The secret to mastering the Myria action point refund finisher in Terrinoth: Heroes of Descent is her Vengeance passive skill, which refunds Action Points (AP) every time she lands a killing blow. This isn't just a minor perk; it's the core of an aggressive, high-mobility build that can clear entire encounters in a single, devastating turn. By carefully selecting targets, optimizing her gear for burst damage, and coordinating with her team, you can transform Myria from a simple warrior into a relentless force of destruction. This guide breaks down the precise setup and tactical mindset required to make her chain-kill potential a reality.

This strategy hinges on a simple but powerful loop: secure a kill, get AP back, use that AP to move and kill again. When executed correctly, Myria becomes a self-fueling engine of carnage, dancing across the battlefield from one fallen foe to the next.

Understanding Myria's Core Engine: Vengeance

Everything about this build starts and ends with Myria’s signature passive, Vengeance. Without a deep understanding of its mechanics, any attempt to chain kills will be inconsistent and frustrating. It’s more than just getting a rebate; it’s about manipulating the action economy of the entire game.

How Vengeance Actually Works

The base version of Vengeance is straightforward: when Myria defeats an enemy with one of her attacks, she immediately regains 2 Action Points. The key conditions are that Myria herself must land the final blow, and it must be from an attack, not from a status effect like bleed or poison. This refund occurs after the attack action is fully resolved.

For example, if Myria has 4 AP and uses a 3 AP attack skill to defeat a goblin, she will be left with 1 AP. Then, Vengeance triggers, and she gains 2 AP, bringing her total to 3 AP. This is enough to launch another attack or reposition for the next kill. The goal is to always use an attack that costs less AP than you have, ensuring you have a remainder that, when combined with the refund, allows for another action.

The Upgrade Path: From Single Refund to Chaining Machine

Simply unlocking Vengeance isn't enough. Its true power is unleashed through its upgrades, which should be your highest priority when spending experience. The two critical upgrades are:

  • Relentless: This first-tier upgrade increases the AP refund from 2 to 3. This is a massive leap in efficiency. A 3 AP refund means that even your most powerful attacks can become “free” on a kill, effectively giving you a full extra action.
  • Overkill: The capstone upgrade is the lynchpin of the entire strategy. It grants Myria a significant damage bonus on her next attack immediately following a Vengeance-triggered kill. This makes it substantially easier to meet the damage threshold to kill the next target, which is often healthier than the first.

Prioritizing these two upgrades is non-negotiable. They fundamentally change the math of Myria’s turn, turning a lucky one-off refund into a reliable, repeatable combat strategy.

The Three Pillars of a Perfect Finisher Turn

A successful chain-kill turn isn’t just about having the right skills; it’s a tactical sequence. Think of it as a three-act play: the setup, the execution, and the follow-through. Fumbling any one of these steps can leave Myria overextended and vulnerable.

Pillar 1: The Setup (Positioning and Target Selection)

Before you even swing your sword, you must identify your “first domino.” This is the weakest, most easily accessible enemy on the board. Look for low-health ranged units like goblin archers or cultist acolytes who have already taken damage from your allies. Your entire chain depends on securing this first kill with absolute certainty.

Use Myria’s movement to position her where she can strike this first target and still be within range of a potential second target. Avoid engaging high-armor enemies or elites as your entry point. The ideal opener is a guaranteed one-shot kill that costs minimal AP, leaving you with a surplus to begin your rampage.

Pillar 2: The Execution (Skill Rotation)

Your skill choice is critical. Don't open with your most powerful, high-cost ability. Instead, use a reliable, efficient attack to secure the first kill. A basic attack is often sufficient if the target is weak enough. Once you trigger Vengeance and the Overkill damage buff, you can then unleash a more powerful Area of Effect (AoE) skill like Whirlwind on a nearby cluster of enemies, or a high-damage single-target skill on a tougher foe.

A common and effective rotation looks like this:

  1. Engage: Use a low-cost movement skill like Charge to close the distance without spending all your AP.
  2. Initiate: Eliminate the pre-identified weak target with a Basic Attack or a low-cost skill like Cleave.
  3. Chain: With Vengeance and Overkill active, use the refunded AP to unleash Whirlwind on a group or a stronger single-target attack on the next priority threat.
Terrinoth®: Heroes of Descent in-game screenshot

Terrinoth®: Heroes of Descent in-game screenshot

Pillar 3: The Follow-Through (Spending Your Refunded AP)

After your second or third kill, you may find yourself with a healthy pool of AP but no adjacent targets. This is where tactical discipline comes in. Don't get greedy. If you cannot secure another kill, use your remaining AP to move Myria to a safe position, preferably one with cover or near your team's tank. Ending your turn in the middle of a pack of enemies you couldn't finish off is the fastest way to get her killed.

The best players know when to stop the chain. A successful turn is two or three kills followed by a safe retreat, not four kills followed by Myria's demise on the enemy's turn.

Essential Skills Beyond Vengeance

While Vengeance is the engine, several other skills act as the transmission and wheels, translating that power into effective battlefield movement and destruction. The following skills are mandatory components of a successful finisher build.

Skill NameAP CostEffect & Synergy with Finisher Build
Charge2 APMove up to 4 spaces and perform a basic attack. This is your primary engagement tool. It combines movement and offense, saving you precious AP that would otherwise be spent on a separate move action.
Whirlwind4 APAttack all adjacent enemies. This is your chain-finisher. After killing a single target and getting your AP refund, using Whirlwind on a tightly packed group can trigger multiple kills at once.
Battle Lust1 APGain a significant damage buff for your next attack. Use this before engaging your first target if you're not confident in a one-shot kill. It's a small AP investment for guaranteed results.
Adrenaline Rush0 APA free action (usable once per encounter) that grants bonus movement. This is your emergency button for when a target is just out of reach, allowing you to extend a chain that would otherwise fail.

Gearing Myria for Maximum Carnage

Your gear choices should be entirely focused on one goal: maximizing the chance to kill an enemy in a single hit. Defensive stats are a secondary concern; if the build works, most enemies will be dead before they can attack you.

Weapon Choices: The Bigger, The Better

Prioritize weapons with the highest possible base damage. A two-handed greatsword or axe is almost always the best choice. Look for secondary properties that grant:

  • +Critical Hit Chance: A critical hit can provide the extra damage needed to take down a slightly tougher target and keep your chain going.
  • +Damage: Simple, raw, unconditional damage bonuses are king.
  • Armor Piercing: Essential for the mid-to-late game when you need to start your chain on enemies with light armor.

A weapon like the fabled "Blade of the Endless" is the platonic ideal for this build.

Terrinoth®: Heroes of Descent in-game screenshot

Terrinoth®: Heroes of Descent in-game screenshot

Armor and Accessories: Mobility is Life

For armor, focus on light or medium sets that don't penalize movement. You need to be nimble to move from target to target. For accessories, look for items that grant extra movement points or boost your critical damage.

  • Boots: Anything with a +1 Movement property, like the Swiftstrike Boots, is an automatic best-in-slot item.
  • Amulets/Rings: Seek out items like the "Amulet of Fury" that increase your critical damage multiplier. Since you're already building for crit chance on your weapon, this creates a powerful synergy.

Building the Right Team Around Your Finisher

Myria is the star of the show, but she can't do it alone. The right team composition makes her job infinitely easier by setting up the dominos for her to knock down.

The Enabler: Applying Debuffs

A hero who can apply Weaken or Vulnerable status effects is Myria's best friend. A Runemaster is the perfect candidate. By casting a spell like Weakness Rune on a group of enemies, they lower the damage threshold Myria needs to cross, making her first kill—and every subsequent kill—much more reliable.

The Bodyguard: Crowd Control

A durable tank like a Knight is crucial. Their job is to taunt and group enemies together, creating a perfect target for Myria's Whirlwind. They also keep dangerous elites occupied, preventing them from disrupting Myria's carefully planned turn. The Knight can absorb hits while Myria repositions for her next chain.

The Cleaner: Softening Up Targets

A ranged damage dealer, like an Archer, can assist by softening up targets across the map. A single arrow may be all it takes to bring a distant enemy into one-shot range for Myria, effectively extending her reach and the potential length of her kill chain.

Terrinoth®: Heroes of Descent in-game screenshot

Terrinoth®: Heroes of Descent in-game screenshot

Frequently Asked Questions (FAQ)

Q1: Does Myria's AP refund work on bosses?

Yes, Vengeance triggers on any killing blow, including bosses. However, since bosses have massive health pools, it's almost impossible to use them to start a chain. The tactic is more often used to kill a boss, get an AP refund, and then use that AP to clear out any remaining minions.

Q2: What's the maximum number of kills you can chain in one turn?

With an ideal setup (Relentless and Overkill upgrades, high-end gear, and a field of weakened low-HP enemies), it's possible to chain 4-5 kills in a single turn. The practical limit is usually dictated by enemy positioning and your AP pool.

Q3: Is the Myria finisher build viable in the late game?

Absolutely. In fact, it becomes even stronger in the late game. With access to all her skill upgrades and powerful epic-tier gear, Myria's ability to one-shot standard enemies becomes incredibly consistent, making her one of the most effective characters for clearing late-game encounters.

Q4: What if I can't one-shot the first enemy?

If you can't guarantee the first kill, don't commit. The entire strategy collapses if the first domino doesn't fall. Either have an ally soften the target first, use a damage-boosting ability like Battle Lust, or choose a different, weaker target. Forcing a chain that isn't there is a recipe for disaster.

The Final Take

The Myria action point refund finisher build is one of the most powerful and satisfying strategies in Terrinoth: Heroes of Descent. It requires careful planning, tactical positioning, and a dedicated gear and skill setup. But when the pieces fall into place, watching Myria carve a path through the enemy ranks in a single, fluid motion is a spectacle that never gets old. It elevates her from a mere warrior to the party's designated encounter-ender.