This complete Backrooms Lost Runners all levels walkthrough provides a step-by-step guide to navigating all main levels, solving every key puzzle, and finding the exits to achieve both endings. Forget wandering aimlessly through the maddening yellow corridors; this guide lays out the most efficient path from the moment you noclip into reality until you find your way out—or become a permanent resident.
Unlike other survival horror games, Backrooms Lost Runners prioritizes environmental puzzles and resource management over direct combat. Your primary stats are Health, Stamina, and Sanity. Your flashlight and stocks of Almond Water are your most important tools. Allowing your Sanity to drop too low will induce hallucinations, attract entities, and make puzzle-solving nearly impossible. The core gameplay loop involves exploring, finding key items to unlock the next section, and avoiding the entities that hunt you in the liminal dark.
Level 0: The Lobby
Your journey begins here, in the iconic mono-yellow maze of damp carpets and buzzing fluorescent lights. The goal is simple: find the key, unlock the maintenance door, and traverse the pit room to reach the exit that leads to Level 1. You have infinite stamina on this level, so don't be afraid to run.
Finding the Ladder Parts and Key
Level 0 is a procedurally generated maze, making a fixed map useless. The most reliable strategy is the "Right-Hand Rule": from your spawn point, place your right hand on the wall and follow it without ever breaking contact. This method will systematically guide you through every part of the maze.
- Collect 4 Ladder Fragments: Follow the right-hand rule. The fragments are small, gray metal pieces scattered on the floor, usually clustered around a central intersection. They are easy to spot against the yellow carpet.
- Repair the Ladder: Once you have all four pieces, you'll find a broken ladder under a vent opening. Interact with it to automatically repair it.
- Retrieve the Key: Climb the repaired ladder. A shiny Rusted Key will be waiting for you inside the vent. Grab it.
Unlocking the Door and Crossing the Pit
With the key in hand, continue following the right-hand rule. You will eventually find a dark wooden door that stands out from the yellow wallpaper. Use the Rusted Key to unlock it.
This door leads to the Pit Room, a dark chamber with a grid of narrow beams over a chasm. Sprinting will almost certainly make you fall. To cross safely:
- Hug the left wall. Press yourself against it and walk slowly and deliberately across the beam.
- If you fall, don't panic. The area below contains a hidden exit. Look for faint arrows painted on the pillars; they will guide you to a maintenance door that loops you back to the beginning of the Pit Room.
Once across, a short corridor leads to a metal door. Interacting with it will transport you to the next level.
Backrooms Lost Runners in-game screenshot
Level 2: Pipe Dreams
You skip Level 1 for now, noclipping directly into the tight, claustrophobic maintenance tunnels of Level 2. This area is a labyrinth of rusty pipes, steaming vents, and dark, flooded sections. The primary threat here is the Smiler, an entity that lurks in total darkness. Your flashlight is your only defense; keeping your beam on a Smiler will make it retreat.
The Pressure Valve Puzzle
The main objective in Pipe Dreams is to reroute steam pressure to open a large, sealed bulkhead door. This requires activating three specific pressure valves in the correct sequence. The hallways are often marked with letters (B, C, G) to help you navigate.
- Locate the Control Room: First, find the central control room. It contains the main pressure gauge and three valve wheels labeled B, C, and G. A note on the console will give you the target pressure sequence: C > G > B.
- Find and Turn Valve C: Navigate the tunnels until you find the hallway marked 'C'. At the end, you'll find a large, red valve wheel. Turn it until you hear a loud clank and steam releases. An alarm will sound, attracting entities, so be ready to move.
- Find and Turn Valve G: Make your way to hallway 'G'. This section is often partially flooded, slowing you down. Turn the valve.
- Find and Turn Valve B: Finally, locate and turn the valve in hallway 'B'.
Opening the Bulkhead
Return to the control room. The main pressure gauge should now be in the green. Approach the three valve wheels on the console and turn them in the same sequence: C, then G, then B. Doing so correctly will trigger a loud siren and the massive bulkhead door at the end of the main corridor will slowly grind open, revealing the exit to Level 4.
Backrooms Lost Runners in-game screenshot
Level 4: The Abandoned Office
This level is a sprawling, eerily quiet office complex. While less physically threatening than Pipe Dreams, it preys on your sanity with subtle environmental hazards and observational puzzles. The main entities to worry about are Window Entities, which will grab you if you get too close to the windows, and Skin-Stealers, which can mimic the appearance of mannequins or other players in co-op.
The Vending Machine Codes
Your path will be blocked by a series of locked security doors. Each is tied to a nearby vending machine with a keypad. To find the code, you must count specific items in the immediate vicinity.
- Check the Vending Machine Screen: The screen will display an icon of an object (e.g., an office chair, a water cooler, a table).
- Count the Objects: Carefully search the room and count the total number of that specific object.
- Enter the Code: Input the number into the keypad. For example, if the screen shows a chair and there are 7 chairs in the room, the code is 7.
Be thorough. Some objects may be knocked over or partially hidden behind pillars.
Backrooms Lost Runners in-game screenshot
Bypassing the Security Cameras
The final section of the office is a long hallway monitored by security cameras. If a camera spots you, its light turns red, an alarm blares, and the exit door locks.
- Use Blind Spots: Stick to the walls and duck behind the few remaining cubicle partitions to stay out of the cameras' lines of sight.
- Listen for the Buzz: The cameras emit a low buzzing sound that gets louder as you get closer, allowing you to anticipate their locations before you see them.
- Find the Reset Button: If you are spotted, you don't have to restart. A small security office partway down the hall contains a large red "Reset Cameras" button. Sprint to it, press it, and the alarm will cease, unlocking the exit door again.
Successfully sneaking past the cameras leads to a final, heavy door that takes you to the game's concluding level.
How to Get Both Endings
Backrooms Lost Runners features two distinct endings based on your final actions. The choice occurs after exiting Level 4.
Ending 1: The Escape (Good Ending)
After the office, you emerge into a small room with a single computer terminal and a steel door labeled "EXIT." This is the standard ending path.
- Access the Computer: Interact with the computer. It will display a simple text prompt:
INITIATE REALITY ANCHOR? (Y/N). - Type 'Y': Confirm the command.
- Walk Through the Door: The steel door will unlock. Walking through it triggers a cutscene where you emerge back in reality, disoriented but free. The screen fades to black with the message: YOU ESCAPED.
Ending 2: The Loop (Bad Ending)
This secret ending solidifies your fate within the Backrooms. It requires finding a hidden crowbar in the security camera hallway of Level 4.
- Find the Crowbar: In the small security office with the camera reset button, a Crowbar can be found on a metal table.
- Locate the Vent: In the final room with the computer terminal, look to the right of the "EXIT" door. There is a large, grated vent near the floor.
- Break Open the Vent: Use the Crowbar to pry open the vent. Crawl through the shaft.
- Enter the Final Room: The vent leads to a hidden room containing a single computer on a desk. The screen flashes with smiley faces and the repeating text "You are an idiot." Interacting with this computer triggers the bad ending. The game abruptly cuts to you re-awakening at the start of Level 0, implying you are trapped in a permanent loop.
Backrooms Lost Runners in-game screenshot
Frequently Asked Questions
How many levels are in Backrooms Lost Runners? The main story path consists of three primary levels you must solve: Level 0 (The Lobby), Level 2 (Pipe Dreams), and Level 4 (The Abandoned Office), plus a final hub area for the ending choice.
What is the best way to deal with Smilers? Smilers are repelled by direct light. Always keep your flashlight pointed at them and manage your battery life carefully. If your light dies, they will attack instantly. There is no other way to fight them.
Where can I find more Almond Water? Almond Water is crucial for restoring sanity. It can be found sporadically on shelves and floors. Level 4 is the best place to stock up, as the vending machines will often dispense a bottle after you correctly enter a code.
Is there a way to kill the entities? No, Backrooms Lost Runners is a pure survival horror game. You cannot kill any of the entities. Your only options are avoidance, stealth, and using light to deter certain types like the Smiler.
Final Takeaway
Success in Backrooms Lost Runners isn't about reflexes; it's about observation, patience, and careful resource management. By following the steps laid out in this guide, you can systematically overcome every puzzle and navigate the oppressive environments. Whether you choose to break the cycle or become a permanent prisoner of the buzz is up to you.