Completing the Angler's Almanac in Solarpunk requires catching all 48 unique species of fish scattered across the world's incredibly diverse biomes. This guide provides a complete, updated checklist of all fish locations in Solarpunk, detailing the specific bait, time, weather, and gear needed to fill every page in your journal and become a master angler.
Whether you're just starting with a simple rod in the Veridia Canals or hunting the legendary Chrono-Carp in a forgotten cavern, this resource has you covered. We've organized everything by biome for easy reference on your journey.
Before You Cast: Essential Gear and Mechanics
Success in Solarpunk's fishing mini-game isn't just about being in the right place at the right time. Your equipment and understanding of the underlying systems are critical. Before you set out, make sure you've mastered the fundamentals of rods, bait, and the world's clock.
Your Fishing Rods: The Right Tool for the Job
Not all rods are created equal. You'll begin with a basic model, but upgrading is essential for accessing the rarer fish in more challenging environments. There are three primary tiers of fishing rod you'll need to craft.
- Starter Rod: Your first rod, gifted to you by Elder Elara in Veridia. It's perfect for the common fish in the city canals but lacks the strength and technology to pull in anything from deeper or more volatile waters.
- Resonator Rod: This is your first major upgrade, crafted at the Workshop using 10x Copper Ingots, 5x Crystal Resonators, and 1x Bio-Weave Line. Its key feature is a special slot for sonic lures, which can be tuned to attract specific families of fish, dramatically increasing your chances of catching biome-specific species.
- Hydro-Magnetic Rod: The pinnacle of angling technology. The schematic is a reward for completing the questline in the Sunken City. It requires 15x Titanium Ingots, 3x Magnetic Cores, and 1x Pressurized Cabling. This rod can handle the extreme pressure of the Biolume Caves and has the magnetic pull necessary to land the game's five Legendary Fish.
Understanding Bait Types
Bait is the single most important factor in determining what you catch. Using the wrong bait means you'll just be pulling up Tin-Can Tetras all day. Always match your bait to the biome and your target species. Crafting new bait types is a core part of the progression.
| Bait Type | Primary Use & Biome | Crafting Materials |
|---|---|---|
| Nutrient Paste | Basic all-purpose bait. Effective in Veridia Canals. | 3x Algae, 1x Purified Water |
| Glow-Grubs | Attracts nocturnal and cave-dwelling fish. Essential for the Biolume Caves. | 5x Fungal Spores, 1x Nutrient Paste |
| Ionic Jellies | Lures fish with bio-electric properties. Used for specific species in the Sunken City and Sky-Coral Reef. | 3x Sunken City Kelp, 2x Bio-Gel |
| Synthe-Plankton | Engineered for the bio-luminescent flora of the Sky-Coral Reef. | 5x Sky-Coral Samples, 1x Nutrient Paste |
| Chrono-Kelp | A rare, time-warped bait that attracts ancient and Legendary fish. | Reward from specific quests only. |
The Importance of Time and Weather
The world of Solarpunk operates on a dynamic day/night cycle and weather system, both of which have a massive impact on fish spawns. Some fish only appear at dawn or dusk, while others require the cover of a rainstorm or the strange energy of a Sky-Reef Aurora. Always check the forecast on your datapad before heading out on a long fishing expedition. The four key time periods are Day, Night, Dawn (short window between night and day), and Dusk (short window between day and night).
The Complete Fish Checklist by Biome
Here is the complete list of all 48 fish, broken down by the five major biomes where they can be found. Legendary Fish are listed separately in the next section, as they have unique requirements beyond this list.
Solarpunk™ in-game screenshot
Veridia Canals (Freshwater Urban)
The clean, engineered waterways of the capital city are the perfect place to learn the ropes. The fish here are common and don't require advanced gear.
| Fish Name | Rarity | Bait | Time / Weather | Sell Price (Credits) |
|---|---|---|---|---|
| Tin-Can Tetra | Common | Nutrient Paste | Any | 10 |
| Copper Minnow | Common | Nutrient Paste | Day | 15 |
| Robo-Guppy | Common | Nutrient Paste | Any | 20 |
| Gear-Gut Carp | Uncommon | Nutrient Paste | Night | 45 |
| Data-Darter | Uncommon | Nutrient Paste | Day / Sunny | 60 |
| Filter-Feeder | Uncommon | Nutrient Paste | Night / Rain | 75 |
| Veridian Koi | Rare | Nutrient Paste | Dawn / Dusk | 250 |
| Sol-Cell Sole | Rare | Ionic Jellies | Day / Sunny | 300 |
The Sunken City (Brackish Ruins)
The flooded ruins of an old-world metropolis, where saltwater from the rising sea has mixed with the freshwater of the old river delta. Requires the Resonator Rod.
| Fish Name | Rarity | Bait | Time / Weather | Sell Price (Credits) |
|---|---|---|---|---|
| Rust-Gill Bass | Common | Nutrient Paste | Any | 40 |
| Concrete Crab | Common | Nutrient Paste | Night | 55 |
| Rebar Eel | Uncommon | Ionic Jellies | Night / Rain | 110 |
| Salt-Stained Grouper | Uncommon | Ionic Jellies | Day | 130 |
| Freeway Flounder | Uncommon | Nutrient Paste | Any | 150 |
| Siren's Purse Shark | Rare | Ionic Jellies | Dusk / Rain | 500 |
| Glass-Shard Skater | Rare | Ionic Jellies | Day / Sunny | 550 |
| Old-World Oracle | Epic | Chrono-Kelp | Any / Full Moon (Night) | 1500 |
Geothermal Springs (Volcanic Waters)
High in the mountains, these mineral-rich hot springs are home to fish that have adapted to extreme temperatures. The water is corrosive, so the Resonator Rod is the minimum requirement.
| Fish Name | Rarity | Bait | Time / Weather | Sell Price (Credits) |
|---|---|---|---|---|
| Obsidian Loach | Common | Nutrient Paste | Any | 80 |
| Pumice-Puffer | Common | Nutrient Paste | Day | 95 |
| Sulfur-Skate | Uncommon | Ionic Jellies | Day | 200 |
| Basalt Catfish | Uncommon | Glow-Grubs | Night | 225 |
| Geyser-Clam | Rare | Nutrient Paste | Any (Spawns after geyser eruption) | 600 |
| Igneous Tuna | Rare | Ionic Jellies | Dawn | 750 |
| Magma-Core Turtle | Epic | Chrono-Kelp | Night | 2000 |
The Sky-Coral Reef (Aerial Ocean)
A breathtaking, bio-engineered reef that floats in the upper atmosphere. Accessible only via airship later in the game. The strange lifeforms here require specialized bait and the Hydro-Magnetic Rod.
| Fish Name | Rarity | Bait | Time / Weather | Sell Price (Credits) |
|---|---|---|---|---|
| Nimbus-Jelly | Common | Synthe-Plankton | Any | 150 |
| Cloud-Fin | Common | Synthe-Plankton | Day | 180 |
| Sky-Anemone | Uncommon | Synthe-Plankton | Night | 350 |
| Solar-Sailfish | Uncommon | Synthe-Plankton | Day / Sunny | 450 |
| Prism-Tuna | Rare | Ionic Jellies | Day / Aurora | 900 |
| Storm-Strider | Rare | Ionic Jellies | Any / Rain | 1100 |
| Aurora-Wing | Epic | Chrono-Kelp | Dusk / Aurora | 2500 |
The Biolume Caves (Subterranean Depths)
Deep beneath the surface lies a vast network of caves where the only light comes from glowing flora and fauna. You will need the Hydro-Magnetic Rod to pull fish from the pressurized abyssal waters, and Glow-Grubs are essential.
| Fish Name | Rarity | Bait | Time / Weather | Sell Price (Credits) |
|---|---|---|---|---|
| Glow-Shrimp | Common | Glow-Grubs | Any | 120 |
| Fungal-Flounder | Common | Glow-Grubs | Any | 140 |
| Spore-Eel | Uncommon | Glow-Grubs | Any | 300 |
| Abyssal Angler | Uncommon | Glow-Grubs | Any | 400 |
| Amethyst Crab | Rare | Glow-Grubs | Any | 850 |
| Noctiluca-Nautilus | Epic | Glow-Grubs | Any (Only in deepest chamber) | 2200 |
| Phantom Tetra | Epic | Chrono-Kelp | Any (Flickers in and out of sight) | 3000 |
The Five Legendary Fish: A True Angler's Challenge
These five fish are the ultimate prize. They are unique catches, and each one essentially has its own hidden quest to find and capture it. All require the Hydro-Magnetic Rod and a single, precious piece of Chrono-Kelp bait.
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The Sunken Leviathan (Sunken City): This colossal fish only appears in the deepest part of the Sunken City—the flooded subway tunnels—during a thunderstorm at night. You must have first collected the three Sonar Pylons scattered around the ruins to track its location.
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The Magma-Fin Wyrm (Geothermal Springs): Found in the caldera of the main volcano. To lure it out, you must first catch one of every other fish in the Geothermal Springs. Once you do, toss an Ionic Jelly into the central lava plume to trigger its spawn. It will then bite on Chrono-Kelp at dawn.
Solarpunk™ in-game screenshot
- The Aether-Ray (Sky-Coral Reef): A creature of pure light and energy. It only appears at dusk during the rare Atmospheric Aurora weather event. You must position yourself on the highest point of the reef, the Crystal Spire, for it to spawn.
Solarpunk™ in-game screenshot
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The Crystal-Whisker (Biolume Caves): This fish is made of the same crystals that dot the cave system. To catch it, you must find the Whispering Geode deep within the caves and activate it, which causes the entire cave to resonate with a low hum. The Crystal-Whisker will only appear in the pool directly beneath the geode while it is humming.
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The Chrono-Carp (Secret Location): The final, most secret fish. It is not found in any of the five main biomes. After catching the other four legendary fish, you will receive a cryptic map from Elder Elara. The map leads to a hidden waterfall behind the main temple in Veridia. Behind the waterfall is a small cave with a time-locked pool. The Chrono-Carp can be caught there at any time, representing the harmony of past and future.
Frequently Asked Questions
Here are quick answers to some of the most common questions about fishing in Solarpunk.
What's the best fish for making money? For early-game grinding, catching Data-Darters and Filter-Feeders in the Veridia Canals during their preferred weather is very efficient. Mid-game, the Siren's Purse Shark in the Sunken City offers a great return. Late-game, farming Prism-Tuna and Storm-Striders on the Sky-Coral Reef is the most profitable method before you start hunting Epic-tier fish.
How do I get the Hydro-Magnetic Rod? The schematic for the Hydro-Magnetic Rod is given to you by Jax, the salvager who lives in a repurposed crane in the Sunken City. You receive it as a reward for completing his quest chain, which involves retrieving three lost power cores from the underwater ruins.
Solarpunk™ in-game screenshot
Do fish locations change with the seasons? No, Solarpunk does not have a seasonal system that affects fishing. Fish spawns are determined entirely by biome, time of day, and weather patterns. You can catch any fish at any point in your playthrough as long as the conditions are right.
Why can't I catch the Legendary Fish? Each Legendary Fish has a very specific set of requirements that must be met before it will even spawn. Simply going to the location with the right bait isn't enough. Re-read the descriptions above and ensure you have completed the hidden prerequisite, such as activating the Sonar Pylons for the Sunken Leviathan or catching all other fish in the biome for the Magma-Fin Wyrm.
A Final Cast
Completing the Angler's Almanac is a long and rewarding journey that takes you to every corner of Solarpunk's beautiful world. It's a testament to patience and a celebration of the rich ecosystems the game has to offer. With this guide, you have all the data you need. All that's left is to find a quiet spot, cast your line, and enjoy the tranquility.