The definitive list of all Glisynth songs totals 42 unique tracks composed by the enigmatic artist Void_Cipher. This complete count includes 25 core story tracks, 12 unlockable songs tied to side quests and optional bosses, 2 tracks exclusive to the true ending, and 3 legacy tracks found only in the original game demo. The soundtrack is the very pulse of Glisynth, with each song not just setting the mood but defining the rhythm-based combat and puzzle-solving required to navigate the corrupted Aethelnet.
This guide provides the full, updated tracklist, detailing where and how to unlock every single piece of music in the game. Whether you're a new Sync-Runner just jacking in or a veteran looking for that last elusive Echo, this is the only resource you'll need.
The Core Aethelnet Playlist: Main Story Tracks
These 25 tracks form the backbone of your journey through the Aethelnet. They unlock automatically as you progress through the main story quests, from your initial dive in the Neo-Kyoto Undercity to the final confrontation at The Monolith. Each track is intrinsically linked to the district you're exploring or the story beat you're experiencing, serving as the combat music for that specific zone.
The progression is linear, so you cannot miss these songs. They are arranged here in the order they appear in the game, broken down by the four main acts of the story.
| Track Name | Act / District Unlocked | In-Game Context |
|---|---|---|
| First Sync | Act I: Neo-Kyoto Undercity | The tutorial and first exploration track. |
| Chrome Heartbeat | Act I: Neo-Kyoto Undercity | Combat music for the lower data-slums. |
| Neon Interloper | Act I: Neo-Kyoto Undercity | The first boss fight against the Warden Glitch. |
| Glassened Shore | Act II: The Zettabyte Coast | Ambient exploration music for the coastal ruins. |
| Tidal Cascade | Act II: The Zettabyte Coast | Standard combat encounters in the Zettabyte Coast. |
| Leviathan's Wail | Act II: The Zettabyte Coast | Boss theme for the corrupted AI, Cetus-7. |
| Silicon Mirage | Act III: The Sol-Dunes | Eerie exploration track for the digital desert. |
| Sun-Scorched Code | Act III: The Sol-Dunes | Fast-paced combat theme for the desert Glitches. |
| Ozymandias Protocol | Act III: The Sol-Dunes | Boss music for the ancient Sphinx-Engine. |
| Vex's Gambit | Act IV: The Monolith | Music for the initial ascent of the final level. |
| Blackout Citadel | Act IV: The Monolith | Combat music inside The Monolith's core. |
| Architect's Lament | Act IV: The Monolith | The final boss theme against the antagonist, Vex. |
This table covers the major story beats, but another 13 tracks are unlocked similarly through main quests within these acts, such as "Market Static" in Neo-Kyoto and "Core Meltdown" during the final battle's second phase. They are all unmissable.
Glisynth in-game screenshot
Unlocking the Echoes: Optional & Hidden Songs
Beyond the main story, 14 of Glisynth's most complex and rewarding tracks are hidden behind optional challenges, side quests, and secret endings. These often feature unique mechanics or represent the pinnacle of Void_Cipher's work, making them essential for any completionist.
Chroma-Key Side Quest Tracks
Scattered throughout the Aethelnet are seven corrupted data fragments known as Chroma-Keys. Collecting all seven and bringing them to the Archivist NPC in the hub world unlocks a series of seven challenging side missions, each rewarding you with a new song upon completion. These tracks are remixes of core themes with significantly harder beatmaps.
- Static Bloom (Sakura Mix): Unlocked by completing the Archivist's first quest.
- Digital Tsunami (Flood Mix): Unlocked by completing the Archivist's second quest.
- Mirage Weaver (Dune Mix): Unlocked by completing the Archivist's third quest.
- System Collapse (Rage Mix): Unlocked by completing the Archivist's fourth quest.
- Kyoto_Drift (2049 Mix): Unlocked by completing the Archivist's fifth quest.
- Azure Requiem: Unlocked by completing the Archivist's sixth quest.
- Cipher's Signature: Unlocked after completing all seven quests, this is Void_Cipher's personal theme.
Glitch-Boss Anthems
Five superbosses, known as Apex Glitches, are hidden in secret zones off the beaten path. They are endgame-level challenges that require mastery of the game's mechanics. Defeating each one for the first time adds their unique, high-energy theme song to your collection.
- Gridline Goliath: Defeat the superboss in the hidden data vault beneath Neo-Kyoto.
- Abyssal.EXE: Defeat the superboss lurking in the deepest trench of the Zettabyte Coast.
- Quicksilver Djinn: Defeat the superboss at the heart of the glass storm in the Sol-Dunes.
- Doppelgänger: Defeat the superboss found by inputting a secret code at The Monolith's entrance.
- Null_Singularity: The ultimate superboss, available only in New Game+. Its defeat unlocks the hardest track in the game.
The Secret Monolith Suite
Achieving the game's true ending requires you to beat the final boss Vex after having collected all seven Chroma-Keys. This triggers a different final sequence and a unique two-part credits track that is not heard anywhere else in the game.
- Aethelnet Reborn: The ambient track that plays during the extended cinematic ending.
- Last Sync: The credits song for the true ending, a hopeful and melodic piece that contrasts with the standard ending's somber tone.
How Does the Music System Work?
In Glisynth, music is gameplay. Every combat encounter and many traversal puzzles are built around the rhythm of the currently playing track. The core of this system is the Sync-Meter, a UI element that fills as you successfully hit notes on the beatmap that overlays the action.
As the Sync-Meter fills, you unlock tiers of special abilities called Subroutines. A half-full meter might allow you to deploy a defensive shield, while a full meter lets you unleash a devastating area-of-effect attack that clears weaker Glitches instantly. Maintaining a high combo, or Beat-Chain, multiplies the rate at which the meter fills. Missing a note not only breaks your Beat-Chain but can also leave you vulnerable to enemy attacks, as most Glitches time their assaults to the song's off-beats.
Glisynth in-game screenshot
There are two primary types of tracks in the game. Combat Tracks are the high-energy, beat-heavy songs that play during enemy encounters, featuring complex and demanding note highways. Ambient Tracks, like "Glassened Shore," are more atmospheric and have simpler, or sometimes no, beatmaps. These are used for exploration and puzzle-solving, where notes might correspond to activating platforms or unlocking doors in time with the music.
From the Archives: The Original Demo Tracks
Before its full release, Glisynth had a popular demo that featured a small slice of the Neo-Kyoto Undercity. This demo contained five songs, three of which are not available in the final version of the game, making them a piece of developmental history. These tracks offer a fascinating glimpse into the game's evolution, with different instrumentals and slightly rawer production.
The demo-exclusive tracks are:
- Prototype_Rush: An early, aggressive combat theme that was eventually reworked into "Chrome Heartbeat."
- Data_Haven: A calm, melodic hub world theme that was replaced by a more dynamic track in the final build.
- Glitch_in_the_Shell: An early boss theme with a very different structure from the final game's boss music.
Two other tracks from the demo, "First Sync" and an early version called "Kyoto_Drift (Beta Mix)," were polished and included in the full release. The Beta Mix, however, has a different bridge and a faster tempo than the final "2049 Mix" unlocked via the Archivist quests.
Glisynth in-game screenshot
Frequently Asked Questions about Glisynth's Music
How many total songs are in Glisynth?
There are 42 songs in total. This includes 25 main story tracks, 12 optional unlockable songs, 2 true-ending exclusive tracks, and 3 songs that can only be found in the original pre-release demo.
Can you permanently miss any songs?
No songs from the main game are permanently missable. All side quests and superbosses remain available even after you complete the main story. You can freely explore the Aethelnet to find any Chroma-Keys or Apex Glitches you might have missed.
Who composed the music for Glisynth?
The entire soundtrack for Glisynth was composed by the fictional in-universe artist (and real-world anonymous music collective) known as Void_Cipher. Their identity is a mystery, which adds to the game's lore.
Is the Glisynth official soundtrack available to purchase?
Yes, the official soundtrack, titled Glisynth: Aethelnet Echoes, is available for purchase on major digital platforms like Steam, Bandcamp, and Apple Music. It includes all 39 tracks from the final game but does not contain the three demo-exclusive songs.
The Final Beat
The soundtrack of Glisynth is more than just background music; it is the game's language. Each track is a level, a boss, and a story in itself. Hunting down every last song is a core part of the experience, a journey that tests your skill and rewards you with some of the most memorable music in modern gaming. For fans of rhythm games and synth-heavy electronic scores, the work of Void_Cipher is a masterclass in interactive audio.