This is the complete all anomalies list for The Queen's Gondola, cataloging all 84 known threats you must identify to survive your tenure as the Royal Attendant. Success hinges on spotting these deviations and filing the correct report before the vessel is lost to the fog. The anomalies are divided into four distinct classes—Object, Entity, Spectral, and Distortion—each with unique behaviors and escalating consequences.

Mastering this list is the only way to see the true ending. Missing even a single high-threat anomaly can corrupt your save file, forcing a full restart from a prior stable state. Your primary goal is to observe, identify, and report with 100% accuracy.

Understanding the Four Anomaly Classes

Before diving into location-specific threats, you must understand the classification system. Filing the wrong report type is just as dangerous as missing an anomaly entirely. The system categorizes threats by their nature, not their immediate danger level, which is a separate metric you must learn to intuit.

  • Object Anomalies (Type 1): The most common class. This involves any change to inanimate objects. An item might appear, disappear, move, change color, or be replaced entirely. They are typically low-threat but can escalate if ignored.
  • Entity Anomalies (Type 2): The appearance of any new, autonomous being or creature on the gondola. These range from passive observers to aggressive intruders that can actively sabotage your equipment or end your run.
  • Spectral Anomalies (Type 3): Phenomena without a solid physical form. This includes ghostly apparitions, disembodied sounds (whispers, footsteps), sudden temperature drops, or lights flickering with unnatural intent. They often serve as precursors to more dangerous events.
  • Distortion Anomalies (Type 4): The most dangerous and disorienting class. These are reality-bending events where the gondola's physical structure changes. A door may lead to the wrong room, textures might corrupt, gravity could shift, or physics may cease to function logically.

Anomalies of the Grand Hall

The Grand Hall is your starting point and a hotbed for subtle Object and Spectral anomalies. Its large, open space and numerous decorative items create a complex baseline that can be difficult to memorize. Focus on the placement of furniture and the state of the lighting fixtures.

Key areas to watch: The central candelabra, the velvet ropes by the entryway, the grandfather clock, and the main banquet table.

Here is a list of all known anomalies in the Grand Hall:

Anomaly DescriptionTypeThreat Level
A wine glass appears on the banquet table.ObjectLow
The grandfather clock's pendulum is frozen.ObjectLow
The grandfather clock's hands spin backwards.ObjectMedium
One of the velvet ropes is unhooked and on the floor.ObjectLow
The central candelabra is extinguished.ObjectLow
A disembodied waltz can be heard faintly.SpectralLow
A single chair is pulled away from the table.ObjectLow
A black, shadowy cat (non-hostile) appears.EntityLow
The main doors leading outside are slightly ajar.DistortionHigh
Condensation forms on the inside of the windows.SpectralMedium
A flickering, ghostly figure dances in the center.SpectralMedium

Intrusions in the Queen's Quarters

The Queen's private chambers are a small, claustrophobic space where anomalies feel far more personal and invasive. The tight quarters make Entity and Spectral events particularly jarring. The vanity mirror is a frequent source of high-level threats, so make it your first check every cycle.

Key areas to watch: The vanity mirror, the four-poster canopy bed, the jewelry box on the dresser, and the phonograph.

The Queen's Gondola in-game screenshot

The Queen's Gondola in-game screenshot

Many anomalies here are designed to mislead you. For example, the music from the phonograph might change, which is a Spectral anomaly, but if the record itself has changed, it's an Object anomaly. Precision is critical.

  • Vanity Mirror Reflection: Your reflection may be missing, delayed, or replaced by a gaunt, pale figure. This is a high-threat Spectral event that can precede a full breach.
  • Jewelry Box: It can be open when it was closed, or a new, unfamiliar piece of jewelry (often a black pearl necklace) might appear inside.
  • Phonograph: It may start playing on its own, often a distorted, discordant version of its usual tune. Sometimes it plays the melody backward.
  • Canopy Bed: The most common anomaly is a dark handprint appearing on the pristine white sheets. In rare cases, a humanoid shape will be visible underneath the covers.
  • The Weeping Courtier: A unique Entity anomaly specific to this room. A translucent, weeping figure in Elizabethan dress will appear, kneeling at the foot of the bed. She is harmless but her presence destabilizes the gondola; she must be reported immediately.

The Engine Room's Mechanical Horrors

The Engine Room is loud, dark, and chaotic, making it easy to miss subtle changes. The anomalies here are often mechanical and auditory, requiring you to listen carefully over the din of the machinery. This area is the primary territory of the gondola's most persistent hostile entity.

Key areas to watch: The main pressure gauges, the furnace door, the tool rack on the wall, and the catwalks above.

The Queen's Gondola in-game screenshot

The Queen's Gondola in-game screenshot

Unlike the stately rooms above, the Engine Room feels alive and hostile. Oil slicks can form into moving patterns, and the hiss of steam can sometimes form into coherent, threatening whispers. Your main threat here is a Type 2 Entity known as "The Stoker."

Dealing with The Stoker

The Stoker is a tall, emaciated figure made of soot and shadow that can appear anywhere in the Engine Room, often near the furnace. It does not move when observed directly. If you spot it, do not look away. Keep your camera centered on it and file a Type 2 Entity report immediately. Breaking eye contact before the report is confirmed will cause it to vanish, sabotage a random system, and trigger a high-intensity secondary anomaly elsewhere on the gondola.

Other common Engine Room anomalies include:

  • A wrench or hammer missing from the tool rack.
  • A pool of oil spreading on the floor that wasn't there before.
  • Any of the main pressure gauges entering the red danger zone.
  • The furnace door swinging open on its own.
  • A high-pitched metallic shriek with no discernible source.
  • Flickering lights that cast moving, distorted shadows.

Unsettling Sights in the Portrait Gallery

This long, narrow gallery is lined with the portraits of long-dead aristocrats. It is ground zero for some of the most psychologically disturbing anomalies in the game, many of which are designed to test your memory of fine details. Before your first shift, spend a full five minutes memorizing every single painting.

Key areas to watch: The eyes of the portraits, the nameplates beneath them, and the empty space on the far wall.

The Queen's Gondola in-game screenshot

The Queen's Gondola in-game screenshot

The most dangerous anomaly in the gallery is the appearance of a new painting. This entity, classified as the "Gilded Gentleman," is a memetic hazard that actively corrupts the area around it.

The Gilded Gentleman Anomaly

On the far wall, an ornate, empty picture frame hangs. A rare but critical Distortion anomaly involves a new portrait appearing within it. This painting depicts a man with golden skin and hollow eyes. Its appearance is a Level 5 threat. Once it appears, it will begin to subtly alter the other portraits in the gallery, making it impossible to identify other, lesser anomalies. You must report the Gilded Gentleman as an "Unscheduled Artwork Installation" (a unique report type) immediately. Failure to do so within one cycle will cause all other portraits to turn into copies of him, triggering a game-over breach.

Here's a quick-reference table for other Portrait Gallery anomalies:

Anomaly DescriptionTypeThreat Level
The eyes of a portrait follow your camera's movement.SpectralMedium
A figure in a painting has vanished from the canvas.ObjectMedium
A portrait is hanging slightly crooked.ObjectLow
The nameplate under a portrait shows a different name.ObjectHigh
A portrait briefly weeps black tears.SpectralMedium
The subject of a portrait is now a skeleton.ObjectHigh
A new, small portrait appears on an end table.ObjectMedium

Frequently Asked Questions about Gondola Anomalies

What happens if I miss an anomaly?

Missing an anomaly adds to a hidden "Instability" meter. As the meter fills, anomalies become more frequent and severe. Missing a high-threat anomaly like The Stoker or The Gilded Gentleman can cause an immediate breach, ending your run.

How many anomalies can appear at once?

Typically, between one and three anomalies will manifest per cycle in the early game. In later stages (Shift 5 and beyond), you can experience up to five simultaneous anomalies, sometimes of different types in different rooms, requiring extremely fast and accurate observation.

Is there a "secret" or rare anomaly?

Yes. The rarest is a Distortion anomaly where the entire gondola appears to be underwater, viewed through the main hall windows. This event, known as "The Queen's Dive," doesn't cause a breach itself but is a sign that the true ending is within reach. It has no reportable component; it is simply an environmental state.

Does the difficulty affect which anomalies appear?

No, the difficulty setting only affects the time you have per cycle and the penalty for incorrect reports. All 84 anomalies can appear on any difficulty, but the most aggressive entities and reality-distorting events are weighted to appear more frequently on higher difficulties.

My Final Watch

Ultimately, The Queen's Gondola is not a game of reflexes, but one of pure, disciplined observation. Every item, every shadow, every sound is part of a baseline. Your job is to notice the single string that is out of tune in the orchestra. Use this guide to learn the sheet music, and you will be able to spot any deviation instantly. Stay vigilant, trust your memory, and don't let the fog take the Queen.