If you are stuck trying to find the disturbing puzzles solutions Silvarn throws at you while a chainsaw-wielding killer hunts you down, the exact safe combinations, elevator floor codes, and mask locations you need are listed right here.

Etnabyte Games designed this 1990s rural village to be intentionally disorienting. Jacob’s survival depends entirely on memorizing item locations, managing audio cues, and executing puzzle inputs within strict 10-to-15-second windows while Silvarn patrols the area. The game does not hold your hand, and a single mistake during an input sequence guarantees a gruesome death animation. Here is the step-by-step breakdown to clear every major roadblock without relying on trial and error.

Surviving the Elevator Button Sequence

The central hub of the game is the mysterious elevator that connects the impossible geography of the village. Before you can use it to escape the opening area, you must locate three missing buttons scattered across the starting house. The house is rigged with creaking floorboards that will alert the killer if you sprint, meaning you must crouch-walk through the entire sequence.

Finding the Three Buttons

You cannot fight Silvarn in this early chapter; you must stealth through the rooms to find the missing hardware. The game randomizes the locations slightly on higher difficulties, but on the standard setting, they are fixed to three specific interactive objects.

First, navigate to the living room while avoiding the broken glass near the entryway. Examine the Father's Pocket Watch resting on the mahogany coffee table. You must rotate the watch in your 3D inventory view to unlatch the back casing and extract the first button.

Next, move to the kitchen. The linoleum floor here is sticky, which slows your movement speed by 20%. Crouch and look underneath the 1990s CRT television sitting on the counter. The second button is taped to the bottom chassis. You must hold the interact key for three full seconds to peel the tape away, leaving you vulnerable to attacks from the hallway.

Finally, make your way to the main hallway. Reach inside the rusted birdcage hanging near the coat rack. You will take 5 points of unavoidable damage from the jagged wire when Jacob pulls his hand out, so ensure your health is above critical before grabbing the final button.

Entering the Floor Sequence

Once you have all three missing buttons, return to the elevator panel. Insert them into the empty slots on the brass plate. The correct input sequence to power the hydraulic lift is 7-4-9.

Hitting the wrong sequence triggers the elevator alarm, instantly alerting Silvarn to your location and resulting in an unavoidable game over. Once the doors close, you are safe for exactly one minute while the elevator transitions to the next zone.

Infographic showing the disturbing puzzles solutions Silvarn elevator sequence.

Infographic showing the disturbing puzzles solutions Silvarn elevator sequence.

The Village Square Effigy: All 3 Mask Locations

Unlocking the path to the Manor House requires completing the Village Square Effigy. You must find three grotesque masks and place them on the wooden statue in the center of the square. The square is covered in a thick, dynamic fog that limits your visibility to roughly 5 meters, making it incredibly easy to walk right into Silvarn's patrol path.

Mask Retrieval Routes

Each mask requires a specific strategy to obtain, as they are guarded by environmental hazards and noise traps.

Mask TypeLocationRetrieval Strategy
Porcelain MaskAbandoned ChapelHidden behind the main altar. Wait for Silvarn to break down the front doors, then slip out through the broken stained-glass window on the east wall.
Wood MaskLogging CabinActivate the woodchipper outside to create a deafening noise distraction. While Silvarn investigates the machine, crouch-walk through the back window and grab the mask from the workbench.
Flesh-bound MaskButcher's ShopInside the walk-in freezer. The door locks automatically for 30 seconds upon entering. Hide behind the hanging meat carcasses until the timer expires and the door unlatches.

Once you have all three pieces in your inventory, return to the center of the fog. The effigy has three distinct faces carved into the wood.

Place the Porcelain Mask on the top face. Attach the Wood Mask to the left face. Secure the Flesh-bound Mask on the right face. If you place them in the wrong order, the effigy will expel a cloud of toxic spores that permanently reduces your maximum stamina for the rest of the playthrough. When placed correctly, the wooden structure collapses inward, revealing the underground tunnel leading to the next zone.

Annotated diagram showing the Village Square Effigy mask locations.

Annotated diagram showing the Village Square Effigy mask locations.

How to Crack the Corrupted Corridor Safe

The Corrupted Corridor is widely considered the most punishing stealth section in the game. Silvarn’s patrol route loops every 45 seconds, giving you exactly a 12-second window to interact with the wall safe at the end of the hall. The visual distortion effect intensifies the closer he gets, blurring your screen and making it difficult to read the safe dial.

Step-by-Step Safe Execution

  1. Find the Date: In the adjacent laundry room, examine the torn newspaper clipping pinned to the corkboard. It details the unexplained deaths from August 1994. This is your cryptographic key.
  2. Bait the Patrol: Hide inside the red metal locker near the safe. Wait for the chainsaw audio cue to pan from your left ear to your right ear, indicating Silvarn has walked past the doorway.
  3. Input the Code: Exit the locker and sprint to the safe. Spin the dial to the combination 19-94-08. You must use the directional pad to turn the dial; using the analog stick is too imprecise and will cause you to overshoot the numbers.
  4. Extract the Item: Grab the Elevator Override Key from the hidden compartment. Do not wait for the safe door animation to finish—immediately crouch and move back to the laundry room before Silvarn turns around at the end of the hall.
Comic grid showing the step-by-step process to crack the Corrupted Corridor safe.

Comic grid showing the step-by-step process to crack the Corrupted Corridor safe.

If your inventory is full, the game will not let you pick up the key, and you will be forced to drop an item while standing exposed in the hallway. Always ensure you have at least one open inventory slot before attempting this puzzle.

The Family Portraits Weight Puzzle

Inside the Manor House, Jacob must unlock his father's study to progress the narrative. The heavy oak door is tied to a pressure-plate mechanism requiring four framed portraits of Jacob's family members.

The plates are calibrated to the exact weight of each family member at the time the curse took hold. You must collect the portraits from around the house and place them on the pedestals in descending order of weight. The lore notes scattered in the library reveal that the father was severely emaciated by the curse, drastically altering his expected weight.

  • Father (85 lbs): Found above the main fireplace in the drawing room. You need the step stool from the pantry to reach it. Place this on the far-left pedestal.
  • Mother (65 lbs): Located under the bed in the master bedroom. You must use the flashlight to find it in the dark, which risks drawing Silvarn's attention. Place this on the center-left pedestal.
  • Brother (45 lbs): Hidden behind the locked trunk in the attic. Place this on the center-right pedestal.
  • Sister (30 lbs): Found face-down in the flooded basement. Wading through the water drains your body temperature, so move quickly. Place this on the far-right pedestal.

Placing a portrait incorrectly triggers a poison gas trap that drains your stamina regeneration for the next five minutes, making it mathematically impossible to outrun Silvarn during the subsequent chase sequence.

Analysis report poster detailing the family portraits weight puzzle solutions.

Analysis report poster detailing the family portraits weight puzzle solutions.

Solving the Death Cycle Clock Room

The final major roadblock before the ending sequence is the clock room. You will find three antique grandfather clocks that must be set to the exact time of death for the village's first three victims.

You find these times by cross-referencing the scattered notes you picked up earlier in the chapter. If you missed the notes, you will have to backtrack through heavily patrolled areas to find them.

  • Thomas's Note (Chapel Pews): Mentions the bells ringing at exactly 03:15 when the screaming started.
  • Martha's Note (Butcher's Register): States the blood pooled on the floor at 08:45.
  • Elias's Note (Logging Cabin Desk): Ends abruptly with a frantic scrawl reading 11:30.

Set the left clock to 03:15, the center clock to 08:45, and the right clock to 11:30. The clocks tick aggressively while you adjust them, entirely masking the sound of Silvarn's chainsaw. Moving the hands forward makes a loud ratcheting noise, while moving them backward is silent but turns the dial at half speed. You must visually check the hallway door every few seconds to ensure the killer isn't creeping up behind you.

Once all three clocks chime in unison, the secret door behind the bookcase will unlatch, granting you access to the final elevator shaft.

True Ending Requirements and Memory Tapes

If you simply escape via the elevator after the clock room, you receive the standard "Cycle Continues" ending, which leaves Jacob's fate ambiguous. To achieve the True Ending, Jacob must uncover the full truth behind the unexplained deaths and Silvarn's psychological instability.

This requires finding all five Fractured Memory tapes before entering the final elevator sequence. These tapes provide the missing context for the entire narrative.

  1. Tape 1: Under the living room couch in the starting house. This reveals Jacob's repressed childhood memories.
  2. Tape 2: Jammed inside the gears of the Logging Cabin woodchipper. This details the origin of the chainsaw.
  3. Tape 3: At the bottom of the Butcher's Shop floor drain. You need the wire coat hanger to fish it out.
  4. Tape 4: Taped to the back of the Brother's portrait in the Manor House.
  5. Tape 5: On the floor of the Corrupted Corridor, but it only spawns after you successfully crack the safe.

With all five tapes in your inventory, a new dialogue option appears during the final confrontation on the rooftop. Do not use the emergency flare gun. Instead, select the prompt to present the tapes to Silvarn. This triggers the canonical resolution where Jacob finally understands his own connection to the village, breaking the death cycle permanently.

Frequently Asked Questions

Can you kill Silvarn to explore the puzzle rooms safely? No. Silvarn cannot be killed or permanently disabled. The flare gun only stuns him for 8 seconds, which is barely enough time to break line of sight and hide in a locker. You must complete all puzzles while actively being hunted.

Why does the elevator sequence reset my progress? If you enter the wrong floor code or take too long to input the sequence, the game's "Death Cycle" mechanic resets the area, randomizing the locations of the missing buttons and forcing you to start the chapter over.

What happens if I miss a mask for the Village Square Effigy? You cannot progress to the Manor House without all three masks. If you trigger the tunnel sequence without the Porcelain, Wood, and Flesh-bound masks placed correctly, the tunnel collapses and kills Jacob instantly, sending you back to your last manual save.

Is there a checkpoint before the Corrupted Corridor safe? Yes, the game auto-saves when you enter the laundry room. If Silvarn catches you while inputting the code, you will respawn in the laundry room with your inventory intact, but your health will be capped at 50% for the next attempt.