Getting the 'Forgotten' ending in LumenTale: Memories of Trey requires you to collect all seven hidden Memory Shards and then choose to 'Refuse the Cycle' during the final confrontation inside the AARI headquarters. This is the game's true secret ending, revealing the full story behind Trey's amnesia and the world of Talea. Failing to find even one shard or making the wrong choice will lock you into one of the standard 'Sacrifice' endings.
This guide breaks down every missable step, item location, and prerequisite quest needed to witness Trey's true fate. It's a long and demanding path, but one that offers the most complete narrative resolution in the game.
What Are the Core Requirements?
Unlike the game's other endings, which are primarily influenced by dialogue choices during the Logos and Mythos questlines, the 'Forgotten' ending is tied to concrete collectibles and a specific side quest. You cannot stumble into it by accident. If you've reached the point of no return in Magnolia without these items, you are already locked out for that playthrough.
Here is the definitive checklist:
- Collect All 7 Memory Shards: These are hidden collectibles scattered across both the Logos and Mythos regions. They do not appear on any map and are often tied to puzzles or optional boss fights.
- Complete "The Scribe's Lament" Side Quest: This quest only becomes available in Altipetra after finding the first four Memory Shards. Completing it is mandatory to acquire the fifth shard.
- Confront the Final Boss with All Shards: Entering the final boss chamber in the AARI Headquarters with all seven shards in your inventory fundamentally changes the dialogue and the choices presented at the end of the fight.
- Make the Final Choice: When the option appears, you must select 'Refuse the Cycle.'
A word of warning: Several shards are in late-game areas you cannot return to after progressing the main story. Prioritize finding them as soon as the relevant area becomes accessible.
All 7 Memory Shard Locations
The Memory Shards are the absolute key. They are named fragments of Trey's past, and each one you collect adds a small, distorted flashback. Finding all seven pieces together the puzzle. Here’s where to find every last one.
LumenTale: Memories of Trey in-game screenshot
Shard 1: Shard of the First Flame
- Location: Voltar City, Logos Region
- Details: This is the earliest shard you can acquire. In the city's power plant, during the quest to stop the generator sabotage, you'll find a series of pressure valve puzzles. In the final room, after defeating the boss, do not leave immediately. Go to the back-right corner of the room where a small section of railing is broken. You can drop down to a hidden maintenance catwalk below. The shard is sitting on a console at the end of this path.
Shard 2: Shard of the Silent Vow
- Location: Skyreach Lake Caves, Mythos Region
- Details: This shard is deviously hidden in the pitch-black caves known for their invisible pathways. As the main story directs, you need an Aura-type Animon in the lead slot to illuminate the glowing floors. To find the shard, proceed until you cross the second large waterfall. Immediately after, look for a single, flickering purple tile to your left that seems to lead into a solid wall. This is an illusory wall. Walk through it to find a small chamber containing the shard.
Shard 3: Shard of the Sundered Crown
- Location: Titan Quarry, Logos Region
- Details: This shard is your reward for defeating the optional legendary Animon, Giga-Morsiver, which resides in the deepest part of the Titan Quarry. To access its chamber, you must solve the conveyor belt and switch maze. The trick is to follow the shadow indicators cast by the overhead pipes, as they point to the correct switches. Giga-Morsiver is a powerful Level 85 Geo/Steel type, so come prepared with Fire and Fighting Animon. The shard is awarded automatically upon its defeat.
Shard 4: Shard of the Mirrored Lie
- Location: Arsilia City, Logos Region
- Details: This shard requires the completion of the "Poaching Case" questline, which starts by talking to an NPC in Arsilia at night. After you expose the corrupt council member, you are granted a warrant to search their flat. Inside, use your Holoken's Geo ability on a suspicious-looking crack in the back wall. This reveals a hidden safe containing the shard. This is highly missable, as the game never forces you to return to the apartment after the quest concludes.
Shard 5: Shard of the Scribe's Tear
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Location: Altipetra, Mythos Region
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Details: This is the most involved shard to acquire. It is the final reward for completing the side quest "The Scribe's Lament."
- Unlock the Quest: The quest giver, an old woman named Elara the Scribe, will only appear near the Altipetra Lumen Club after you have collected the first four shards listed above.
- Gather the Lost Texts: Elara asks you to find three missing pages from the Talean historical record. They are located in the Sunken Archives of Paradine Landing, the Forgotten Halls near Memorenia, and atop Suvius Peak.
- Return to Elara: Give her the pages. She will decipher them, revealing a hidden truth about the first Lumen Emperor and the civil war. As a reward for restoring the true history, she gives you the shard, which has been in her family for generations.
Shard 6: Shard of the Final Wish
- Location: Costa Linda, Mythos Region
- Details: To get this shard, you must achieve first place in the Costa Linda Animon surfing mini-game with a score of over 50,000 points. This is much higher than the score required to simply progress the story. It requires a nearly perfect run, hitting every ramp and avoiding all obstacles. The key is to use a Water-type Animon with a high Speed stat, as this grants you tighter turning control. The shard is given to you by the event organizer as a "secret prize for a true master."
Shard 7: Shard of the Empty Throne
- Location: AARI Headquarters, Magnolia
- Details: This is the final shard, located within the last dungeon of the game. On Floor 2 of the headquarters, you will find a room with pillars that must be lit with the Fire Holoken in a specific sequence based on the number of white spots on them. After solving the puzzle to open the main path, notice a single, unlit pillar remaining in a corner. Use your Holoken's Electric ability on the nearby buried outlet to raise a hidden platform with three more pillars. Light all four in the correct order (1 spot, 2 spots, 3 spots, 4 spots) to open a secret door on the side wall. The shard is inside this hidden room. This is your last chance; once you proceed to the final boss, you cannot backtrack.
The Final Confrontation: Refusing the Cycle
With all seven Memory Shards in your possession, proceed to the final confrontation with Blanco at the top of the AARI tower. The fight itself plays out identically at first. Defeat his powerful Animon and deplete his health bar.
Here is where things change. In a standard playthrough, the story culminates in a choice for Trey to sacrifice himself to seal away a great power, or through certain actions, have Blanco sacrifice himself instead. Both options perpetuate the cycle of conflict that has plagued Talea.
However, with the memories restored, Trey understands the origin of the cycle. The seven shards coalesce, protecting him from the raw energy. This unlocks a third dialogue option:
Accept the Cycle (Trey's Sacrifice)Accept the Cycle (Blanco's Sacrifice)[The Memories are Whole] Refuse the Cycle.
LumenTale: Memories of Trey in-game screenshot
Selecting 'Refuse the Cycle' triggers the 'Forgotten' ending. Trey, using the complete knowledge from his past, doesn't just seal the power—he unravels it, breaking the loop of history for good. This leads to a completely different cinematic, epilogue, and unlocks the 'Memory of Trey' achievement.
What Does the 'Forgotten' Ending Mean?
This ending is considered the true ending because it resolves the central mystery of the game: Trey's identity. The shards reveal he is not just an amnesiac boy but a reincarnation or echo of the first Lumen Emperor, trapped in a cycle of rebirth to prevent a catastrophic 'Wish' from being made. The other endings see him simply fulfill his role as a sacrifice, forgetting everything again.
The 'Forgotten' ending is the one where Trey finally remembers. By refusing the cycle, he breaks his own fate and frees the land of Talea from its tragic history. The epilogue shows a future where the Logos and Mythos factions are finally beginning to reconcile, a future made possible only by Trey's ultimate choice to reclaim his past instead of repeating it.
LumenTale: Memories of Trey in-game screenshot
Frequently Asked Questions
Can I get the 'Forgotten' ending on my first playthrough? Yes, absolutely. None of the shards or quests are locked behind New Game+. However, it requires meticulous exploration, and it's easy to miss a shard if you don't know where to look.
What happens if I only have 6 of the 7 Memory Shards? You will not get the third option. The game will proceed as if you have none of them, locking you into the standard sacrifice endings. There is no partial credit.
Do my dialogue choices with Ales and Nada matter for this ending? No. While your choices throughout the game affect your relationships and some minor cutscenes, the 'Forgotten' ending is tied exclusively to collecting the seven shards and making the final choice. You can be a paragon or a renegade and still unlock it.
Is there a point of no return for collecting the shards? Yes. The final point of no return is taking the elevator to the final boss in the AARI Headquarters. Once you do that, you can no longer visit any previous region. Ensure you have all seven shards before this moment.