To activate the local coop setup Apocalypse Express offers, simply connect a second compatible controller, load your save into the Hub or a Wasteland run, and select "Start Coop" directly from the Pause Menu. This instantly drops a second player into your train, allowing you to divide the chaotic tasks of shoveling coal, repairing modules, and firing cannons.
For solo players, Llamaware Studios’ 1.0 release is a brutal, frantic test of multitasking. But with a friend, this post-apocalyptic roguelike transforms into a highly strategic, incredibly rewarding cooperative experience. If you are tired of your scrap arm breaking while you are desperately trying to switch lanes, this guide will show you exactly how to dominate the wasteland together.
Why the Local Coop Setup in Apocalypse Express Changes Everything
Apocalypse Express is fundamentally an action management roguelike—think FTL: Faster Than Light, but strapped to a runaway train barreling through a toxic wasteland. In the early hours of a solo run, the challenge curve can feel overwhelmingly steep. You are controlling a tiny character inside a metal tube while raiders tear it apart from the outside.
As a solo conductor, your runs often collapse into a stressful death spiral. The mechanical arm used to collect scrap and ammo breaks. Then, the forward cannon breaks. While you are fixing the cannon, the lever for switching lanes gets jammed, and your engine takes massive damage. Because stopping the train is basically a death sentence, you find yourself constantly sprinting between stations while enemies shoot holes into everything you just repaired. The game demands absolute perfection in your triage decisions.
This is exactly why the local coop setup Apocalypse Express introduced back in version 0.2 (and fully polished for the 1.0 release) is a total game-changer. The developers explicitly balanced the later biomes with multiplayer in mind. Having a second player fundamentally alters the action economy. With one player dedicated to shoveling coal and repairing critical modules, the other is free to man the rocket launchers and manage the lane switch lever without interruption. The difficulty scales slightly to compensate for the extra help, but the mental relief of not having to manage six failing systems simultaneously makes the game exponentially more enjoyable.
Step-by-Step Local Coop Setup for Apocalypse Express
Getting your multiplayer session running is straightforward, but there are a few technical quirks to keep in mind, especially if you are trying to play online with a friend. The game natively supports local couch co-op, meaning it is designed for two people sitting in the same room.
Here is the exact process to get your partner into the game:
- Connect a Second Controller: The game requires at least one controller for co-op. Player 1 can use a keyboard and mouse, but Player 2 must use a gamepad (Xbox and PlayStation controllers are natively supported via Steam Input).
- Load Your Save: Boot up the game and load into either the main Hub area or directly into a Wasteland run.
- Open the Pause Menu: Press Escape (or Start on the controller) to bring up the system menu.
- Select "Start Coop": Click the dedicated co-op button. Player 2 will instantly spawn inside the train car.
- Assign Roles: Decide who is managing the furnace and who is manning the guns before you unpause.
Infographic showing the step-by-step local coop setup Apocalypse Express requires
What if my friend isn't in the same room? While the game does not have native online servers, you can easily bypass this using Steam Remote Play Together. Because the local coop setup Apocalypse Express utilizes is recognized by Steam, you can invite a friend from your Steam Friends List to join your session remotely. They do not even need to own a copy of the game. Just be aware that both players need a solid internet connection (preferably wired) to avoid input lag, as the game’s real-time micro-management requires split-second precision.
Optimizing Your Local Coop Setup: Apocalypse Express Role Division
Once Player 2 spawns into the train, the worst thing you can do is run around aimlessly trying to do everything. Without communication, you will end up bumping into each other, stealing scrap, and leaving the coal furnace empty. To survive the later worlds, you need strict role division.
We recommend splitting the responsibilities into two distinct roles: The Engineer and The Gunner.
| Task | The Engineer (Player 1) | The Gunner (Player 2) |
|---|---|---|
| Primary Focus | Train speed, health, and resource collection. | Enemy elimination and route navigation. |
| The Coal Furnace | 100% responsible. Must keep the train moving. | Only touches coal in an absolute emergency. |
| Scrap Arm Maintenance | 80% responsible. Fixes the arm when it breaks. | Ignored. |
| Cannons & Turrets | Ignored. | 100% responsible. Mans the guns and aims. |
| Lane Switch Lever | 20% responsible (if Gunner is busy). | 80% responsible. Calls out incoming obstacles. |
| Module Upgrades | Prioritizes defensive relics and armor. | Prioritizes ammo capacity and damage output. |
Analysis report poster detailing Engineer vs Gunner roles in Apocalypse Express
The Engineer's job is purely internal. They are the lifeblood of the run. If the engine stops, the run ends. The Engineer should constantly be shoveling coal, picking up the scrap that the mechanical arm pulls in, and using the wrench to repair the arm the second it breaks.
The Gunner’s job is external. They watch the horizon. The Gunner mans the primary weapons, monitors the ammo reserves, and pulls the lane switch lever to dodge environmental hazards. By isolating these tasks, your multiplayer run becomes a well-oiled machine rather than a chaotic scramble.
Co-Op Module Synergies and Hub Meta-Progression
As you progress through the wasteland, you will collect scrap to purchase new modules and upgrades for your wagons. In solo play, you often have to build an autonomous system—relying on auto-turrets and defensive shields because you simply cannot man the guns yourself. In co-op, your build strategy should shift entirely toward active, high-damage modules.
Because you have a dedicated Gunner, you can afford to equip manual Rocket Launchers and heavy cannons. These modules deal significantly more damage than auto-turrets but require a player to actively aim and reload them. The Gunner can sit on the Rocket Launcher, calling out when they need the Engineer to run ammo to their station.
Annotated diagram of the Apocalypse Express train layout and modules
Back in the Hub, your meta-progression choices also change. One of the most critical unlocks for a co-op team is the Coal Overfilling system. This upgrade allows you to overfill your furnace with coal, granting a massive boost to the train's speed. In solo play, Coal Overfilling is a massive risk; if you overfill it too much, the furnace catches fire, and you have to drop everything to extinguish it. In co-op, the Engineer can intentionally trigger Coal Overfilling to speed through a dangerous sector, standing by with the extinguisher while the Gunner keeps the raiders at bay. It is a high-risk, high-reward tactic that is only viable when you have two sets of hands.
Furthermore, coordinate your Relic choices. If the Gunner picks up a Relic that increases projectile damage at the cost of movement speed inside the train, they should permanently station themselves at the weapons console. The Engineer, conversely, should prioritize Relics that boost repair speed and movement speed, turning them into a rapid-response mechanic.
Conquering the Wasteland: Co-Op Boss Strategies
The bosses in Apocalypse Express are notoriously punishing, often acting as hard roadblocks for solo players. With your newly optimized setup, these encounters become tests of communication rather than sheer panic.
Take the Warlord boss, for example. This massive enemy rides alongside your train, utilizing a continuous lightning spark attack and a relentless drumming mechanic that buffs its accompanying raiders. In solo play, players have reported a bug (or severe balancing issue) where the Warlord boss takes very little damage—sometimes only registering 0.4 or 1.2 damage per hit—making the fight last an agonizingly long time. In co-op, you can mitigate this slog. The Engineer must focus entirely on repairing the roof modules getting fried by the lightning sparks, while the Gunner focuses sustained, concentrated fire on the Warlord's weak points between the drumming animations.
Comic grid showing players fighting the Warlord Boss in Apocalypse Express
Then there is the Viaducts minigame boss encounter. Many players find this section confusing, as it introduces a completely new mechanic where you have to interact with a big circle, press the 'E' button, and move a handle to align the tracks. Doing this while under fire is a nightmare alone. In co-op, the Gunner provides covering fire, completely ignoring the puzzle, while the Engineer dedicates 100% of their attention to clicking and moving the handle to solve the Viaducts alignment.
Similarly, the W3 Boss introduces a timing ring mechanic. The recent 1.0 update improved the readability of this ring, preventing players from pressing it before it reaches a certain part of the screen. In the heat of battle, it is easy to miss this visual cue. Assign the Gunner to watch the timing ring and call out the exact moment to strike, ensuring you never waste an opening.
Frequently Asked Questions (FAQ)
Is the local coop setup Apocalypse Express uses split-screen? No, the game is not split-screen. Both players share the same top-down view of the train interior. The camera naturally pans to keep both players in the frame, which is why communication is vital—if one player runs to the back wagon while the other is at the front engine, the camera will zoom out, making it harder to see incoming projectiles.
Can I play co-op with two keyboards? Currently, the game requires at least one controller for local multiplayer. The engine assigns keyboard/mouse inputs to Player 1 by default. Player 2 must press a button on a connected gamepad to join the session.
Does enemy health scale in multiplayer? Yes. The developers have stated that the difficulty is slightly adjusted to compensate for the additional help. Enemies will have slightly larger health pools, and hazard frequency increases, meaning your Engineer will be repairing modules more often than in a solo run.
Can I use Remote Play Together if my internet is slow? It is not recommended. Apocalypse Express requires real-time, twitch-reflex decisions. If Player 2 experiences heavy input lag, they will miss cannon shots and fail to repair the scrap arm in time, which can easily ruin a run. Both players should ideally be on a wired ethernet connection.