There are 15 collectibles in total scattered throughout the psychological horror of BrokenLore: FOLLOW: 12 Memories and 3 Masks. Finding them all is required for the 'Chronicler' and 'Masquerade' achievements and is a non-negotiable prerequisite for unlocking the game's true ending. This guide details all collectables locations in BrokenLore: FOLLOW in chronological order to ensure you achieve 100% completion on a single playthrough.

First, A Warning: Everything is Missable

BrokenLore: FOLLOW does not have a chapter select feature. Once you move past an area, you cannot return. If you miss a single collectible, you will need to start a new game to acquire it. The game is split into two narrative arcs: Anne's story, where the vast majority of items are found, and a shorter concluding chapter from the Follower's perspective. Follow this guide closely to avoid a second playthrough.

  • Memories (12 total): These are text logs, emails, and notes that build the game's lore. Collecting all 12 unlocks the 'Chronicler' achievement.
  • Masks (3 total): These are key story items that represent the fractured identities at the heart of the narrative. Collecting all 3 unlocks the 'Masquerade' achievement.

Anne's Story: All Memory & Mask Locations

Anne's portion of the game contains 10 of the 12 Memories and all 3 of the Masks. They appear in a fixed order as you progress through her harrowing journey from her apartment to the broadcast tower that started it all.

The Apartment: A Troubled Beginning

The first two collectibles are in the starting area. Make sure you grab them before interacting with the front door to leave.

  1. Memory 1/12 (Email): Immediately after gaining control of Anne, walk over to her laptop on the desk. Interact with it to read an email from her boss, titled "Urgent Follow-up." This is the first Memory.
  2. Memory 2/12 (Note): Head into the small kitchen area. Pinned to the refrigerator door is a handwritten note. Examine it to collect the second Memory.

The Office: Corporate Decay

After a short sequence, you'll find yourself in Anne's deserted office building. This area contains three memories, one of which is hidden inside a locked safe.

  • Memory 3/12 (Report): On the large central desk in the main office space, there's a printed report next to a keyboard. This document is the third Memory.
  • Memory 4/12 (Safe Clue): To the right of the desk is a large whiteboard with project notes. In the bottom-right corner, a small sticky note has the number "1016" circled. This is the clue for the safe, Memory 4.
  • Memory 5/12 (Confession): The safe is located on the back wall, hidden behind a framed landscape painting. Interact with the painting to move it, then enter the code 1016 into the safe's keypad. Inside, you'll find a confessional letter, which is the fifth Memory.
BrokenLore: FOLLOW in-game screenshot

BrokenLore: FOLLOW in-game screenshot

Blackwood Forest: The First Encounter

Leaving the office leads you into the unnerving quiet of Blackwood Forest. A Memory and the first Mask are hidden here among the trees.

  • Memory 6/12 (Torn Page): Follow the main path until you see a derelict picnic area. Pinned to a large oak tree by a knife is a torn page from a journal. This is the sixth Memory.
  • Mask 1/3 (The Follower's Mask): From the picnic area, ignore the main path forward and instead take a smaller, unmarked trail to your left. Follow it until you reach a small hunter's hide, little more than a lean-to. The first Mask is sitting on a crate inside.

The Abandoned Farmhouse: A Family's End

The path through the forest eventually leads to a dilapidated farmhouse. This two-story building holds two Memories and the second Mask, but the latter is locked behind a small basement puzzle.

  • Memory 7/12 (Child's Diary): Go upstairs to the master bedroom. On the bedside table is a small, water-damaged diary. Read it for the seventh Memory.
  • Memory 8/12 (Farmer's Letter): Head down into the basement. On a workbench in the corner, you'll find a desperate letter. This is Memory number eight.
  • Mask 2/3 (The Mother's Mask): In the same basement, you'll find a locked tool cabinet on the wall. The lock is a simple directional puzzle. The solution is hinted at by the scratches on the floor: UP, DOWN, DOWN, RIGHT. Input this sequence to open the cabinet and claim the second Mask.
BrokenLore: FOLLOW in-game screenshot

BrokenLore: FOLLOW in-game screenshot

St. Jude's Broadcast Tower: The Climax

This is the final location in Anne's story. It contains the last two Memories and the final Mask of her section.

  • Memory 9/12 (Technical Manual): In the main broadcast control room, look for a bank of servers against the far wall. A technical manual is sitting on top of one of the server racks.
  • Memory 10/12 (Final Message): On the central broadcast console, there is a small audio recorder. Activate it to play back a final, desperate message—the tenth Memory.
  • Mask 3/3 (The Child's Mask): Before activating the final broadcast, go through the door behind the console into a small maintenance office. The final mask is sitting on the desk, staring at the door. You must pick this up before initiating the broadcast, or it will be lost forever.
BrokenLore: FOLLOW in-game screenshot

BrokenLore: FOLLOW in-game screenshot

The Follower's Story: The Last Pieces

After Anne's story concludes, you take control of The Follower for the game's final chapter. There are only two Memories to find here, and they are crucial for the true ending.

  • Memory 11/12 (Manifesto): You begin in a dark, surreal space. In front of you is a single desk illuminated by a spotlight. On the desk is a typed manifesto. Read it. This is the eleventh Memory.
  • Memory 12/12 (Reflection): Progress through the short final chapter. Just before the final confrontation, you will pass through a corridor of mirrors. One of the mirrors does not show your reflection correctly. Interact with this broken mirror to obtain the final Memory.

How to Unlock the True Ending

Simply collecting all the items is not enough; you must also make the correct choice at the game's climax. The requirements are absolute:

  1. Collect all 12 Memories. This unlocks the 'Chronicler' achievement.
  2. Collect all 3 Masks. This unlocks the 'Masquerade' achievement.
  3. Make the correct final choice. During the final confrontation with Anne, you will be given a choice to 'Submit' or 'Resist'. To get the true ending, you must choose 'Resist'.

If all three conditions are met, you will see an extended cutscene after the credits that reveals the true nature of the events and secures the 'Transcendence' achievement.

BrokenLore: FOLLOW in-game screenshot

BrokenLore: FOLLOW in-game screenshot

Frequently Asked Questions (FAQ)

  • Q: Can I go back for missed collectibles in BrokenLore: FOLLOW? A: No. The game has no chapter select functionality. If you miss an item in an area, you cannot return, and you will need to start a new game to get it.

  • Q: How many collectibles are there in total? A: There are 15 collectibles: 12 text-based Memories and 3 wearable Masks. All are required for 100% achievement completion.

  • Q: Do I need all collectibles for the true ending? A: Yes. You must find all 12 Memories and all 3 Masks, then make the correct choice at the end of the game to unlock the true ending.

  • Q: What is the safe code in the office level? A: The safe code is 1016. The clue is found on a sticky note on the whiteboard in the same room.

Final Thoughts

Chasing down every collectible in BrokenLore: FOLLOW is more than just a task for achievement hunters. Each Memory and Mask adds a crucial layer to the game's ambiguous and deeply personal story of obsession and identity. They re-contextualize Anne's journey and make the final revelations of the true ending land with significantly more impact. Taking the time to find everything transforms the game from a simple horror experience into a cohesive and tragic narrative.