There are 24 Memory Shards scattered across the world of LumenTale: Memories of Trey, and finding all Memory Shard locations is required to unlock the ‘Echoes of the Past’ achievement and witness the game's true ending. This comprehensive guide provides a map-based walkthrough for every single one, ensuring you piece together Trey's full story.

Collecting these fragments isn't just for completionists. Each shard reveals a piece of dialogue or a flashback, building a narrative that culminates in a final confrontation rich with context and emotional weight. Without all 24, the standard ending can feel abrupt. With them, it transforms into a powerful conclusion.

Before you begin your hunt, know that you cannot permanently miss any shards. The world is designed for backtracking. However, many shards are locked behind abilities you acquire over the course of the story. For a smooth collection process, it's best to complete the main story through the Obsidian Citadel to ensure you have the three key traversal and interaction skills: Lumen Dash, Echo Sight, and the Obsidian Gauntlets.

Aethelburg, the Hub City (4 Shards)

The sprawling starting city of Aethelburg hides its secrets in plain sight. These are some of the easiest shards to collect and can be gathered early on, though one requires an ability from the second major region.

Shard 1: The Clocktower Crest

At the very top of the Aethelburg Clocktower in the main plaza. You can't reach it initially. After acquiring the Lumen Dash from the Sunken City of Lyra, return here. Climb the tower as high as you can, then use the dash to cross the gap to the outer ledge where the shard rests near a gargoyle.

Shard 2: The Merchant's Cellar

Find the portly merchant vendor near the western gate. In the alley behind his stall is a stack of crates. Smash them to reveal a wooden cellar door. Inside, the shard is sitting on a barrel. This is one of the first shards you can find with no special abilities required.

Shard 3: Under the Bridge

Head to the Grand Canal that runs through the center of the city. Go to the largest stone bridge connecting the residential and market districts. Drop down onto the hidden ledge directly underneath the bridge's central arch. You'll need to hang from the side and shimmy along to find it.

Shard 4: The Sanctuary Offering

Inside the Aethelburg Sanctuary, approach the main altar. To the left is a small, unlit brazier. If you have the 'Sunstone' item (a quest reward from an NPC named Elara), interacting with the brazier will light it, revealing a hidden compartment at the base of the statue containing the shard.

The Sunken City of Lyra (7 Shards)

This beautiful and treacherous underwater ruin is where Trey's journey truly begins. Its verticality and water-logged passages hide numerous secrets. The Lumen Dash, acquired by defeating the region's boss, is essential for navigating this area and finding many of its collectibles.

LumenTale: Memories of Trey in-game screenshot

LumenTale: Memories of Trey in-game screenshot

Shard 5: The Coral Palace Spire

In the massive central chamber known as the Coral Palace, you'll need to use a combination of underwater jets and platforming to reach the very highest spire. The shard is perched at the absolute peak, overlooking the entire city.

Shard 6: Behind the Waterfall

Near the entrance to the region is a large, cascading waterfall. Most players swim past it. However, if you swim directly into the waterfall about halfway up, you'll discover a hidden cave. The shard is at the back of this small grotto.

Shard 7: The Tidal Vault Lock

In the lower levels, you'll find the Tidal Vault, a puzzle room where you must raise and lower the water level to move platforms. To get this shard, you must set the water to its lowest level, revealing a pressure plate. Then, raise the water to the highest level and swim to the now-accessible platform. A well-timed Lumen Dash from that platform will get you to the alcove with the shard before the gate closes.

Shard 8: Glimmerfang Nest

In the dark, winding caves on the eastern edge of the city, you'll fight several aggressive Glimmerfang Stalkers. In the largest cavern, which serves as their nest, the shard is hidden behind a cluster of glowing egg sacs that must be destroyed.

Shard 9: The Sunken Library

There is a large, collapsed dome that houses the ruins of a library. The shard is on a high bookshelf. To reach it, you must activate a switch that temporarily raises a section of the collapsed floor, creating a ramp. You only have a few seconds to run up and grab it.

Shard 10: The Rusted Bulkhead

Requires the Obsidian Gauntlets from a much later area. Return to the Sunken City's entrance. To the right of the main path is a rusted, sealed bulkhead with a visible crack. A charged punch with the gauntlets will break it open, revealing a small maintenance tunnel with the shard.

Shard 11: The Geyser's Prize

In an open-air section of the ruins, a powerful underwater geyser erupts periodically. Time your swim over the geyser to be launched high into the air. At the apex of your jump, Lumen Dash towards a high, isolated pillar where the shard awaits.

The Whispering Woods (6 Shards)

A disorienting, mist-filled forest where reality bends. The key to navigating this area is the Echo Sight ability, which reveals hidden platforms, illusory walls, and the correct paths through maddening loops.

Shard 12: The Shifting Grove's Illusion

In a clearing known as the Shifting Grove, you'll find a chasm with no visible bridge. Activate Echo Sight to reveal a glowing, ethereal path. Follow it across to a secluded ledge holding the shard. This puzzle is a primary gate for progression, but the shard itself is the reward for solving it.

LumenTale: Memories of Trey in-game screenshot

LumenTale: Memories of Trey in-game screenshot

Shard 13: The Elderwood's Heart

Find the gigantic, ancient tree at the center of the woods. Circle around to its back to find a small opening covered in vines. Cut through them and enter the hollowed-out heart of the tree. The shard is resting on a root in the center.

Shard 14: Following the Lost Sprite

A glowing, friendly sprite will appear in a certain section of the woods and beckon you to follow it. The path will seem to loop back on itself. You must use Echo Sight to see which of the identical-looking paths is the correct one. Follow the sprite through three such loops, and it will lead you directly to the shard before disappearing.

Shard 15: The Gravekeeper's Offering

In a forgotten cemetery area, there are five headstones. Using Echo Sight reveals runes on four of them. You must activate the headstones in the order they appeared in Trey's life, an order hinted at by other shards (Father, Mother, Sister, Mentor). Activating them correctly causes the shard to materialize on the central tomb.

Shard 16: The Cursed Totem

This shard is visible, but picking it up triggers an ambush by several powerful Shadow Stalkers. The shard is actually a fake. After defeating the enemies, use Echo Sight. The real shard will be revealed a few feet away from the cursed totem that triggered the trap.

Shard 17: Wall of Thorns

Requires the Obsidian Gauntlets. Late in the woods, you'll pass a seemingly impassable wall of giant, petrified thorns. A charged punch will shatter it, opening a path to a small, hidden grove containing a spring and the final shard of this region.

The Obsidian Citadel (7 Shards)

The final and most challenging area, a volcanic fortress filled with deadly traps, lava rivers, and the toughest enemies in the game. You will need every ability in your arsenal.

Shard 18: The Warden's Secret Room

In the main barracks area, you'll fight two powerful Citadel Wardens. After defeating them, look for a wall with a slightly different texture. It's an illusory wall, revealed with Echo Sight. Pass through it to find a hidden training room with weapon racks and a shard on an anvil.

Shard 19: The Lava River Crossing

This is one of the trickiest shards in the game. You'll see it on a small rock island in the middle of a flowing river of lava. You must use a sequence of precise Lumen Dashes between falling platforms, timing it perfectly to avoid the lava flow. The final dash to the island is a blind one, requiring you to trust the arc.

Shard 20: The Gauntlet's Reward

In a long hallway, you'll find a pressure plate that opens a gate at the far end, but only for about 10 seconds. This is a pure speed test. You must sprint and Lumen Dash through a series of laser traps and swinging axes to make it through the gate before it closes. The shard is your prize in the room beyond.

LumenTale: Memories of Trey in-game screenshot

LumenTale: Memories of Trey in-game screenshot

Shard 21: The Broken Automaton

In the Citadel's forge, you'll find a massive, deactivated automaton slumped against a wall. Use the Obsidian Gauntlets to punch its chest plate, which is cracked. This will break it open, revealing a shard where its power core should be.

Shard 22: High Above the Throne

The shard is located on a chandelier high above the final boss chamber. Before you drop down to initiate the final fight, explore the upper walkways of the throne room. You'll need to perform a tricky jump and dash to land on the chandelier itself.

Shard 23: The Bell Tower

From the Citadel's outer battlements, you can see a distant, isolated bell tower. To reach it, you need to find a hidden launch pad (revealed with Echo Sight) that will propel you across the chasm. Once there, climb the tower to find the shard at the very top, next to the silent bell.

Shard 24: The Final Memory

This last shard only appears after you have collected the other 23. Return to the very beginning of the game, Trey's dilapidated childhood home. The final shard will be floating in the center of the main room, waiting for you to collect it and complete the set.

Frequently Asked Questions

Can I miss any Memory Shards permanently? No. Every area in LumenTale can be revisited. After you have acquired all necessary abilities like the Lumen Dash and Obsidian Gauntlets, you can backtrack to any previous location to pick up shards you missed.

Do I absolutely need all 24 shards for the true ending? Yes. You must have all 24 Memory Shards in your possession before you defeat the final boss. If you defeat the boss without all of them, you will get the standard ending. If you have all 24, the final cutscene and subsequent events will be dramatically different.

What is the hardest Memory Shard to find? While subjective, most players point to Shard #19, the Lava River Crossing in the Obsidian Citadel. It requires a long and precise sequence of platforming and dashing with little room for error. Shard #15 in the Whispering Woods can also be tricky if you haven't been paying close attention to the story clues.

Does the game's difficulty setting affect where the shards are? No, the locations of all 24 Memory Shards are fixed and do not change based on whether you're playing on Easy, Normal, or Hard difficulty.

Your Story is Complete

With all 24 shards in hand, you're not just an achievement hunter; you've fully pieced together Trey's fragmented past. The narrative threads woven by each memory now form a complete tapestry. Head back to the final boss chamber in the Obsidian Citadel. The confrontation that awaits you will now have a completely different context and a far more earned, satisfying conclusion.