The best starting deck in Kitty Krush for new players is unequivocally the Brawler's "Claw and Order" deck. Its straightforward, high-damage cards provide the most consistent path to victory while you learn the game's core mechanics and the dangers lurking in the city's back alleys. While the Trickster's Focus-based trickery and the Guardian's defensive prowess are powerful in their own right, they require a deeper understanding of enemy patterns and card synergies that most new players won't have.
This guide will break down why the Brawler is the superior choice for your first few successful runs, analyze its starting deck card-by-card, identify the highest-priority cards to add, and walk through the common mistakes that trip up beginners.
Why the Brawler Deck Is Your Best Bet
In a roguelike deck-builder, consistency is king, especially when you're still learning. The Brawler—a hulking Maine Coon with a no-nonsense attitude—is the epitome of consistency. Their entire kit is designed around a simple, effective loop: generate Claws, spend Claws on attacks, and overwhelm the opponent before they can execute their own complex strategies.
The Brawler's high starting health (90 HP) provides a significant buffer for mistakes. You can afford to take a few extra hits while you learn which enemy attacks are the most threatening. In contrast, the Trickster and Guardian have lower health pools and rely on clever card play to mitigate damage, a skill that takes time to develop. The Brawler's passive ability, "Relentless Pursuit," which grants +1 damage to all attacks for the turn after you play three attack cards, is easy to trigger and provides a clear strategic direction: hit hard and hit often.
Ultimately, the Brawler's direct approach removes many of the variables that can make early runs frustrating. You won't have to perform complex calculations about Focus gains or manage delicate debuff stacks. Your goal is clear: reduce the enemy's health to zero as efficiently as possible. This simplicity is its greatest strength, allowing you to focus on learning fundamental concepts like deck composition, energy management, and pathing through the alleys.
The "Claw and Order" Starting Decklist: Card by Card
The Brawler's initial 10-card deck is a lean, mean, damage-dealing machine. It contains the essential building blocks for a powerful offensive build, with just enough utility to keep you alive. There are no dead cards here; every single one serves an immediate, obvious purpose.
Here's a complete breakdown of the starting "Claw and Order" deck:
| Card Name | Type | Cost | Effect |
|---|---|---|---|
| Basic Scratch (x5) | Attack | 1 | Deal 6 damage. |
| Basic Defend (x4) | Skill | 1 | Gain 5 Yarn (Block). |
| Sharpen Claws (x1) | Skill | 0 | The next Attack you play this turn deals +5 damage. |
This deck is beautifully simple. You have your core damage dealer (Basic Scratch), your standard defense (Basic Defend), and a single, powerful skill to enable burst damage (Sharpen Claws). The high ratio of attack cards makes it easy to trigger your passive ability and ensures you're consistently able to apply pressure. The zero-cost nature of Sharpen Claws is the secret weapon, allowing you to significantly boost your damage output without sacrificing the energy needed for another attack or block.
Your First Three Card Picks: Building on the Foundation
Your starting deck is solid, but it won't carry you past the first boss, the Junkyard Dog, without some key additions. As you win battles and are offered new cards, your choices will define your run. For the Brawler, the strategy is to double down on what you already do well. Focus on cards that enhance your raw damage output.
Kitty Krush in-game screenshot
Priority 1: Multi-Hit Attacks
Your first priority should be to find attacks that hit multiple times. Cards like Flurry Swipes (1 Cost, Deal 3 damage 3 times) or Shred (2 Cost, Deal 5 damage 2 times) are game-changers. Why? Because damage-boosting effects, like the one from Sharpen Claws or the Strength stat, apply to each instance of damage. Playing Sharpen Claws before Flurry Swipes doesn't result in 14 damage (9+5); it results in 24 damage ((3+5) x 3). This synergy is the core of the Brawler's explosive power, allowing you to tear through even the toughest enemies.
Priority 2: Scaling Damage
Once you have a good multi-hit attack, look for ways to increase your base damage permanently or for the duration of a fight. This is called scaling. The most common form is the Strength buff. Cards like Battle Cry (1 Cost, Gain 2 Strength) or the rare Primal Rage (2 Cost, Gain 5 Strength but lose 10 HP) are top-tier picks. Each point of Strength adds 1 extra damage to every attack you make. With a multi-hit card, that bonus is multiplied, quickly turning a modest attack into a devastating barrage.
Priority 3: Card Draw and Energy
Finally, you can't hit what you can't draw. As your deck grows, you need ways to cycle through it faster to find your key combo pieces. Look for cards like Pounce (1 Cost, Draw 2 cards) or Adrenaline Rush (0 Cost, Gain 1 Energy, Draw 1 card, Exhaust). These cards effectively make your deck smaller and give you more resources to work with on a critical turn. While raw damage is your main goal, a single well-timed Pounce can be the difference between a victory and a trip back to the starting alley.
Key Combos to Master Early On
Understanding how your cards interact is crucial. The Brawler has several simple yet devastating combos you can assemble with just a few card picks. Here are two of the most fundamental ones to look for.
The Basic Burst Combo: This is the bread-and-butter of your early game.
- Play
Sharpen Claws(Cost: 0). Your next attack now deals +5 damage. - Play
Basic Scratch(Cost: 1). Your attack now deals 11 damage instead of 6.
This simple two-card play nearly doubles your damage output for one turn, often enough to take out a weaker Stray in a single hit and preserve your health.
The Multi-Hit Annihilator: This is the combo you're aiming to build towards.
- Play
Sharpen Claws(Cost: 0). - Play
Flurry Swipes(Cost: 1). Instead of dealing 3x3 (9) damage, it now deals (3+5)x3, for a massive 24 damage from a single energy point. This is how you take down elites and bosses.
Kitty Krush in-game screenshot
Mastering the timing of these combos is your first major skill test in Kitty Krush. Always try to set them up for the turn when you can do the most damage, especially against enemies that are about to unleash a powerful attack of their own.
What to Avoid: Common Beginner Traps
Just as important as knowing which cards to take is knowing which pitfalls to avoid. Many promising runs are cut short by a few common mistakes.
- Deck Bloat: It's tempting to take a card reward after every fight. Don't. A lean, focused deck is far more powerful than a large, unfocused one. If none of the three card choices directly support your core strategy (multi-hit and scaling), it's often better to skip the reward entirely. Aim to keep your deck under 20 cards for your first few wins.
- Ignoring Upgrades: The Scratching Post is the single most important event on the map. Upgrading a card is often more powerful than adding a new one. Your first upgrade should almost always be
Sharpen Claws. An upgraded version might make the damage bonus +8, or allow it to affect the next two attacks. UpgradingBasic Scratchto deal 9 damage is also a huge power boost. - Hoarding Potions and Catnip: You'll find powerful single-use items. Use them! That potion that grants 3 Strength for one turn isn't meant to be saved for the final boss. Using it to finish an elite fight without losing 20 HP is a massive victory that will pay dividends for the rest of your run.
Kitty Krush in-game screenshot
Frequently Asked Questions
Is the Trickster deck viable for beginners? While powerful, the Trickster is not recommended for your first few runs. Its reliance on building up the Focus resource and managing enemy debuffs has a much higher skill floor. It's easy to get overwhelmed if you don't know which enemies to prioritize and when to shift from setup to damage.
How do I remove cards from my deck?
You can remove cards at the "Litter Box" event, a question mark node that appears randomly in the alleys. You pay a small amount of gold to permanently remove a card from your deck. Use this to get rid of your starting Basic Scratch and Basic Defend cards as you find more powerful replacements.
What's the best boss to fight in the first alley? The first alley always ends with a choice between two bosses: the Junkyard Dog or the Raccoon King. The Junkyard Dog is generally easier for the Brawler. Its attack patterns are predictable, and it's vulnerable to the kind of high single-turn burst damage the Brawler excels at. The Raccoon King, with its ability to summon minions, can be a much tougher fight for a deck that lacks area-of-effect attacks.
Should I focus on attack or defense cards?
With the Brawler, your philosophy should be that the best defense is an overwhelming offense. Prioritize attack cards and damage scaling above all else. However, don't completely neglect defense. Picking up one or two high-value block cards, like Thick Fur (2 Cost, Gain 12 Yarn) can be a run-saver.
The Final Take
To secure your first victory in Kitty Krush, choose the Brawler. This class is designed to teach you the game's most important lessons in the most direct way possible. Focus on building a lean, aggressive deck centered around multi-hit attacks and scaling strength. Master your basic combos, avoid the temptation of bloating your deck, and you'll be toppling the Alley King in no time. Once you've got a win under your belt, the more complex and rewarding strategies of the Trickster and Guardian will be waiting for you.