The only Lumentale Candleshroom location is the Murkwater Fen, a treacherous sub-zone within the Gloomwood, where you will find all three required specimens. This hunt is not optional; securing these rare fungi is the only way to craft the Sunstone Lantern, the key item needed to pierce the darkness of the Penumbra Spire and confront the game's final challenges. This guide provides the complete, step-by-step path to all three Candleshrooms, including necessary prerequisites and boss strategies.

Why Do You Need Candleshrooms?

Candleshrooms are a critical, plot-gated crafting material with a single, vital purpose: forging the Sunstone Lantern. Early in your journey as Trey, the Elder in Hearthlight explains that the final bastion of the encroaching Gloom, the Penumbra Spire, is shielded by a sentient darkness that consumes ordinary light. Only the pure, unwavering flame of a Sunstone Lantern can dissipate this barrier.

The crafting recipe, unlocked after defeating the second major boss, calls for three core components:

  • 3x Candleshroom: The primary reagent, providing the bioluminescent fuel.
  • 1x Whispering Ember: A rare drop from the Stone-Titan of the Echoing Caverns.
  • 5x Ironwood Bark: Harvested from Ironwood trees in the denser parts of the Gloomwood.

Without the Sunstone Lantern, the entrance to the Penumbra Spire remains sealed, halting all main story progression. There is no alternative path or item. This makes the Candleshroom hunt one of the most important objectives in the mid-game, transitioning you from regional threats to the final, world-ending conflict.

Before You Hunt: Essential Prerequisites

Do not wander into the Murkwater Fen unprepared. The area is designed to punish players who haven't completed the necessary steps in the regions preceding it. The air itself is toxic, and the terrain is impassable without specific abilities. Before you even think about hunting for mushrooms, ensure you have acquired these two critical items.

Acquire the Filter-Mask

The Murkwater Fen is choked with a constant Spore Haze that rapidly drains your health. Staying in it for more than 30 seconds without protection is fatal. The only way to negate this environmental damage is with the Filter-Mask.

To get it, you must complete the side quest chain for Elara, the herbalist in Hearthlight. After you bring her the Moonpetal from the Whispering Glade, she will mention her concerns about the spreading corruption from the Fen. This opens up the quest "A Breath of Fresh Air," which tasks you with retrieving her grandfather's research from a locked chest in the Old Archives. Return the notes to her, and she will craft the Filter-Mask for you. It is a permanent key item that automatically protects you whenever you enter a hazardous, spore-filled area.

LumenTale: Memories of Trey in-game screenshot

LumenTale: Memories of Trey in-game screenshot

Unlock the Glimmer-Step Ability

Many paths and platforms in the Murkwater Fen are separated by wide, impassable gaps of deep water. Your standard jump and roll won't be enough. You must have the Glimmer-Step ability, which functions as a short-range dash or blink.

This ability is not an optional pickup; it's your reward for defeating the main boss of the Echoing Caverns, the Stone-Titan. This lumbering golem serves as a major skill check, and its defeat grants Trey the power to manipulate short bursts of light for movement. Glimmer-Step is essential for reaching two of the three Candleshroom locations.

For a smoother hunt, we recommend entering the Fen at Level 25 or higher. The local fauna, like the skittering Fen-Crawlers and projectile-firing Murk-Wisps, are aggressive and can easily overwhelm a low-level player.

  • Weapon: A Warden's Blade +2 or the Spore-Tipped Spear.
  • Consumables: At least 5 Glow-Moss Poultices for healing.
  • Amulets: Equip the Warding Charm to reduce incoming damage from the Fen's creatures.

The Complete Murkwater Fen Walkthrough

Once you have the Filter-Mask and Glimmer-Step, enter the Murkwater Fen from the eastern exit of the Gloomwood. The path will descend into a misty, waterlogged swamp. From the entrance, follow the faintly glowing stones to the first beacon-fire, which serves as a save point. This is your base of operations for the hunt.

LumenTale: Memories of Trey in-game screenshot

LumenTale: Memories of Trey in-game screenshot

Candleshroom Location #1: The Elderwood Stump

This is the most straightforward of the three. From the first beacon-fire, head north-west, sticking to the solid ground. You'll see a colossal, hollowed-out tree stump covered in glowing moss. The entrance is a large crack at its base, guarded by two Fen-Crawlers. Dispatch them before heading inside.

The interior of the stump is a small, dark maze of roots. It's easy to get turned around, but the path is simple: take the first right, then a left, and follow the path as it spirals downwards. At the very bottom, in a small, illuminated chamber, you will find the first Candleshroom growing from a bed of damp soil. Collect it and backtrack out of the stump.

Candleshroom Location #2: The Sunken Chapel

For the second mushroom, you'll need your Glimmer-Step. From the Elderwood Stump, head directly east. You will reach a large body of black water with the ruins of an old chapel jutting out from the surface. The main door is flooded and inaccessible. Your target is the broken bell tower.

Position yourself on the shoreline opposite the tower. You will see a series of broken pillars and collapsed walls creating a path of small islands. Use Glimmer-Step to cross from one platform to the next. The final gap, leading to the base of the tower itself, is the longest, so make sure you have a running start. Once inside the tower, climb the crumbling spiral staircase. About halfway up, the stairs give way. You must use Glimmer-Step again to dash across the gap to the other side. At the very top, nestled beside the old bronze bell, is the second Candleshroom.

Candleshroom Location #3: The Myconid's Grove

The final Candleshroom is protected by a mini-boss. From the Sunken Chapel, head south along the edge of the water until you see a waterfall cascading down a rock face. Many players miss this, but you can walk directly through the waterfall into a hidden cave system.

This is the Myconid's Grove. In the center of the largest cavern, you'll find the Corrupted Myconid, a massive, hostile fungus creature. This fight has two main phases:

  1. Spore Burst: The Myconid will periodically glow orange and release a cloud of damaging spores in a wide area. When you see the glow, back away immediately.
  2. Lunge Attack: It will rear back and lunge forward. Dodge to the side and use the opening to get in 2-3 hits on its glowing cap, which is its weak point.
LumenTale: Memories of Trey in-game screenshot

LumenTale: Memories of Trey in-game screenshot

The most effective strategy is to bait the lunge attack, use Glimmer-Step to dash behind it as it recovers, and strike its weak point. After you deplete its health bar, the Corrupted Myconid will collapse, leaving behind the third and final Candleshroom along with the Myconid's Cap, a powerful helmet that grants resistance to poison.

Is There a Fourth Candleshroom?

A common rumor among players is that a secret fourth Candleshroom exists, allowing you to craft a second Sunstone Lantern or some other powerful item. This is false. There are only three Candleshrooms in the game.

The rumor likely originates from a different, visually similar fungus called the "Glimmercap." This item is found in a hidden alcove in the Gloomwood and is the objective of a late-game side quest for Old Man Willow. While it glows with a similar light, the Glimmercap has a distinct blue hue and cannot be used in the Sunstone Lantern recipe. Its only purpose is to be given to Willow in exchange for the Marksman's Amulet. Do not waste time searching for a fourth Candleshroom.

LumenTale: Memories of Trey in-game screenshot

LumenTale: Memories of Trey in-game screenshot

Frequently Asked Questions

Where is the Murkwater Fen located? The Murkwater Fen is a sub-zone of the Gloomwood. You can access it from the far eastern edge of the Gloomwood map, past the area with the Ironwood trees.

Do Candleshrooms respawn? No. The three Candleshrooms are unique, one-time pickups per playthrough. Once you collect them, they are gone for good. They do not respawn in New Game+ either; your Sunstone Lantern carries over.

Can I miss the Candleshrooms? No, you cannot miss them permanently. As they are required to craft a main story item, the areas they are in will always be accessible once you have the prerequisite abilities. You cannot lock yourself out of completing the game.

What happens if I sell the Candleshrooms? You can't. They are classified as Key Items and cannot be sold to vendors or dropped from your inventory, preventing you from accidentally halting your progress.

Do I absolutely need the Sunstone Lantern? Yes. It is 100% mandatory for game completion. The barrier to the Penumbra Spire cannot be bypassed in any other way.

The Final Spark

The hunt for the Candleshrooms is a perfect microcosm of LumenTale's design philosophy. It's not just a fetch quest; it's a journey that tests your preparation, your mastery of core abilities like Glimmer-Step, and your willingness to explore the darkest corners of the world. By gathering these three glowing fungi, you aren't just collecting ingredients—you're proving you have the skills and resolve necessary to take the final steps of Trey's quest and bring light back to the world.