As of the latest patch, Starvault features 12 playable heroes, each with a unique kit of four abilities including a game-changing ultimate. This definitive guide covers all heroes and abilities in Starvault, breaking down the full roster by their official tactical roles: Vanguard, Reaper, Architect, and Oracle. Understanding these roles and how they synergize is the first step to mastering the chaotic battlefields of the Void.

Each hero can be unlocked in the Armory using Stellar Shards, earned by completing daily and weekly challenges, or by purchasing them directly. While some are easier to pick up than others, every hero is viable at the highest levels of competitive play.

Vanguard Class: The Unbreakable Frontline

Vanguards are the tip of the spear and the heart of the team's defense. Their job is to create space, absorb incoming damage, and disrupt enemy formations. A solid Vanguard player dictates the flow of an engagement, protecting their allies and creating openings for the damage-dealers to exploit. They are defined by high health pools and abilities focused on shields, crowd control, and survivability.

Orion, the Aegis Bastion

Orion is the quintessential protector, a walking fortress capable of nullifying incredible amounts of damage. He excels at holding contested objectives and shielding teammates from devastating ultimates. His greatest strength is his deployable Aegis Shield, which can lock down entire sightlines.

  • Role: Anchor Tank, Area Denial
  • Primary Ability (Aegis Shield): Deploys a large, stationary energy barrier with a massive health pool. Allies can shoot through it.
  • Secondary Ability (Shield Bash): Dashes forward a short distance with his personal shield, knocking back and briefly stunning the first enemy hit.
  • Tertiary Ability (Fortify): Temporarily reduces incoming damage to himself and regenerates a portion of his personal shield's energy.
  • Ultimate (Bastion Protocol): Slams his shield into the ground, creating an impassable, fortified dome of energy for several seconds. The dome blocks all enemy fire and movement in or out.

Kaelus, the Gravity Warden

Where Orion defends, Kaelus controls. He manipulates gravity to pull enemies out of position, trap them for follow-up attacks, and deny key areas of the map. A well-timed Event Horizon ultimate can single-handedly win a team fight.

  • Role: Crowd Control, Initiator
  • Primary Ability (Gravity Well): Launches a projectile that, on impact, creates a small vortex that pulls nearby enemies toward its center.
  • Secondary Ability (Kinetic Anchor): Places an anchor on the ground. Kaelus can reactivate the ability to pull himself directly to the anchor's location.
  • Tertiary Ability (Density Shift): Briefly increases his own mass, making him immune to knockback effects and reducing incoming damage.
  • Ultimate (Event Horizon): After a short charge, creates a massive, stationary black hole that relentlessly pulls in all nearby enemies, crushing them with gravitational force over its duration.

Valerius, the Kinetic Juggernaut

Valerius is an aggressive brawler who thrives in the heart of the chaos. He converts incoming damage into power for his own abilities, making him more dangerous the more he's attacked. He's the perfect counter to explosive damage compositions.

  • Role: Brawler, Dive Tank
  • Primary Ability (Kinetic Absorption): Absorbs all incoming projectile damage for a few seconds, charging a personal energy meter.
  • Secondary Ability (Comet Punch): Expends stored kinetic energy to launch himself forward, dealing heavy damage and knocking back enemies in a line.
  • Tertiary Ability (Shockwave Slam): Slams the ground, creating a tremor that slows all enemies in a wide radius.
  • Ultimate (Meteor Strike): Leaps high into the air, becoming untargetable, before crashing down at a target location. The impact deals massive area-of-effect damage and stuns all survivors.

Reaper Class: The Galaxy's Deadliest Hunters

Reapers are the primary damage-dealers of Starvault. Their kits are built around high mobility, lethal precision, and powerful offensive abilities designed to secure eliminations. Whether they are flanking from the shadows, bombarding from a distance, or dueling up close, a Reaper's job is to dismantle the enemy team one target at a time.

STARVAULT in-game screenshot

STARVAULT in-game screenshot

Nyx, the Umbral Blade

An elusive assassin who slips through the shadows to dispatch high-priority targets. Nyx excels in 1v1 duels and can dismantle an enemy backline before they even know she's there. Her Eclipse ultimate makes her an unstoppable force for a short duration.

  • Role: Assassin, Flanker
  • Primary Ability (Shadow Step): Teleports a short distance, becoming briefly invisible upon arrival.
  • Secondary Ability (Void Daggers): Throws a fan of three piercing daggers that cause a bleeding effect over time.
  • Tertiary Ability (Mark of the Abyss): Places a mark on an enemy. Damaging the marked target deals bonus damage and reduces her other cooldowns.
  • Ultimate (Eclipse): For a few seconds, Nyx becomes invisible and gains massively increased movement speed and attack damage. Her first attack from Eclipse is a guaranteed critical hit.

Cinder, the Solar Flare

Cinder is an aggressive, area-denial Reaper who controls the battlefield with explosive solar energy. She can flush enemies out of cover and deal sustained damage to entire teams. Her Supernova ultimate is one of the most powerful zone-clearing tools in the game.

  • Role: Area Damage, Duelist
  • Primary Ability (Fireball): Launches a projectile that explodes on impact, dealing damage in a small radius.
  • Secondary Ability (Jet Dash): Propels herself forward with a burst of flame, leaving a trail of fire on the ground that damages enemies.
  • Tertiary Ability (Heatwave): Emits a pulse of energy that damages nearby enemies and temporarily weakens their armor.
  • Ultimate (Supernova): Channels for a moment before unleashing a massive, expanding sphere of solar fire. The blast deals lethal damage at its core, with damage falling off towards the edge of its huge radius.
STARVAULT in-game screenshot

STARVAULT in-game screenshot

Ghost, the Phantom Marksman

Ghost is the definitive sniper, capable of eliminating targets from extreme range. His entire kit is designed to help him find the perfect perch, line up his shot, and escape before the enemy can retaliate. A skilled Ghost player can control entire maps by locking down long sightlines.

  • Role: Sniper, Recon
  • Primary Ability (Phase Rifle): A high-damage, single-shot rifle with a variable zoom scope. Headshots are lethal to most non-Vanguard heroes.
  • Secondary Ability (Phase Cloak): Becomes invisible for a several seconds or until he fires his weapon. His movement is slightly muffled while cloaked.
  • Tertiary Ability (Sensor Drone): Deploys a small, stealthed drone that reveals enemy positions in a radius on the team's HUD.
  • Ultimate (Reality Breach): For the next three shots, the Phase Rifle is overcharged. Each shot can pierce through walls and enemies, dealing full damage to everything in its path.

Architect Class: Masters of Battlefield Control

Architects are the support backbone of Starvault. They manipulate the battlefield itself, healing allies, creating obstacles, and providing tactical advantages that can turn the tide of a fight. While they may lack the raw damage of Reapers, their utility is indispensable for a coordinated team.

Solara, the Celestial Weaver

Solara is a pure healer, channeling cosmic light to sustain her team through the most intense firefights. Her Genesis Pulse can instantly reset a fight by bringing her team back to full strength.

  • Role: Healer, Support
  • Primary Ability (Starlight Beam): Channels a continuous beam that heals a single targeted ally. Can also be used on enemies to deal minor damage.
  • Secondary Ability (Light Mote): Deploys a stationary mote that provides a slow, area-of-effect heal to all nearby allies.
  • Tertiary Ability (Guardian Angel): Instantly flies to a targeted ally, providing them with a temporary damage-absorbing shield.
  • Ultimate (Genesis Pulse): After a brief channel, releases a massive wave of healing energy that restores a huge amount of health to all allies in a wide radius, regardless of line of sight.

Chronos, the Time-Spinner

Chronos is a unique support who manipulates time to disrupt enemies and save allies from certain death. He requires significant game sense to play effectively, but his impact is unmatched. His Paradox Loop ultimate can completely negate a successful enemy push.

  • Role: Utility Support, Disrupter
  • Primary Ability (Stasis Trap): Places an invisible trap on the ground. When an enemy triggers it, they are frozen in time for a few seconds, unable to act.
  • Secondary Ability (Temporal Rewind): Targets an ally (or himself) and rewinds their position and health to what it was 3 seconds prior.
  • Tertiary Ability (Accelerate): Creates a field on the ground that grants increased movement and reload speed to allies who pass through it.
  • Ultimate (Paradox Loop): Marks the current health and positions of all heroes in a large area. After 5 seconds, all affected heroes are teleported back to their marked position with their marked health total.

Cygnus, the Starforger

Cygnus is a builder who defends locations by constructing a network of automated defenses. He excels at locking down objectives and creating safe havens for his team. A well-prepared Cygnus nest is nearly impossible to breach.

  • Role: Area Denial, Defensive Support
  • Primary Ability (Starfire Turret): Deploys an automated turret that fires on nearby enemies. Can have up to three active at once.
  • Secondary Ability (Hardlight Barrier): Creates a small, durable energy shield that can be placed on any surface.
  • Tertiary Ability (Forge): Consumes scrap metal found on the map to upgrade his turrets, increasing their damage and health.
  • Ultimate (Constellation Grid): Emits a pulse from his location that connects all of his active turrets, creating a lethal laser grid between them. Enemies who touch the lasers take heavy, continuous damage.
STARVAULT in-game screenshot

STARVAULT in-game screenshot

Oracle Class: Weaving the Threads of Fate

Oracles are the information brokers and debuff specialists of Starvault. They operate by giving their team a crucial intelligence advantage, revealing enemy positions, and crippling key targets with debilitating effects. An effective Oracle ensures your team is always one step ahead.

STARVAULT in-game screenshot

STARVAULT in-game screenshot

Lyra, the All-Seeing Eye

Lyra is the master of reconnaissance, using sonic pulses and psychic links to expose enemy strategies before they can unfold. Her Cosmic Clarity ultimate provides a massive, team-wide intelligence advantage.

  • Role: Recon, Information Support
  • Primary Ability (Echo-Pulse): Fires a sonic projectile that reveals any enemies near its flight path for a short duration.
  • Secondary Ability (Visionary Link): Links with a single ally, allowing them to see through walls for a few seconds.
  • Tertiary Ability (Prescience): Passively triggers an audio-visual warning when an off-screen enemy is aiming at Lyra.
  • Ultimate (Cosmic Clarity): For a moderate duration, all enemies on the map are revealed to Lyra and her entire team as glowing red outlines, visible through all terrain.

Moros, the Void-Touched

Moros weaponizes fear and entropy, weakening his opponents and sowing chaos in their ranks. He excels at making enemies vulnerable for his teammates to eliminate. His Gaze of the Abyss can render an entire team helpless.

  • Role: Debuffer, Disrupter
  • Primary Ability (Entropy Curse): Afflicts a single target with a curse that increases the damage they take from all sources.
  • Secondary Ability (Fear Orb): Launches a slow-moving orb of dark energy. Enemies near it have their vision obscured and are slowed.
  • Tertiary Ability (Void Grasp): Tethers an enemy with a beam of void energy, preventing them from using movement abilities.
  • Ultimate (Gaze of the Abyss): After a channel, all enemies in a large cone in front of Moros are feared, forcing them to run uncontrollably away from him for several seconds.

Janus, the Gatekeeper

Janus manipulates reality itself, creating portals for rapid team repositioning and hacking enemy abilities. He is one of the most strategically complex heroes in the game. His System Override can disable an enemy team's most crucial abilities.

  • Role: Utility, Mobility Support
  • Primary Ability (Phase Portal): Places an entrance and exit portal on two different surfaces, allowing his team to teleport between them.
  • Secondary Ability (Reality Hack): Fires a beam that temporarily disables the primary ability of the enemy it hits.
  • Tertiary Ability (Data Spike): Throws a spike that attaches to a surface. It emits a pulse that jams the enemy mini-map in a radius.
  • Ultimate (System Override): Emits a global EMP wave that prevents all enemies, no matter where they are, from using any of their abilities (including their ultimate) for a few seconds.

How Should You Build a Winning Team?

While any combination of heroes can work with enough skill, a balanced team composition generally has the highest chance of success. The most common and effective setup in competitive play is the 2-1-1-1 structure: two Reapers, one Vanguard, one Architect, and one Oracle. This provides a balance of damage, defense, healing/utility, and information.

For example, a powerful dive composition could be Kaelus (Vanguard) and Valerius (substituting the second Reaper for a brawler). Kaelus uses his Event Horizon to group enemies, and Valerius follows up with Meteor Strike for a devastating combo. This leaves room for a mobile healer like Solara and a flanker like Nyx to clean up any survivors.

Alternatively, a defensive team focused on controlling an objective might use Orion and Cygnus to create an unbreakable fortress, supported by the long-range damage of Ghost and the healing of Solara. The key is to choose heroes whose abilities complement each other rather than overlap redundantly.

Frequently Asked Questions about Starvault Heroes

Who is the best hero for beginners?

For new players, Orion (Vanguard) and Solara (Architect) are the most recommended. Orion's straightforward shield mechanics teach the fundamentals of tanking and positioning, while Solara's healing beam is intuitive and allows new players to have a major impact by simply keeping their teammates alive.

How many heroes are in Starvault?

As of the current Season 4 patch, there are 12 unique heroes available to play in Starvault. They are evenly split across the four roles, with three heroes in each of the Vanguard, Reaper, Architect, and Oracle classes.

Will more heroes be added to Starvault?

The developers at Void Interactive have officially confirmed on their roadmap that they plan to release at least two new heroes per year. The next hero is rumored to be a Reaper-class character codenamed "Spectre," expected to arrive in Season 5.

What is the fastest way to unlock all heroes?

The most efficient way to unlock heroes without spending real money is to focus on completing your Daily and Weekly Challenges. These provide the largest and most consistent source of Stellar Shards, the in-game currency used to purchase heroes and other cosmetic items in the Armory.

Final Thoughts

The hero roster in Starvault is diverse and remarkably well-balanced, offering a playstyle for every type of player. From the frontline anchoring of Orion to the strategic manipulation of Janus, mastering a hero is only the first step. True mastery comes from understanding how all the pieces fit together, creating powerful synergies that allow a coordinated team to overcome any challenge the Void throws at them.