The fastest way to level up in the early hours of the Gothic 1 Remake is to not fight at all. Instead, you can manipulate three specific non-player characters—Diego, Mordrag, and Baal Parvez—into acting as your personal bodyguards. By triggering their unique escort quests, they will walk you to the game's three major camps, slaughtering every creature that crosses their path while you hang back and absorb 100% of the experience points and loot, completely risk-free. This strategy is, without a doubt, the single most powerful start a new player can get, turning the brutal opening hours into a lucrative power-leveling session that sets you up for the rest of the game.
Why This Is the Best Start in Gothic
Gothic is famously unforgiving. When you’re first thrown into the Valley of Mines, you are pathetic. You have no skills, your attacks are clumsy, and even the most basic wildlife, like a molerat or scavenger, can kill you in a few hits. The game intends for you to feel weak and to earn every scrap of power. But earning power requires Learning Points (LP), which you only get by leveling up. And leveling up requires XP, which you primarily get by killing things that can easily kill you. It’s a vicious cycle.
The NPC escort method breaks this cycle. It allows you to bypass the most dangerous part of the game—early-game combat—while still reaping its rewards. The combined XP from the creatures your escorts kill can easily grant you several levels. This gives you a crucial cache of Learning Points to invest in foundational skills, like weapon mastery or attribute increases, before you ever have to swing your sword in a truly dangerous fight. You arrive at each camp not as a weakling, but as a seasoned adventurer with skills to learn and ore in your pockets from all the loot you’ve sold.
Your Three Bodyguards: A Step-by-Step Guide
This strategy involves a specific sequence of conversations. You can complete all three escort quests back-to-back, creating a grand tour of the Colony that will leave you significantly more powerful. You start with Diego, who takes you to the Old Camp. From there, you can find both Mordrag and Baal Parvez to initiate the next two legs of your journey.
Escort #1: Diego to the Old Camp
This is the first and most straightforward escort. It’s practically part of the tutorial, but many players don't realize its full value.
- Triggering the Quest: After the introductory cutscene, you will meet Diego. Simply exhaust all dialogue options with him. He will eventually offer to guide you down the path to the Old Camp. Accept his offer immediately.
- The Route: Diego takes a direct path down from the exchange point towards the Old Camp's main gate. It's a short walk, but the path is seeded with early-game creatures.
- Your Job: Stay close, but not too close. Let Diego run ahead and engage any molerats or young scavengers. He is invincible during this sequence and will make short work of them. As soon as a creature dies, you get the XP. Run in, loot the corpse for meat and other items, and then catch up to him. Do not try to help him fight; you'll only get in the way and risk taking damage.
Escort #2: Mordrag to the New Camp
Once you arrive safely in the Old Camp, you can find your next bodyguard. Mordrag is a rogue from the New Camp who has overstayed his welcome.
- Triggering the Quest: This one requires a specific conversation. First, you must find Thorus, the heavily-armored gate guard of the Old Camp's inner castle. Speak to him and go through his dialogue. He will complain about Mordrag and ask you to get rid of him. This conversation unlocks the necessary dialogue option with Mordrag.
- Finding and Convincing Mordrag: Mordrag usually loiters around the camp's marketplace or near the southern gate. Tell him Thorus wants him gone. This will prompt him to decide it's time to head home to the New Camp, and he'll ask if you want to come with him. Say yes.
- The Route: The path to the New Camp is significantly more dangerous than the first walk, filled with scavengers, wolves, and bloodflies. This is where the strategy really pays off. Mordrag is a lethal fighter and will clear the entire path for you, netting you a huge amount of XP. Again, let him do all the work. Just follow behind and collect the spoils.
Gothic 1 Remake in-game screenshot
Escort #3: Baal Parvez to the Swamp Camp
After Mordrag has safely delivered you to the New Camp, you should return to the Old Camp to find your final escort. Baal Parvez is a guru of the Brotherhood, constantly seeking new recruits for his cult in the swamp.
- Triggering the Quest: Find Baal Parvez in the Old Camp (he's often near the same areas as Mordrag). To get him to guide you, you need to play the part of a potential convert. Engage him in conversation and follow the dialogue tree that expresses a sincere interest in the Brotherhood and their god, the Sleeper. Convinced of your potential, he will offer to lead you personally to the Swamp Camp.
- The Route: This journey is also fraught with danger. The path winds through forests and marshlands teeming with bloodflies and other aggressive creatures. Baal Parvez, like the others, is more than capable of handling them.
- Reaping the Final Reward: Follow him, let him fight, and loot everything. By the time you arrive at the Swamp Camp's entrance, you will have completed your grand tour of the Colony, visited all three major factions, and gained a substantial amount of levels and resources without ever putting yourself in harm's way.
Gothic 1 Remake in-game screenshot
Maximizing Your Gains
To make the most of this strategy, keep a few things in mind. First, always let the NPC establish aggro. Run a safe distance behind them and let the enemies focus entirely on your immortal bodyguard. Second, be a thorough looter. Every piece of meat, skin, or claw can be sold for ore. This starting capital is invaluable for buying your first decent weapon, a map from Graham in the Old Camp, or paying for skill training.
Once you've completed all three escorts, you'll have a stockpile of Learning Points. A wise investment would be to learn hunting skills from a character like Drax, whom you meet near the start. This allows you to harvest more valuable trophies from the creatures you've been looting, further increasing your profits. Spending points on Strength and weapon skills is also a priority, allowing you to finally wield a better sword and contribute in fights yourself. You've used your brain to get a massive head start; now you can invest in the brawn to back it up.
Gothic 1 Remake in-game screenshot
What Comes Next?
The beauty of this opening is that you end up with a working knowledge of the entire Colony map and connections in all three camps. The game encourages you to perform tasks for each faction before committing to one. Having been personally escorted to each location, you are perfectly positioned to begin this process. You can explore the quests available in the Swamp Camp, New Camp, and Old Camp from a position of strength. This initial XP boost accelerates you past the frustrating early grind and drops you right into the heart of Gothic's rich political intrigue.
A Final Word
Using your NPC escorts is not an exploit, but a clever use of the game's own mechanics. The developers put these guided paths in for a reason, and they serve as a perfect introduction to the world for players who are paying attention. By turning these simple introductory quests into a power-leveling strategy, you embrace the core ethos of Gothic: survive by any means necessary.