The definitive solution to the grandfather clock puzzle in Escape From Crimson Manor: Trapped Together requires you and your partner to set the clock hands to four specific times in sequence: 10:30, 02:45, 07:15, and 05:50. This is a mandatory co-op puzzle that cannot be solved by one player alone, as the clues are split between two separate rooms. This guide details where to find every clue, the correct sequence of actions, and how to use your reward to progress.
This puzzle is the central gatekeeper of the manor's first act, linking the Study and the Library. Solving it correctly yields an item essential for cracking the large safe in the Library, making it a critical step in your escape.
Where Are the Clock Puzzle Clues Located?
The entire puzzle hinges on communication. One player has the lock (the clock), while the other has the key (the times). Neither player can see what the other sees, so clear description is paramount. You'll need to find two sets of items: the clock hands themselves and the note that dictates the correct time sequence.
Player 1 (Study): The Clock and the Sequence Note
The player who starts in the Study is responsible for manipulating the clock. Your first objective is to locate the grandfather clock itself, which stands prominently against one wall. You'll immediately notice it's missing its hands.
Your second objective is on the main desk. You'll find a Torn Note with a sequence of four cryptic symbols scrawled on it. These symbols have no inherent meaning to you, but they are the entire basis for the puzzle's order. Do not lose track of this sequence.
Finally, you need the clock hands. They aren't in the Study. Your partner in the Library must first solve a small puzzle to find a Small Iron Key. They will pass this key to you through a hatch or slot connecting the rooms. Use this key on the locked bottom-right drawer of the Study desk to find the Hour Hand and the Minute Hand.
Player 2 (Library): The Symbols and Their Times
The player in the Library holds the Rosetta Stone for this puzzle. Your room contains a set of four large, distinct paintings hanging on the walls. Each painting depicts a different animal in a scene corresponding to a time of day, and each has one of the four cryptic symbols from your partner's note displayed prominently on its frame.
Your job is to carefully examine each painting and determine the time it represents. You then match that time to the symbol on its frame. The four paintings are:
- Painting 1: A stag against a rising sun (Dawn).
- Painting 2: An owl before a full moon (Night).
- Painting 3: A wolf howling as the sun sets (Dusk).
- Painting 4: An eagle soaring under a high sun (Noon).
By inspecting the small clocks depicted within these scenes, you can find the exact times. Communicate these pairings clearly to your partner in the Study.
Escape From Crimson Manor: Trapped Together in-game screenshot
Step-by-Step Solution for the Grandfather Clock
Once both players have their components—the clock hands, the sequence note, and the symbol-time pairings—you can solve the puzzle. Follow these steps precisely.
- Communicate the Key: The Library player must describe each of the four symbols and the exact time associated with it from the paintings. For example: "The triangle symbol is on the owl painting, and the time is 02:45."
- Establish the Order: The Study player looks at their Torn Note. Let's say the note shows the symbols in the order of: Stag, Owl, Wolf, Eagle. Using the information from Player 2, they translate this into a sequence of times.
- Attach the Hands: The Study player interacts with the clock face and attaches the Hour Hand and Minute Hand.
- Enter the Sequence: Now, input the times one by one. After setting the first time (e.g., 10:30 for the Stag), you may hear a small click or chime. The clock face will then reset, allowing you to enter the second time. Enter all four times in the correct sequence derived from the note.
The correct order is always:
- 1st Time: 10:30 (Stag Symbol)
- 2nd Time: 02:45 (Owl Symbol)
- 3rd Time: 07:15 (Wolf Symbol)
- 4th Time: 05:50 (Eagle Symbol)
Upon entering the fourth and final time correctly, a hidden compartment at the base of the grandfather clock will spring open.
Escape From Crimson Manor: Trapped Together in-game screenshot
What Is the Reward for Solving the Clock?
Solving the clock puzzle does not end the chapter, but it gives you the two items required for the next major puzzle. Inside the secret compartment, you will find:
- An Ornate Silver Key
- A Cipher Fragment (Part 1)
These two items work together. The Cipher Fragment contains a series of numbers and directional arrows, but it's clearly incomplete. The Ornate Silver Key is the tool your partner needs to find the other half.
Connecting the Clock to the Library Safe
This is where many players get stuck. The clock puzzle is only the first half of a larger meta-puzzle centered on the large, imposing safe in the Library. You cannot open the safe without first solving the clock.
Assembling the Full Safe Combination
Here’s how the pieces connect across both rooms:
- Pass the Key: The Study player must pass the Ornate Silver Key through the connecting hatch to the player in the Library.
- Unlock the Box: The Library player uses this key to unlock a small, ornate wooden box on a side table. Inside this box is the Cipher Fragment (Part 2).
- Combine the Fragments: Now, the players must communicate again to combine the information from their two separate fragments. When placed together, they form a complete, three-step safe combination. For example:
- Fragment 1 (from the clock): R-24, L-XX
- Fragment 2 (from the box): R-XX, L-15, R-36
- Combined Code: Turn Right to 24, Left to 15, Right to 36.
With the full code assembled, the Library player can now open the safe, retrieve the item inside (typically a book or lever), and unlock the way to the next section of the manor.
Escape From Crimson Manor: Trapped Together in-game screenshot
Frequently Asked Questions
Where are the clock hands in Crimson Manor?
The hour and minute hands are found together inside the locked bottom-right drawer of the desk in the Study. To open it, you need the Small Iron Key, which your partner in the Library must find and pass to you.
The clock isn't opening. What did I do wrong?
The most common error is inputting the times in the wrong order. The sequence is determined by the symbols on the Torn Note found in the Study, not the order you discover the paintings in the Library. Double-check that you are matching the symbols to the times correctly and entering them in the note's sequence.
Is the clock puzzle solution randomized on each playthrough?
No, the solution to the clock puzzle in Escape From Crimson Manor: Trapped Together is static. The times, symbols, and their correct sequence (10:30, 02:45, 07:15, 05:50) are the same for every game.
Can you solve the clock puzzle as a single player?
Absolutely not. The game is designed exclusively for two players. The clues and interactive items for this puzzle are intentionally placed in separate, inaccessible rooms, making communication and cooperation mandatory.
The Final Chime
The grandfather clock puzzle is a classic example of the co-op design philosophy in Escape From Crimson Manor: Trapped Together. It's not about dexterity or speed but pure observation, communication, and synthesis of information from two different perspectives. By forcing players to trust what their partner is describing, it builds a satisfying sense of shared accomplishment when that final compartment clicks open, paving the way for the next challenge.