Finding all 15 collectibles in 007 First Light—10 SPECTRE Intel drives and 5 Q-Branch Schematics—is the only way to unlock the "Double-O" achievement and witness the game's true ending. This guide provides all collectibles locations, meticulously detailed mission by mission, so you can achieve that 100% completion status.
What Do You Get for Finding Every Collectible?
Beyond the satisfaction of a job well done, gathering all 15 items provides tangible in-game rewards that significantly enhance subsequent playthroughs. This isn't just about ticking boxes; it's about unlocking the game's full potential.
- The "Double-O" Achievement/Trophy: Awarded the moment you pick up the 15th and final collectible.
- The "Phantom" P99 Variant: Collecting all 5 Q-Branch Schematics unlocks this custom-suppressed pistol with subsonic rounds, making it completely silent. It becomes available in your loadout for all future missions and New Game+.
- The True Ending: Gathering all 15 collectibles unlocks a post-credits cutscene that re-contextualizes the entire story, revealing a shocking truth about the game's primary antagonist, Elias Thorne, and his connection to a classic Bond villain.
Mission 1: Midnight Sun (Narvik, Norway)
This snow-swept naval base is your introduction to SPECTRE's operations. The three collectibles here are spread across the main operational areas: the submarine dock, the barracks, and the primary communications tower.
SPECTRE Intel #1 (Submarine Dock)
After you sabotage the first generator, proceed towards the main submarine pen. Instead of heading straight for the objective marker on the sub, look to the left. There's a small, two-story control office overlooking the dock. The intel is on a desk on the upper floor. Be wary of the two guards who patrol this office.
Q-Branch Schematic #1 (Jammer Dart)
This schematic is located inside the main barracks building, specifically in the mess hall on the ground floor. To access it, you need to trigger a lockdown by being spotted, then use the ensuing chaos to slip into the kitchen area. The schematic is pinned to a corkboard inside the cold storage locker, which is only propped open during an alert.
SPECTRE Intel #2 (Communications Tower)
In the final section of the level, you'll be tasked with ascending a large communications tower to plant a virus. The second piece of intel is on the top floor, but not at the main console. After uploading the virus, walk around the central mast. The intel drive is sitting on a small maintenance console tucked away behind some server racks, easily missed if you exfiltrate too quickly.
007 First Light in-game screenshot
Mission 2: Glass Serpent (Shanghai, China)
Elias Thorne's penthouse is a fortress of glass and steel. Security is tight, and the collectibles are hidden in plain sight, often in high-traffic areas requiring careful timing or clever use of gadgets.
SPECTRE Intel #3 (Penthouse Security Room)
On the lower level of the duplex penthouse, you'll find the main security room. It's heavily guarded and has pressure plates on the floor. The easiest way in is through a ventilation shaft in the adjacent bathroom. The SPECTRE Intel is on a server console at the back of the room. You must disable the pressure plate alarm at the junction box near the door before approaching the console. Guards patrol this route every 90 seconds, so time your move carefully.
007 First Light in-game screenshot
SPECTRE Intel #4 (Rooftop Helipad)
After you've acquired Thorne's data from his private server, you'll be directed to the rooftop for extraction. Before you approach the helicopter, head to the far side of the helipad. The intel is inside a silver briefcase resting on some air conditioning units. It's a simple pickup, but easily missed if you rush to the end of the mission.
Q-Branch Schematic #2 (Micro-Camera Scrambler)
This is one of the trickiest collectibles. It's located inside the large, floor-to-ceiling aquarium in the penthouse's main lounge. To get it, you must first cause a distraction by overloading the sound system using the nearby DJ booth. While the guards are disoriented, you'll have a 15-second window to use your watch's laser to cut a small panel on the aquarium's base and retrieve the schematic canister from within.
Mission 3: Ghost Signal (Sahara Desert, Algeria)
SPECTRE's abandoned listening post is vast and exposed. The collectibles here are hidden within its decaying infrastructure and the surrounding desert landscape, rewarding thorough exploration.
Q-Branch Schematic #3 (Kinetic Repulsion Watch)
This schematic is found in the vehicle depot near the start of the mission. Look for the heavily damaged truck that has crashed through a wall. Climb onto its roof and then up onto the depot's rafters. The schematic tube is wedged in a bird's nest at the far end of the central support beam.
SPECTRE Intel #5 (Underground Server Farm)
Deep within the listening post is a multi-level underground server farm, cooled by massive fans. Your objective is on the lowest level, but the intel is not. On the middle catwalk (Level B), find the server bank labeled "B-7." A lone technician is usually working here. Incapacitate him and check the side of the server bank; a panel is missing, revealing a hidden compartment containing the intel drive.
SPECTRE Intel #6 (Crashed Satellite Debris)
This is the only collectible located outside the main facility. From the listening post's main satellite dish, head due east for approximately 400 meters. You'll find a small, deep canyon not marked on your map. Descend into the canyon to find the wreckage of a spy satellite. The final piece of intel for this mission is a data drive embedded in the satellite's main control panel.
007 First Light in-game screenshot
Mission 4: Velvet Cage (Monte Carlo, Monaco)
The glamour of the Casino de Monte Carlo hides a sophisticated money-laundering operation. These collectibles are all found in "behind the scenes" areas, away from the public gaming floors.
SPECTRE Intel #7 (Casino Vault Anteroom)
As you make your way to the main vault, you'll pass through a small security checkpoint with a desk and several monitors. This is the anteroom. Before proceeding into the vault itself, check the kneehole of the security desk. Taped to the underside is the SPECTRE intel drive.
Q-Branch Schematic #4 (Magnetic Cufflinks)
This schematic is found in the hotel suite you use as a base of operations before infiltrating the casino proper. It's missable if you leave for the casino floor immediately. Go into the master bathroom. On the marble countertop next to the sink, the schematic is cleverly disguised as a high-end cologne bottle. Interact with it to reveal the plans.
007 First Light in-game screenshot
SPECTRE Intel #8 (VIP Lounge Balcony)
During the high-stakes poker game, you'll have an opportunity to slip away and search the VIP lounge. Head out onto the large balcony overlooking the harbor. The intel isn't on the main balcony but on a smaller, private ledge to the right. You need to vault over the railing to a narrow ledge and sidle over to find the laptop sitting on a small, secluded table.
Mission 5: First Light (Outer Hebrides, Scotland)
Thorne's private island is the game's final challenge. The last three collectibles are hidden in the most secure parts of his base, requiring you to have mastered all your skills and gadgets.
SPECTRE Intel #9 (Elias Thorne's Office)
Inside the main command center, you will eventually breach Thorne's private office. It's a large, circular room with a panoramic view of the sea. The intel is not on his main desk. Instead, inspect the large globe in the corner of the room. Interact with it to reveal a hidden scanner, then use your Q-watch to unlock a secret compartment containing the intel.
Q-Branch Schematic #5 (Shockwave Pen)
In the research and development wing, you'll pass through a laboratory where scientists were working on a new type of body armor. The schematic is inside one of the test chambers. You must overload a nearby power conduit to shatter the "unbreakable" glass of the chamber. The plans for the Shockwave Pen are on a table next to a damaged armor mannequin.
SPECTRE Intel #10 (Submarine Pen Control Room)
This is the final collectible in the game. During the final escape sequence, you will fight your way through a massive submarine pen. Before you plant the last explosive charge on the submarine, look for a control room elevated above the pen. Climb the ladder to this room. The last piece of SPECTRE intel is on the main console, offering the final piece of the puzzle about Thorne's true objective.
007 First Light in-game screenshot
Frequently Asked Questions (FAQ)
Can you replay missions to find missed collectibles? Yes. After completing a mission for the first time, you can replay it anytime from the "Mission Select" screen in the main menu. Any collectibles you've already found will be saved, so you only need to hunt for the ones you missed.
Do collectibles and their rewards carry over in New Game+? Absolutely. Your entire collection is persistent across all playthroughs. Any unlocked gadgets, like the Phantom P99, will be available from the very first mission in New Game+.
What happens if I miss just one Q-Branch Schematic? If you miss even one schematic, you will not unlock the Phantom P99. You must find all five to get the reward. Similarly, missing any single collectible will lock you out of the "Double-O" achievement and the true ending.
The Final Word
Tracking down every hidden item in 007 First Light is a challenge, but the rewards are more than worth it. From the tactical advantage of the Phantom P99 to the narrative payoff of the true ending, 100% completion transforms the experience. Use this guide, trust your instincts, and leave no stone unturned. Good luck, 007.