This is the complete Nemesis all character deaths list: every single character can die, and in most games, the majority will. Survival is the rare exception, not the rule. Death comes from a dizzying array of sources, including the hostile Intruder aliens, catastrophic ship malfunctions, the cold vacuum of space, and—most insidiously—betrayal at the hands of your fellow crewmates. Your fate is a brutal calculation of your choices, your secret objective, and a significant amount of luck.

Unlike a video game with a set narrative, Nemesis is a board game where death is a core mechanic and a constant threat. There is no single scripted death for any character; instead, the game presents a sandbox of lethality where your actions determine your demise.

The Many Ways to Die Aboard the Nemesis

Character death isn't a simple matter of losing health points. It's a complex system of wounds, infections, and environmental hazards. Any one of these can be your undoing, but they often work in concert, creating a cascade of failure that ends with your miniature being replaced by a corpse token. Here are the primary categories of doom.

Death by Intruder Attack

This is the most common and direct way to die. The alien Intruders that infest the ship are aggressive and deadly. When an Intruder attacks, the player draws an Intruder Attack card. If the symbol on the card matches the type of Intruder attacking (e.g., Adult, Creeper, Queen), the attack hits and resolves its effects, which almost always involve inflicting wounds.

  • Light Wounds vs. Serious Wounds: Characters have a wound tracker. Initial hits typically cause Light Wounds. Once these are full, any subsequent damage flips them to Serious Wounds.
  • The Fatal Blow: If a character ever receives a fourth Serious Wound, they die instantly. Even a single Light Wound can be fatal if you already have three Serious Wounds. Some Intruder attacks can inflict multiple wounds at once, rapidly accelerating this process.

Contamination and Infection

Perhaps the most terrifying way to die is from within. Many actions, especially being attacked by an Intruder or performing a Melee Attack, force you to draw a Contamination card. These cards go into your action card discard pile and are shuffled back into your deck, clogging up your hand with useless cards.

But their real danger is revealed at the end of the game. During the Victory Check phase, any surviving character must scan their Contamination cards.

  1. The Scan: You use the red scanner to check each Contamination card for the hidden word "INFECTED".
  2. Larva Implantation: If even one card says "INFECTED," you must place a Larva miniature on your character board. If you already have a Larva from a previous event (like another scan), you die immediately.
  3. The Final Check: After scanning, you shuffle your entire action deck and draw four cards. If even one of those is a Contamination card (Infected or not), your character succumbs to their injuries or the parasite and dies. Only by drawing four clean action cards do you survive this check.
Resident Evil 3 Nemesis (1999) in-game screenshot

Resident Evil 3 Nemesis (1999) in-game screenshot

Catastrophic Ship Failure

Sometimes, it's not the aliens that get you, but the ship itself falling apart around you. Several game-ending conditions result in the death of everyone on board.

  • Self-Destruction: If the crew initiates the self-destruct sequence and fails to stop it, the ship explodes when the marker reaches the final space on its track. All characters on board, whether awake or in the Hibernatorium, are killed.
  • Fire or Malfunctions: The ship is prone to fires and system malfunctions. If players are ever instructed to place a 9th Fire marker or a 9th Malfunction marker and none are available, the ship's integrity is compromised. It explodes or depressurizes, killing everyone aboard.
  • Engine Failure: A crucial part of surviving via hibernation is ensuring at least two of the three ship engines are functional. During the end-of-game check, if two or three engines are revealed to be damaged, the ship explodes upon its hyperspace jump, killing all hibernating characters.

The Treachery of Your Crewmates

Nemesis is a semi-cooperative game, which is a polite way of saying that the person next to you might need you to die to win. Many secret objectives directly conflict with the survival of others.

  • Direct Attack: While you can't typically attack another player directly with a standard Shoot or Melee action, you can use items like grenades or set rooms on fire to damage them. The most common form of betrayal is more subtle.
  • Sabotage: A player might intentionally cause a malfunction in a critical room you need, lock you in a room with an Intruder, or send the ship hurtling towards Mars instead of Earth when your objective requires you to get home.
  • Misinformation: Lying about the state of the engines, the ship's coordinates, or the presence of Intruders is a valid and deadly strategy.
Resident Evil 3 Nemesis (1999) in-game screenshot

Resident Evil 3 Nemesis (1999) in-game screenshot

The Cold Void of Space

Finally, the vacuum of space is an ever-present threat. Several events can lead to a swift, silent death outside the ship.

  • Airlock Malfunction: The Airlock room action can be used to jettison an Intruder... or another player if you're feeling particularly cruel. Careful timing and a bit of sabotage can see a crewmate vented into space.
  • Hull Breach: Certain Event cards or Intruder attacks can cause a Hull Breach, represented by a specific marker. Any character in a room with a Hull Breach at the end of the round dies instantly.
  • Hyperspace Jump: If the game timer runs out, the ship makes an automatic jump to hyperspace. Any character who is not safely tucked away in the Hibernatorium is killed by the immense g-forces.

A Roster of the Doomed: Character Vulnerabilities

While any character can die in any way, their unique skills and starting items make them slightly more or less susceptible to certain fates. No character is immune to death, but their playstyles create different risk profiles.

CharacterStrengthsCommon Causes of Death
SoldierExcellent in combat, can lay down Suppressing Fire.Overconfidence. Wading into fights with multiple Intruders, taking too many hits before retreating.
ScientistExcels at analyzing weaknesses and using Computer Actions.Low combat ability. Often cornered and killed while trying to complete research-based objectives.
CaptainCan motivate other players, giving them extra actions.A prime target for betrayal. Their ability to influence the game makes them a threat to players with secret agendas.
PilotExpert navigator, can move around the ship efficiently.Bad luck with Noise rolls. Their constant movement increases their chances of triggering an Encounter in a bad spot.
ScoutNimble and quiet, good at avoiding Intruders.Contamination. Their reliance on stealth can be undone by a single unlucky Intruder attack leading to a fatal infection.
MechanicBest at repairing rooms and managing fires.Ship destruction. Often dies trying to single-handedly hold the ship together, getting caught in an engine explosion or fire.

Can Anyone Actually Survive?

Yes, but it's incredibly difficult and requires two things: completing your objective and being alive when the game ends. There are only two ways to achieve the "survive" condition.

  1. Use an Escape Pod: The most straightforward method. If you can get to one of the two Evacuation Section rooms and the pods are unlocked, you can escape. The first character death automatically unlocks all pods. You launch, you're out of the game, and you wait to see if you won.
  2. Enter Hibernation: Make it to the Hibernatorium and go to sleep. This is riskier. You only survive if the ship makes it to its correct destination (usually Earth) and the engines are working. If another player changes the coordinates or sabotages the engines, your long nap becomes a permanent one.

In either case, you still have to pass the Contamination check at the end. An escape pod won't save you from a larva bursting from your chest.

Resident Evil 3 Nemesis (1999) in-game screenshot

Resident Evil 3 Nemesis (1999) in-game screenshot

Frequently Asked Questions (FAQ)

Can you prevent all character deaths in Nemesis?

No, it is practically impossible to guarantee that no one will die. The game's mechanics, from Event cards to Intruder bag development and secret objectives, are designed to create casualties. Even in a fully cooperative game, a string of bad luck can easily kill a character.

Which character is most likely to die first?

This is highly situational, but new players using characters with low combat abilities like the Scientist often die first if they wander off alone. Aggressive Soldier players who push their luck too early are also common first victims.

Does the Queen Intruder cause instant death?

Not automatically, but she is the most dangerous Intruder. When the Queen attacks, you draw two Intruder Attack cards instead of one, dramatically increasing the amount of damage you can take in a single attack. This can easily lead to a character going from unwounded to dead in one swift action.

What happens after your character dies?

Your character is eliminated from the game. You remove your miniature and replace it with a corpse token, which can then be searched or studied by other players. In the official rules, you are out of the game. Some optional rules allow the first player who dies to take control of the Intruders.

Resident Evil 3 Nemesis (1999) in-game screenshot

Resident Evil 3 Nemesis (1999) in-game screenshot

The Final Tally

There is no fixed list of who dies in Nemesis because the story is written by the players at the table. The game is a brutal, cinematic horror experience where the question isn't if someone will die, but how and when. The mechanics provide a rich tapestry of terminal possibilities, ensuring that every session ends with a unique body count and a harrowing story of survival or demise. To win, you must not only complete your mission but outsmart the aliens, the failing ship, and the person sitting right next to you.