell Name | Effect | How to Get It |
|---|---|---|
| Declaration of Self | A blast of pure will that deals moderate damage and knocks back smaller enemies. | Found in the Tome of Subjects, Prologue. |
| First Person Strike | A fast, piercing magical bolt. Low cost, high speed. | Learned from the Echo of the First Grammarian in the antechamber. |
| Royal We | For 15 seconds, all damage you deal is increased by 20%, but you also take 10% more damage. | Found behind a false bookshelf in the East Wing of the Library. |
| Unbreakable Stance | For 5 seconds, you cannot be staggered and your defense is tripled. Has a long cooldown. | Reward for solving the riddle of the Three Statues in the Garden of Gerunds. |
| Assertive Aura | A passive aura that slightly damages any enemy that touches you. | Crafted with 3x Lexical Fragments and a Blank Parchment. |
| I Think, Therefore... | A channeled beam of energy. Damage increases the longer it's held, but consumes mana rapidly. | Defeat the rogue grammarian Simeon in the Lower Stacks. |
| Singular Focus | Your next spell cast within 10 seconds costs 50% less mana but your movement is slowed. | Found in a chest in the Panopticon of Participles. |
Pronoun Palace in-game screenshot
Complete Accusative Spell List (The "Me/Us" School)
Accusative spells turn your focus outward, manipulating foes directly. These are essential for crowd control and applying debilitating status effects. "Object of Ire" is a must-have, as it can force powerful enemies to target summons or environmental hazards instead of you.
| Spell Name | Effect | How to Get It |
|---|---|---|
| Direct Rebuke | A short-range burst that interrupts enemy attacks and briefly stuns them. | Found in the Tome of Objects, West Wing of the Library. |
| Object of Ire | Curses a single target, causing them to attack the nearest entity, friend or foe, for 8 seconds. | Dropped by the Syntactic Beast known as the dangling modifier. |
| Charm of They | Briefly charms a non-boss enemy to fight for you for 30 seconds. Does not work on constructs. | Reward from the ghost of the Librarian after returning her lost spectacles. |
| Thee's Burden | Places a heavy weight on a target, drastically slowing their movement and attack speed for 10 seconds. | Found at the bottom of the Well of Whispers. |
| Accusation | Marks an enemy. For 20 seconds, the marked enemy takes 25% more damage from all sources. | Crafted with 5x Lexical Fragments and an Ink of Potential. |
| Whom's Scorn | Fires three seeking projectiles of dark energy that inflict a damage-over-time effect. | Defeat the Collector of Clauses in the Apostrophe Spires. |
| Him/Her/It | Polymorphs a basic enemy into a harmless, inanimate object for one minute. | Solve the mirror puzzle in the Chamber of Reflections. |
Genitive & Dative Spell Lists (Possession & Transference)
These two schools are more specialized but contain some of the most powerful utility spells in the game. Genitive magic controls the battlefield with summons and wards, while Dative magic keeps you and your allies alive.
Genitive Spells (The "My/Our" School)
"Possessive Ward" is a game-changer, creating a barrier that not only blocks projectiles but also damages enemies who touch it.
| Spell Name | Effect | How to Get It |
|---|---|---|
| Summon Semicolon | Summons a small, loyal construct that fires weak energy bolts at enemies. Lasts 60 seconds. | Found in the Tome of Possessives, deep within the Library's archives. |
| Possessive Ward | Creates a stationary circular barrier that blocks enemy projectiles for 10 seconds. | Dropped by the Guardian Golem at the entrance to the Apostrophe Spires. |
| My Word | Enchants the ground in a small area. Allies standing within the circle gain rapid mana regeneration. | Learned from the Echo of the Benefactor in the Almonry. |
| Our Domain | For 30 seconds, enemies within a large radius have their elemental resistances lowered. | Acquired after lighting the four braziers in the Conjunction Courtyard. |
Dative Spells (The "To/For" School)
"Gift of Vigor" is the only true healing spell in the game and is absolutely essential for survival in the later stages.
| Spell Name | Effect | How to Get It |
|---|---|---|
| Indirect Mending | Sends a slow-moving orb of light that heals the first ally it touches for a small amount. | Found in the Tome of Benefaction, behind the main desk of the Library. |
| Gift of Vigor | Consumes 50% of your current mana to heal you for 30% of your max health over 3 seconds. | Learned after offering a rare Lexical Fragment to the Fountain of Knowledge. |
| To Whom It May Concern | Fires a ricocheting bolt of energy that bounces between up to 5 enemies, dealing increasing damage. | Reward for completing the "Errant Pages" side quest. |
| For The Cause | Creates a bond between you and an ally (or summon). For 15 seconds, you take 50% of the damage they would receive. | Found in the Martyr's Alcove, accessible only at half health or less. |
How to Unlock the Unspeakable Verbs
The five Unspeakable Verbs are the ultimate spells in Pronoun Palace. They are not found in tomes but are unlocked by completing a hidden, endgame questline that redefines the very rules of the Palace's reality. Unlocking them is required for the game's true ending.
Step 1: Defeat the Amorphous Antecedent
First, you must defeat the final story boss, the Amorphous Antecedent, located in the heart of the Obsidian Library. Upon its defeat, it will not drop an item, but will instead shatter the large stained-glass window behind its throne, revealing a hidden passage to the Chasm of Ellipses. A new entry will appear in your journal, hinting at three lost keys.
Step 2: Collect the Three Syntactic Keys
With the Antecedent defeated, three new secret bosses will spawn in previously cleared areas. Each holds a Syntactic Key.
- Key of the Subjunctive: Held by the Echo of Regret in the now-flooded Garden of Gerunds. This boss constantly teleports and creates false images of itself.
- Key of the Imperative: Held by the Relentless Command, a massive construct that awakens in the main hall of the Library. It is slow but its attacks are unblockable.
- Key of the Infinitive: Held by the Ceaseless Potential at the very top of the Apostrophe Spires. This fight is an aerial battle where you must use magical platforms to stay aloft.
Step 3: Recite the Incantation in the Chasm of Ellipses
Once you have all three Syntactic Keys, return to the passage behind the Antecedent's throne and descend into the Chasm of Ellipses. At the bottom is a plinth. Interacting with it will consume the keys and grant you access to the Unspeakable Verbs. These spells share a single cooldown and are immensely powerful.
Pronoun Palace in-game screenshot
| Spell Name | Effect | Mana Cost |
|---|---|---|
| [To Be] | Resets your own state. Removes all negative status effects and restores health and mana to the state they were in 10 seconds prior. | 75% |
| [To Have] | Temporarily 'steal' a non-boss enemy's primary attack or ability, replacing your own for 20 seconds. | 50% |
| [To Do] | Creates a temporal echo of yourself that repeats the last 5 spell actions you took, then vanishes. The echo is invincible but deals 50% damage. | 90% |
| Conjugate Infinity | Tears a hole in reality, dealing massive, continuous damage to everything in a huge radius, including the caster. Drains health while active. | All Mana |
| [REDACTED] | The final, secret verb learned only after achieving the true ending. Its effect is unknown until cast. | ??? |
Frequently Asked Questions about Spells
Here are some quick answers to the most common questions players have about the magic in Pronoun Palace.
What's the best early-game spell? First Person Strike from the Nominative school is fantastic. It's fast, cheap, and teaches you the importance of timing and positioning. For defense, Direct Rebuke is invaluable for interrupting enemy combos.
Can you miss any spells permanently? Yes. The Charm of They spell is missable. If you defeat the Collector of Clauses before completing the Librarian's side quest, her ghost vanishes, and you can no longer acquire the spell on that playthrough.
How does spell scaling work? Spell damage and efficacy scale with your "Clarity" stat. Clarity is increased by finding and reading lore tablets scattered throughout the Palace. The more you understand the world's rules, the more powerfully you can bend them.
Are the Unspeakable Verbs worth it? Absolutely. While they have high costs and shared cooldowns, their power is unmatched. [To Do] in particular can trivialize some of the game's toughest optional bosses by doubling your damage output in a short burst. They are mandatory for the true ending.
Pronoun Palace in-game screenshot
The Final Word
Mastering the spell system in Pronoun Palace is a journey of understanding grammar itself. It’s not just about finding the most powerful projectile, but about learning the relationships between subject and object, possession and transference. By seeing the world through this grammatical lens, you can unlock a level of power the architects of the Obsidian Library never intended.