This complete Ayuwoki Army mission list covers all 12 harrowing encounters in the retro-style first-person shooter from Bunker Surfer. Your goal is to survive and eliminate the animatronic threat across a dozen distinct zones, armed with only a machine gun and powerful electromagnetic pulse (EMP) spheres. Each mission throws 30 animatronics at you, demanding careful ammo management and tactical use of your limited EMPs to succeed.
Below you'll find the full mission roster, followed by a detailed breakdown of the objectives, key items, and survival strategies for each stage of your desperate fight.
The Full Mission Roster
- Mission 01: The Outpost
- Mission 02: The Tunnels
- Mission 03: The Power Station
- Mission 04: The Comms Tower
- Mission 05: The Warehouse
- Mission 06: The Sunken Road
- Mission 07: The Hospital
- Mission 08: The Testing Labs
- Mission 09: The Factory
- Mission 10: The Ayuwokiland Park
- Mission 11: The Control Room
- Mission 12: The Evacuation Point
Mission 01: The Outpost
Your journey begins at a deserted border outpost, serving as a tutorial for the game's core mechanics. The initial wave of enemies is slow and predictable, giving you ample time to get comfortable with the controls and weapon handling. Your primary objective is simply to survive the assault and secure the area.
- Objective: Eliminate all 30 animatronics.
- Key Challenge: Learning to lead your shots. The basic animatronics move at a steady shamble, but their jerky animations can throw off your aim. Practice firing in short, controlled bursts to conserve ammunition.
- Pro Tip: Use the sandbag barriers for cover. While they degrade over time, they provide crucial protection while you reload. Save your first EMP sphere; you won't need it here, and it will be invaluable later.
Mission 02: The Tunnels
Descending into a cramped network of service tunnels, this mission introduces a new enemy type: the Crawler. These faster, four-legged animatronics scuttle along the ground and can quickly close the distance. The tight corridors make it difficult to dodge, forcing you to rely on precision aiming and environmental awareness.
- Objective: Navigate the tunnels and reach the exit lift.
- New Enemy: The Crawler. Its low profile makes headshots tricky. Aim for the central mass. A single EMP blast is extremely effective at clearing a group of them in a tight passage.
- Pro Tip: Listen carefully for the sound of skittering metal. The audio cues are your best warning that a Crawler is flanking you from a side passage. Don't let them corner you.
Mission 03: The Power Station
The lights are out, and your mission is to restart the station's main generator. This level is significantly darker, and your flashlight beam will attract unwanted attention. The objective is split into three parts: find fuel, activate the primary console, and defend the generator as it spools up.
Ayuwoki Army in-game screenshot
Finding the Three Fuel Cans
Three red Fuel Cans are scattered around the generator room and adjacent maintenance corridors. Their locations are randomized between a few set points:
- Next to the main generator itself.
- On a shelf in the locker room to the east.
- Behind a stack of crates in the western corridor.
- Atop the catwalk overlooking the generator.
Defending the Generator
Once you activate the console, a 90-second countdown begins. Animatronics will pour in from all directions. This is the best time to use an EMP sphere. Find a corner with good sightlines and wait for a large group to converge before detonating one. Focus on protecting the generator; if it takes too much damage, you fail the mission.
Mission 04: The Comms Tower
This mission is a vertical climb up a communications tower, with enemies attacking from above and below. The open-air environment introduces a new threat: the Winged Ayuwoki. These variants swoop down from the sky, making them difficult targets.
- Objective: Reach the top of the tower and disable the broadcast signal.
- New Enemy: The Winged Ayuwoki. They attack in sharp, diving arcs. The best strategy is to wait for them to begin their dive, then sidestep and fire as they pass. Their wings are unarmored and make for a large target.
- Pro Tip: The tower's central pillar can be used to block attacks. Keep circling it as you ascend to stay in cover. Ammunition is scarce on this level, so make every shot count. Your drone will drop ammo packs on the wider platforms every few floors.
Mission 05: The Warehouse
A sprawling, maze-like warehouse filled with shipping containers and shelving units. This level emphasizes close-quarters combat and ambush tactics. A new, heavily armored animatronic, the Brute, makes its first appearance here.
- Objective: Locate the security office and retrieve the exit keycard.
- New Enemy: The Brute. This large, slow-moving animatronic can take a huge amount of damage. Standard bullets are ineffective against its front plating. You must either target a small, exposed power cell on its back or use an EMP to stun it, leaving it vulnerable for a few seconds.
- Pro Tip: Use the environment to your advantage. Weave through the container maze to separate Brutes from the faster standard enemies. This allows you to focus on one threat at a time. The keycard is always located in the office on the second-floor gantry.
Ayuwoki Army in-game screenshot
Mission 06: The Sunken Road
A straightforward but intense mission set on a collapsed highway. You have very little cover, and enemies will charge you across open ground. This is a pure test of your aim and ability to manage large waves of attackers.
- Objective: Traverse the length of the collapsed highway.
- Key Challenge: Open-field combat. There are no corners to hide behind. You must rely on constant movement and accurate fire to survive. Prioritize taking out the fastest enemies first.
- Pro Tip: The burned-out cars can be used as temporary cover, but they will explode after taking a few hits. Use them to thin out a crowd, but back away quickly. Your EMP spheres are critical for creating breathing room when you get overwhelmed.
Mission 07: The Hospital
Arguably the most atmospheric mission, the abandoned St. Dymphna Hospital is a labyrinth of dark wards and creepy corridors. The objective is to find a specific patient file, but the path is blocked by locked doors and environmental puzzles.
- Objective: Find the "Patient Zero File" in the chief surgeon's office.
- Key Items:
- Nurse's Station Key: Found in the ground-floor reception area, often on the desk or a nearby gurney.
- Morgue Elevator Fuse: Located in the basement maintenance room. You'll need this to access the upper floors.
- Surgeon's Office Keycard: Held by a unique, non-hostile animatronic in the pediatric ward. You must activate it to get the card.
- Pro Tip: The hospital introduces a "Stalker" variant of the Ayuwoki that doesn't attack directly but follows you, its unsettling sounds designed to disorient you. It can't be killed, so you must learn to ignore it and focus on the aggressive animatronics.
Ayuwoki Army in-game screenshot
Mission 08: The Testing Labs
A clean, sterile laboratory environment that hides a dark secret. This level is puzzle-focused, requiring you to activate a decontamination sequence to proceed. It also introduces the Splicer, a nimble animatronic that can cling to walls and ceilings.
- Objective: Initiate the lab's sterilization protocol.
- New Enemy: The Splicer. Fast and erratic, it leaps from walls to attack. Track it with your flashlight and fire when it lands. It has low health but is hard to hit.
- Puzzle Solution: The sterilization sequence requires activating four consoles in a specific order, indicated by symbols on a central monitor. The order is always: Hexagon -> Triangle -> Square -> Circle. Activating them in the wrong order summons an extra wave of Splicers.
Mission 09: The Factory
This mission takes you to the source: the factory where the animatronics are made. Conveyor belts, industrial presses, and molten metal are environmental hazards you can use to your advantage. The final room is a massive assembly line swarming with enemies.
- Objective: Shut down the factory's main assembly line.
- Key Challenge: Using environmental traps. Lure enemies onto conveyor belts leading into crushers or shoot explosive barrels to clear large groups. This is essential for conserving ammo.
- Pro Tip: The shutdown console is on a raised platform at the far end of the factory floor. Don't try to fight your way there. Skirt the edges of the room, using the machinery for cover, and make a dash for the console. A well-placed EMP can buy you the time you need to hit the switch.
Mission 10: The Ayuwokiland Park
A twisted, abandoned theme park. The wide-open spaces are filled with dozens of animatronics, including every variant you've faced so far. This is a grueling endurance test before the final push.
- Objective: Make your way through the park to the control room entrance.
- Key Challenge: A gauntlet of all enemy types. You'll face Crawlers in the funhouse, Winged Ayuwokis near the Ferris wheel, and Brutes guarding the main gate. You must constantly adapt your tactics.
- Pro Tip: The park is littered with extra ammo and EMP spheres. Scour every food stall and ride entrance. You will need every resource you can find for this mission and the two that follow. Don't be afraid to use your EMPs liberally here.
Mission 11: The Control Room
The penultimate mission is a boss fight of sorts. You enter the park's central control room to find a massive, stationary animatronic entity integrated with the facility's systems. It cannot move, but it directs waves of enemies and uses the room's defenses against you.
- Objective: Destroy the four power conduits connected to the central entity.
- The Boss: The "Conductor." It is immune to damage. To win, you must destroy the four glowing power conduits at the corners of the room. Each time a conduit is destroyed, the Conductor will unleash a powerful electrical blast and summon a tougher wave of enemies.
- Strategy: This fight is about movement. Never stop moving. Focus on one conduit at a time, destroy it, and then spend your time dodging and thinning the enemy herd before moving to the next. The final wave after the third conduit is destroyed includes two Brutes—save an EMP for them.
Ayuwoki Army in-game screenshot
Mission 12: The Evacuation Point
The final mission is a desperate sprint. With the main entity destroyed, the entire facility is set to self-destruct. You are given a 3-minute timer to run from the control room back through a section of the park to a waiting helicopter.
- Objective: Reach the evac point before the timer runs out.
- Key Challenge: This is a pure running sequence. A super-charged, invincible Ayuwoki will chase you the entire way. It's faster than you, so you cannot stop for any reason.
- Pro Tip: Fighting is not an option. Ignore all enemies and run. Your EMP spheres have a new function here: detonating one will briefly stun the chasing Ayuwoki, giving you a few precious seconds. Save them for when it gets too close or when you need to navigate a tricky section blocked by other animatronics. The path is linear, so just keep moving forward toward the flare-marked landing zone.
Ayuwoki Army: Frequently Asked Questions
How many missions are in Ayuwoki Army? There are a total of 12 missions in the game, each set in a unique location with distinct objectives and enemy combinations.
What is the hardest mission in Ayuwoki Army? Most players find Mission 10, "The Ayuwokiland Park," to be the most difficult due to its length and the sheer number of enemy variants you face at once. Mission 11's boss fight is also a significant difficulty spike.
How do you beat the Brute animatronic? The Brute is immune to damage from the front. You must either circle around it and shoot the glowing power cell on its back, or use an EMP sphere to stun it, which temporarily makes its entire body vulnerable to damage.
Final Thoughts
Ayuwoki Army provides a surprisingly robust and challenging retro-shooter experience. While the premise is born from a creepypasta, the gameplay is solid, rewarding careful resource management and quick reflexes. By understanding the unique challenge of each of the 12 missions and learning the attack patterns of each animatronic, you can overcome the robotic menace and escape with your life.