To see the credits in the psychological thriller Momento, you must first unlock all five of its endings within a single save file. The game is built on a unique "completion loop" mechanic, meaning the final credits won't roll until you've witnessed every possible outcome of protagonist Alex's journey. Each conclusion reveals a critical piece of the puzzle, and knowledge gained in one loop is essential for unlocking the next. This isn't about replaying; it's about completing a fragmented whole.
This guide provides the full checklist and walkthrough for achieving every ending, allowing you to finally see the story through to its true conclusion.
The Completion Loop: How Momento's Endings Work
Unlike traditional games with branching paths, Momento doesn't force you to start from a fresh save to see different outcomes. The central mechanic is the Resonance Clock, located in the mansion's study. After reaching any of the four "Minor Endings," you will awaken in front of the clock. It allows you to rewind time to specific "Anchor Points" in the story—key moments of decision—while retaining all key items and, more importantly, your knowledge of past loops.
The game tracks your completed endings in the "Reflections" menu, accessible from the desk in the study. Your goal is to fill this menu with four minor reflections before the fifth, true ending becomes accessible. You cannot accidentally lock yourself out of an ending, as the Resonance Clock always lets you return to a previous junction.
The Four Minor Endings: Your Path to the Truth
These four endings must be completed in any order. Each one explores a different facet of Alex's denial or failure, and each unlocks a crucial clue or item needed for the final, true path.
Ending A: "The Faded Photograph"
This is the most straightforward ending and often the first one players discover. It represents Alex accepting a comforting, incomplete version of his memories.
- Objective: Reach the final confrontation in the Attic without all seven Memory Fragments.
- Path: Play through the game's main story beats. Explore the West Wing, the Conservatory, and the East Wing cellar. You will naturally find three or four fragments this way.
- Trigger: Simply proceed to the Attic once the final staircase is revealed. When confronted by The Shade—the game's shadowy antagonist—you will lack the evidence to challenge its narrative. Choose the dialogue option "I... I don't remember." The Shade will present you with a doctored memory, and Alex will accept it, ending the loop.
Ending B: "The Shattered Mirror"
This ending is a result of aggressive confrontation before you are properly equipped to handle the truth. It signifies a complete mental collapse.
Momento in-game screenshot
- Objective: Confront The Shade in the Grand Hall prematurely.
- Prerequisite: You must have found the Rusted Key from the cellar but not yet assembled the Silver Locket.
- Trigger: After your first full loop through the mansion's three main wings, The Shade will begin to manifest in the central Grand Hall, appearing as a distorted reflection in the large, covered mirror. Instead of proceeding to the Attic, walk directly up to the mirror and use the "Confront" interaction. Without the locket to ground his memories, Alex is overwhelmed by a torrent of raw, painful images. The screen cracks like a mirror, and the loop ends abruptly.
Ending C: "The Locked Door"
This is an escape-route ending, representing Alex's attempt to flee his own mind rather than face what's inside it. The game treats this as a failure state that forcibly resets the loop.
- Objective: Attempt to leave the mansion through the front door.
- Prerequisite: You must possess the Rusted Key from the cellar.
- Trigger: Instead of using the key on the grandfather clock to access the cellar or on other internal doors, take it to the main entrance in the Foyer. The game will warn you with auditory cues—a frantic heartbeat and Elara's whispering voice. Ignore these warnings and use the Rusted Key on the front door. The key will break in the lock, the screen will fade to black, and you will reawaken at the Resonance Clock, having made no progress but learning that there is no physical escape.
Ending D: "The Silent Watcher"
This is perhaps the most tragic of the minor endings. Alex discovers the full truth but lacks the conviction to act on it, becoming a passive, eternal observer of his own memories.
- Objective: Have all the facts but fail to make the final, decisive choice.
- Prerequisite: You must have collected all seven Memory Fragments scattered across the mansion.
- Trigger: Proceed to the Attic for the final confrontation with The Shade. With all fragments collected, you will have new dialogue options that piece together the complete story. Present all the evidence correctly until The Shade is weakened. It will then ask Alex, "What will you do now?" You are given three choices: "Forgive," "Condemn," or "..." (wait). Choose to wait. After a long silence, Alex's form will fade, becoming translucent. He is now a ghost in his own mind, forever watching the memory play out without conclusion. The loop ends.
Momento in-game screenshot
The True Ending: "The Sundered Veil"
After achieving the four minor endings, the path to the true conclusion finally opens. This requires collecting three special items, called Echoes, that only manifest in the world after you've witnessed specific outcomes.
Step 1: Collect the Three Echoes
The Echoes are spectral objects that appear in key locations, but only after their corresponding ending has been logged in your "Reflections" menu.
| Echo Name | Corresponding Ending | Location | Appearance |
|---|---|---|---|
| Echo of Regret | "The Faded Photograph" | The Attic | A shimmering, translucent photograph on the dusty floor. |
| Echo of Fury | "The Shattered Mirror" | The Grand Hall | A faint, angry red glow emanating from the now-broken mirror. |
| Echo of Resolve | "The Locked Door" | The Foyer | A spectral key floating in front of the main entrance. |
Collect all three of these by revisiting their locations using the Resonance Clock.
Momento in-game screenshot
Step 2: Assemble the Silver Locket
The Echoes are not items to be held, but catalysts. Once you have found all three, travel to the small workshop adjacent to the Conservatory. On the workbench, you will find the two broken halves of the Silver Locket. With the emotional energy from the Echoes, you can now interact with the locket to automatically repair it. This item is the key to grounding Alex and protecting him during the final confrontation.
Step 3: The Final Confrontation
With the Silver Locket in your inventory and all seven Memory Fragments collected, return to the Attic one last time. The confrontation with The Shade will play out similarly to how it did in Ending D, but this time, the locket will pulse with light. When The Shade asks, "What will you do now?" you will have a new, fourth dialogue option: "Accept."
Choosing this option causes Alex to accept the full memory—the good and the tragic—and integrate The Shade, which is revealed to be the personification of his grief over Elara. The mansion dissolves in light, and for the first time, the credits roll.
Your All-in-One Ending Checklist
Use this table to track your progress toward unlocking the credits. The game only saves a completed ending when you see its title card and reawaken at the Resonance Clock.
| Ending Title | Key Requirement | Trigger Action | Unlocks |
|---|---|---|---|
| The Faded Photograph | < 7 Memory Fragments | Confront The Shade in the Attic. | Echo of Regret |
| The Shattered Mirror | No Silver Locket | Confront The Shade in the Grand Hall mirror. | Echo of Fury |
| The Locked Door | Have Rusted Key | Use the Rusted Key on the Foyer's front door. | Echo of Resolve |
| The Silent Watcher | All 7 Memory Fragments | Wait silently at the final choice in the Attic. | Understanding of choice |
| The Sundered Veil | All 4 Minor Endings, 3 Echoes, 7 Fragments, Silver Locket | Choose "Accept" in the final confrontation. | The Credits |
Momento in-game screenshot
Frequently Asked Questions (FAQ)
Do I have to restart my game to get a different ending? No, absolutely not. The game is designed around the Resonance Clock in the study. After every minor ending, you can use the clock to rewind to key moments and try a different path without losing your items or progress.
Can I miss an ending permanently? No. All four minor endings are always available until you trigger the sequence for the True Ending. You can complete them in any order you wish.
How do I know which endings I've already seen? You can track your progress by inspecting the large desk in the study. The "Reflections" menu shows which of the five ending title cards you have successfully unlocked.
What happens after the credits in Momento? After the True Ending credits, a short, poignant epilogue scene plays. Afterwards, you are given the option to start a "Memory Loop+" mode, which is essentially a New Game+ that allows you to explore the mansion with all items from the start, revealing new developer commentary notes hidden in the environment.
Completing Momento is a test of diligence. It's not about winning or losing, but about seeing a single, fractured story from every possible angle. By methodically pursuing each dead end and false conclusion, you gather the strength and knowledge needed to finally face the truth and give Alex's story the peace it deserves. Only then do the credits truly feel earned.