Finding all collectibles locations in Escape From Crimson Manor: Trapped Together is the only way to uncover the complete, chilling narrative of the Strange family. While you can escape the manor without them, gathering every document and key artifact is mandatory for unlocking the game's true ending. This guide provides a complete, chapter-by-chapter checklist for every note, diary page, and essential item hidden within the estate's treacherous walls.

There are 27 collectibles in total, divided into three distinct categories: 12 of Hadley Strange's Diary Pages, 12 Research Notes on the mysterious "Crimson Formula," and 3 special Key Items. Each one is tucked away behind a devious co-op puzzle that demands sharp communication between you and your partner.

What Exactly Are We Looking For?

Before diving into the room-by-room breakdown, it's crucial to understand what you're hunting for. The collectibles in Crimson Manor aren't just for achievements; they are the breadcrumbs of the story, essential for making sense of the final act.

  • Hadley's Diary Pages (12 total): These provide the personal narrative and emotional core of the game. Written by the manor's enigmatic owner, they reveal his motivations, fears, and the tragic history of his family. They are often found in personal spaces like bedrooms and studies.
  • Research Notes (12 total): These scientific documents detail the horrifying experiments conducted within the manor's secret laboratory. They explain the origin of the Crimson Formula and its devastating effects. Expect to find these in more clinical or hidden areas like labs, cellars, and secret passages.
  • Key Items (3 total): These are unique, physical objects that are not just read but used in the game's final puzzle to unlock the true ending. Missing even one of these makes the best conclusion impossible. The three items are the Engraved Locket, the Ceremonial Dagger, and the Strange Family Crest.

The golden rule of Crimson Manor is that there are points of no return. Once you and your partner solve the main puzzle to leave a major section of the house (e.g., the Main Floor), you cannot go back. Meticulous searching is not just recommended; it's required.

Collectibles by Location: A Full Walkthrough

This walkthrough is structured chronologically based on the typical path players will take through the manor. Remember, because the game is asymmetric, Player 1 and Player 2 will be in different locations. Success depends on relaying information about your surroundings to help your partner find what they need.

Act I: The Upper Floors & Basement

The first act separates players between the luxurious, trap-filled study areas and the cold, mechanical basement. Six diary pages and six research notes are found here.

  • Diary Page 1/12 (Player 1 - Library): Inside a locked globe. Player 2 must find a 4-digit code in the Boiler Room related to pressure valves and radio it to Player 1.
  • Research Note 1/12 (Player 2 - Boiler Room): Pinned to a corkboard behind a steam pipe. Player 1 must redirect steam pressure using a console in the Study, which clears the steam obscuring the note for Player 2.
  • Diary Page 2/12 (Player 1 - Study): Unlocked from the main desk's central drawer. Requires the Small Brass Key, which Player 2 finds in the Wine Cellar and sends up via the dumbwaiter.
  • Research Note 2/12 (Player 2 - Wine Cellar): Tucked inside a wine barrel. Player 1 must use the Monocular in the Library to read a series of hidden symbols on a painting, which correspond to the barrel lock combination.
  • Diary Page 3/12 (Player 2 - Basement Corridor): Hidden behind a loose brick in the wall next to the fuse box. The brick is marked with a faint symbol only visible when Player 1 shines a specific lamp in the Study onto a corresponding wall map.
  • Research Note 3/12 (Player 1 - Library): This note is written in invisible ink on the back of a seemingly blank piece of parchment. Player 2 must find a chemical recipe in the Basement and instruct Player 1 on how to mix a reagent in the Study to reveal the text.
Escape From Crimson Manor: Trapped Together in-game screenshot

Escape From Crimson Manor: Trapped Together in-game screenshot

Act II: The Ballroom & Secret Laboratory

This section opens up the entertainment wing of the manor and the hidden scientific areas. The puzzles become more complex, often involving musical cues and alchemical formulas.

  • Diary Page 4/12 (Player 1 - Ballroom): Inside the grand piano. Player 2, in the Secret Laboratory, finds a sheet of music. They must describe the notes for Player 1 to play on the piano, which opens a secret compartment.
  • Research Note 4/12 (Player 2 - Secret Laboratory): On a chalkboard. The formula is incomplete. Player 1 sees the missing components through a telescope in the Observatory, aimed at a specific constellation, and must describe the symbols to Player 2.
  • Strange Family Crest (Key Item 1/3) (Player 1 - Ballroom): This is the reward for solving the chess puzzle. Player 2 finds the correct move sequence (e.g., Queen to E4) inscribed on the bottom of a statue in the Laboratory's storage closet and communicates it to Player 1.
  • Diary Page 5/12 (Player 2 - Specimen Room): Locked in a cabinet with various biological samples. The key is frozen in a block of ice. Player 1 must operate a furnace in the Ballroom's fireplace, diverting heat through vents to melt the ice in Player 2's location.
  • Research Note 5/12 (Player 1 - Observatory): Hidden in the base of the large telescope. To unlock it, Player 2 must align three focusing lenses on their side in the laboratory, based on star charts Player 1 has in the Observatory.
Escape From Crimson Manor: Trapped Together in-game screenshot

Escape From Crimson Manor: Trapped Together in-game screenshot

Act III: The Master Suite & Attic

The family's private quarters hold the most personal and disturbing secrets. Here you'll find the remaining diary pages and the second key item.

  • Diary Page 6/12 (Player 1 - Master Bedroom): In a jewelry box on the vanity. Player 2, in the Attic, finds a series of children's drawings depicting a specific sequence of animals (e.g., Bird, Fox, Bear). This is the combination for the jewelry box.
  • Research Note 6/12 (Player 2 - Attic): Tucked into the frame of a large, dusty mirror. The note is only visible when Player 1 rotates a series of statues in the Master Bedroom to reflect light in a specific pattern, illuminating the corner of the mirror for Player 2.
  • Engraved Locket (Key Item 2/3) (Player 1 - Master Bedroom): Found inside a grandfather clock. Player 2 must listen to the chimes of a broken clock in the Attic and describe the rhythm. Player 1 adjusts the pendulum of their clock to match the rhythm, opening it.
  • Diary Page 7/12 (Player 2 - Attic Storage): Hidden inside a locked trunk. The key to the trunk is inside a birdcage in the Master Bedroom. Player 1 must solve a light-based puzzle to open the cage and send the key to Player 2 via the dumbwaiter.
Escape From Crimson Manor: Trapped Together in-game screenshot

Escape From Crimson Manor: Trapped Together in-game screenshot

Act IV: The Ritual Chamber

The final act takes place in a hidden area beneath the manor, where the family's dark history culminates. The last collectibles and the final key item are all found here, and the puzzles require putting together clues from the entire game.

  • Ceremonial Dagger (Key Item 3/3) (Shared): This is a two-part item. Player 1 finds the Blade in a hidden compartment in the main Ritual Chamber, revealed by placing the Family Crest on an altar. Player 2 finds the Hilt in an antechamber, locked behind a puzzle requiring them to input the dates found on several diary pages collected throughout the game. The players must use the dumbwaiter one last time to assemble the dagger.
  • Research Note 12/12 (Ritual Chamber Antechamber): The final note is revealed after solving the alchemical symbol puzzle. The symbols are found on the back of all 11 previous research notes; Player 1 and Player 2 must combine their findings to determine the correct sequence.
  • Diary Page 12/12 (Main Ritual Chamber): The final, devastating diary entry appears only after the Ceremonial Dagger is placed in the hands of the central statue in the chamber. This triggers the final puzzle and the choice that leads to the different endings.

The True Ending: What It Takes

Simply reaching the final room is not enough. To unlock the true ending of Escape From Crimson Manor: Trapped Together, you must have accomplished the following before initiating the final puzzle:

  1. Collected all 12 of Hadley's Diary Pages.
  2. Collected all 12 Research Notes.
  3. Collected and assembled all 3 Key Items: The Engraved Locket, the Strange Family Crest, and the Ceremonial Dagger.

Without this complete inventory, the final interaction will default to the standard (and much bleaker) ending. When you have everything, a new option will become available during the game's climax, allowing you to break the cycle of the manor's curse. The narrative context provided by the collectibles is what gives your characters the knowledge to make this final, crucial choice.

Escape From Crimson Manor: Trapped Together in-game screenshot

Escape From Crimson Manor: Trapped Together in-game screenshot

Frequently Asked Questions (FAQ)

Can you miss collectibles and go back for them? No. The game is divided into acts, and completing the final puzzle of an area often locks the door behind you permanently. It is critical to be thorough before moving on.

Do the collectibles affect gameplay beyond the ending? Primarily, they affect the ending and provide story context. However, clues found on some documents are necessary to solve optional puzzles that can yield useful items, like extra keys or puzzle hints, making your progression smoother.

How many collectibles are there in total? There are 27 essential collectibles for the true ending: 12 Diary Pages, 12 Research Notes, and 3 Key Items.

What is the hardest collectible to find? Many players struggle with Research Note 6 in the Attic. The method of reflecting light from the Master Bedroom is often missed, and players can solve the main puzzle to leave the area without ever revealing the note's hiding place.

A Final Checklist

Use this simple markdown list to track your progress during your playthrough. Don't proceed to the next act until all boxes for your current area are checked.

  • Hadley's Diary Pages (12/12)
  • Research Notes (12/12)
  • Key Items (3/3)
    • Strange Family Crest
    • Engraved Locket
    • Ceremonial Dagger

The Last Word

The true horror of Crimson Manor isn't in jump scares, but in its tragic, fragmented story. By finding every last secret, you and your partner are not just escaping a building; you are piecing together a history and, ultimately, earning the right to rewrite its conclusion. Be patient, communicate constantly, and leave no stone unturned.